Replay-derived match flow, timings, and composition.

Advanced match analysis

AstuteNose97 + The_kid + Macho King vs UaE_818 + Touch Of Destiny + Saoud

Queue
Ranked 3v3 Supremacy
Map
Tundra
Map Seed
24269
Duration
10:59
Patch
19.17020
Played
· 17 hours ago
Tundra map preview
MapTundra
Defeat Team Elo 1164
AstuteNose97 Odin · Elo 1139 -12
The_kid Susanoo · Elo 1176 -14
Macho King Tsukuyomi · Elo 1178 -14
10:59 Match length
Victory Team Elo 1250
UaE_818 Ra · Elo 1222 +14
Touch Of Destiny Kronos · Elo 1264 +13
Saoud Zeus · Elo 1264 +13
37.9% win probability Pre-match · UaE_818 + Touch Of Destiny + Saoud favored win probability 62.1%
Key momentsIn match order
Fastest Classical
3:09* Touch Of Destiny Leto · estimated
First pressure
3:15 AstuteNose97 Hersir trained
Armory timing
4:18 UaE_818 Armory
Market timing
9:03 Saoud Market
First extra TC
10:42 Saoud Town Center

AstuteNose97

Odin · Blue · Team 1
Loss 1139 -12
EAPM
31.1
Favorite unit
Hersir
4 fielded
Total score
3,740
Military score
535
Economic score
3,041
Kills score
164
Units killed
6
Units lost
13
Buildings razed
0
Largest army
4
First expansion
—
Age path
FreyjaClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

UaE_818

Ra · Red · Team 2
Win 1222 +14
EAPM
30.0
Favorite unit
Spearman
6 fielded
Total score
9,224
Military score
2,695
Economic score
6,177
Kills score
352
Units killed
15
Units lost
12
Buildings razed
0
Largest army
6
First expansion
—
Age path
PtahClassical · Est. start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

The_kid

Susanoo · Yellow · Team 1
Loss 1176 -14
EAPM
26.1
Favorite unit
Samurai
6 fielded
Total score
11,504
Military score
5,705
Economic score
5,753
Kills score
46
Units killed
2
Units lost
7
Buildings razed
0
Largest army
21
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:21
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army

Touch Of Destiny

Kronos · Green · Team 2
Win 1264 +13
EAPM
43.7
Favorite unit
Automaton
17 fielded
Total score
11,938
Military score
5,455
Economic score
6,195
Kills score
288
Units killed
11
Units lost
2
Buildings razed
2
Largest army
24
First expansion
—
Age path
LetoClassical · Est. start 2:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Macho King

Tsukuyomi · Cyan · Team 1
Loss 1178 -14
EAPM
56.5
Favorite unit
Naginata Rider
39 fielded
Total score
7,874
Military score
3,205
Economic score
4,390
Kills score
279
Units killed
13
Units lost
25
Buildings razed
6
Largest army
41
First expansion
—
Age path
Inari OkamiClassical · Est. start 2:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

Saoud

Zeus · Pink · Team 2
Win 1264 +13
EAPM
56.5
Favorite unit
Hippeus
10 fielded
Total score
12,001
Military score
3,890
Economic score
7,582
Kills score
557
Units killed
23
Units lost
5
Buildings razed
3
Largest army
23
First expansion
10:42
Age path
AthenaClassical · Research start 3:06
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Most Kills Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

AstuteNose97UaE_818The_kidTouch Of DestinyMacho KingSaoud
Score composition MilitaryEconomyKills score
AstuteNose97 3,740
3,041
UaE_818 9,224
2,6956,177
The_kid 11,504
5,7055,753
Touch Of Destiny 11,938
5,4556,195
Macho King 7,874
3,2054,390
Saoud 12,001
3,8907,582
Units killed vs lost KilledLost
AstuteNose97 6 / 13
613
UaE_818 15 / 12
1512
The_kid 2 / 7
7
Touch Of Destiny 11 / 2
11
Macho King 13 / 25
1325
Saoud 23 / 5
235

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AstuteNose97

Army · 4

Units

Hersir4

Technologies0 researched

No key technologies recorded.

Buildings 4 types
Ox Cart Building2
Great Hall1
House1
Temple1
God powers None invoked

No god powers recorded.

UaE_818

Army · 6

Units

Spearman6

Technologies4 researched · 2 pre-queued

PickaxePre-queued · 5:03
Medium Spearmen5:45
CrenellationsPre-queued · 6:53
Copper Weapons9:28
Copper Shields9:30
Husbandry9:48
Buildings 9 types
House17
Barracks4
Granary3
Lumber Camp3
Obelisk3
Armory1
Mining Camp1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

The_kid

Army · 21

Units

Samurai6
Yari Spearman5
Bushi4
Onna Musha3
Naginata Rider2
Wanyudo1

Technologies1 researched · 2 pre-queued

Pickaxe9:42
Hand AxePre-queued · 9:44
HusbandryPre-queued · 9:46
Buildings 9 types
House8
Watermill3
Armory2
Shrine Japanese2
Dojo1
Guardhouse1
Mining Camp Japanese1
Stable Japanese1
Temple1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1

Touch Of Destiny

Army · 24

Units

Automaton17
Katapeltes3
Cheiroballista2
Oracle2

Technologies3 researched

Crenellations6:20
Medium Infantry8:10
Medium Archers9:19
Buildings 3 types
Manor3
Counter Barracks2
Temple1
God powers 3 invoked
Spider Lair2
Deconstruction1

Macho King

Army · 41

Units

Naginata Rider39
Jorogumo2

Technologies0 researched

No key technologies recorded.

Buildings 7 types
House8
Farm5
Watermill4
Mining Camp Japanese2
Shrine Japanese2
Stable Japanese2
Temple1
God powers None invoked

No god powers recorded.

Saoud

Army · 23

Units

Hippeus10
Hoplite10
Jason2
Heracles1

Technologies0 researched

No key technologies recorded.

Buildings 8 types
House9
Granary5
Storehouse3
Market1
Military Academy1
Stable1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1