Replay-derived match flow, timings, and composition.

Advanced match analysis

lukamilonik vs luca.labellavita

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
1950
Duration
9:34
Patch
19.17020
Played
· 17 hours ago
Mirage map preview
MapMirage
Defeated
lukamilonik Poseidon · Elo 1134 -12
9:34 Match length
Winner
luca.labellavita Kronos · Elo 1236 +12
35.7% win probability Pre-match · luca.labellavita favored win probability 64.3%
Key momentsIn match order
First pressure
3:42 lukamilonik Stable
Fastest Classical
3:46* lukamilonik Hermes · estimated

lukamilonik

Poseidon · Blue
Loss 1134 -12
EAPM
29.2
Favorite unit
Hippeus
51 fielded
Total score
6,873
Military score
2,815
Economic score
3,544
Kills score
514
Units killed
15
Units lost
21
Buildings razed
1
Largest army
62
First expansion
—
Age path
HermesClassical · Est. start 2:46
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

luca.labellavita

Kronos · Red
Win 1236 +12
EAPM
34.3
Favorite unit
Katapeltes
11 fielded
Total score
10,130
Military score
3,935
Economic score
5,627
Kills score
592
Units killed
21
Units lost
15
Buildings razed
0
Largest army
31
First expansion
—
Age path
LetoClassical · Est. start 3:26
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

lukamilonikluca.labellavita
Score
Total score luca.labellavita
6,87340%10,13060%
Military score luca.labellavita
2,81542%3,93558%
Economic score luca.labellavita
3,54439%5,62761%
Kills score luca.labellavita
51446%59254%
Combat and army
lukamilonikluca.labellavita
15 Units killed 21
21 Units lost 15
1 Buildings razed 0
62 Largest army 31

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lukamilonik

Army · 62

Units

Hippeus51
Toxotes6
Atalanta3
Centaur1
Theseus1

Technologies0 researched

No key technologies recorded.

Buildings 6 types
House5
Archery Range2
Stable2
Storehouse2
Granary1
Temple1
God powers 1 invoked
Lure1

luca.labellavita

Army · 31

Units

Katapeltes11
Murmillo7
Turma7
Automaton6

Technologies1 researched · 1 pre-queued

Pickaxe7:42
Hand AxePre-queued · 7:43
Buildings 6 types
Manor3
Temple2
Counter Barracks1
Dock1
Economic Guild1
Military Barracks1
God powers 3 invoked
Spider Lair3