Replay-derived match flow, timings, and composition.

Advanced match analysis

Cabral vs psypuck

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
10036
Duration
15:49
Patch
19.17020
Played
· 11 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Cabral Thor · Elo 1638 -7
15:49 Match length
Winner
psypuck Odin · Elo 1863 +7
21.5% win probability Pre-match · psypuck favored win probability 78.5%
Key momentsIn match order
First pressure
2:28 Cabral Hersir trained
Fastest Classical
3:54* psypuck Freyja · estimated
Armory timing
5:00 Cabral Dwarven Armory
Market timing
13:39 Cabral Market
Fastest Heroic
14:27* psypuck Skadi · estimated

Cabral

Thor · Blue
Loss 1638 -7
EAPM
52.7
Favorite unit
Raiding Cavalry
39 fielded
Total score
11,590
Military score
4,803
Economic score
6,059
Kills score
750
Units killed
36
Units lost
57
Buildings razed
1
Largest army
62
First expansion
—
Age path
FreyjaClassical · Research start 3:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling20 wall build events
Market economy800 total resource volume
Most Deaths

psypuck

Odin · Red
Win 1863 +7
EAPM
81.3
Favorite unit
Raiding Cavalry
40 fielded
Total score
19,588
Military score
10,125
Economic score
7,957
Kills score
1,528
Units killed
58
Units lost
35
Buildings razed
12
Largest army
84
First expansion
—
Age path
FreyjaClassical · Research start 2:54
SkadiHeroic · Research start 13:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling34 wall build events
Large army production84 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Cabralpsypuck
Score
Total score psypuck
11,59037%19,58863%
Military score psypuck
4,80332%10,12568%
Economic score psypuck
6,05943%7,95757%
Kills score psypuck
75033%1,52867%
Combat and army
Cabralpsypuck
36 Units killed 58
57 Units lost 35
1 Buildings razed 12
62 Largest army 84

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

Cabral

Bought

No buys

Sold

Food800
Total player market volume800

psypuck

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Cabral

Army · 62

Units

Raiding Cavalry39
Hersir8
Throwing Axeman8
Valkyrie7

Technologies4 researched · 1 pre-queued

Copper Weapons5:45
Copper Armor5:45
Medium CavalryPre-queued · 8:58
Crenellations11:00
Pickaxe13:58
Buildings 9 types
Wall20
Farm19
House10
Longhouse3
Ox Cart Building3
Great Hall2
Dwarven Armory1
Market1
Temple1
God powers 2 invoked
Dwarven Mine1
Forest Fire1

psypuck

Army · 84

Units

Raiding Cavalry40
Throwing Axeman36
Hersir4
Valkyrie4

Technologies9 researched

Medium Cavalry8:01
Pickaxe9:51
Hand Axe9:52
Husbandry9:52
Ballistics10:21
Copper Armor10:21
Copper Weapons10:22
Medium Infantry13:26
Heavy Cavalry14:45
Buildings 7 types
Wall34
House15
Longhouse8
Ox Cart Building5
Great Hall2
Armory1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1