Advanced match analysis
AstuteNose97 + The_kid + Macho King vs UaE_818 + Touch Of Destiny + Saoud
- Queue
- Ranked 3v3 Supremacy
- Map
- Tundra
- Map Seed
- 24269
- Duration
- 10:59
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 1164
AstuteNose97
Odin · Elo 1139 -12
The_kid
Susanoo · Elo 1176 -14
Macho King
Tsukuyomi · Elo 1178 -14
10:59
Match length
Victory
Team Elo 1250
UaE_818
Ra · Elo 1222 +14
Touch Of Destiny
Kronos · Elo 1264 +13
Saoud
Zeus · Elo 1264 +13
37.9% win probability
Pre-match · UaE_818 + Touch Of Destiny + Saoud favored
win probability 62.1%
Key momentsIn match order
AstuteNose97
Odin · Blue · Team 1- EAPM
- 31.1
- Favorite unit
- Hersir 4 fielded
- Total score
- 3,740
- Military score
- 535
- Economic score
- 3,041
- Kills score
- 164
- Units killed
- 6
- Units lost
- 13
- Buildings razed
- 0
- Largest army
- 4
- First expansion
- —
Age path
FreyjaClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
UaE_818
Ra · Red · Team 2- EAPM
- 30.0
- Favorite unit
- Spearman 6 fielded
- Total score
- 9,224
- Military score
- 2,695
- Economic score
- 6,177
- Kills score
- 352
- Units killed
- 15
- Units lost
- 12
- Buildings razed
- 0
- Largest army
- 6
- First expansion
- —
Age path
PtahClassical · Est. start 3:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
The_kid
Susanoo · Yellow · Team 1- EAPM
- 26.1
- Favorite unit
- Samurai 6 fielded
- Total score
- 11,504
- Military score
- 5,705
- Economic score
- 5,753
- Kills score
- 46
- Units killed
- 2
- Units lost
- 7
- Buildings razed
- 0
- Largest army
- 21
- First expansion
- —
Age path
MinakatatomiClassical · Est. start 3:21
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Touch Of Destiny
Kronos · Green · Team 2- EAPM
- 43.7
- Favorite unit
- Automaton 17 fielded
- Total score
- 11,938
- Military score
- 5,455
- Economic score
- 6,195
- Kills score
- 288
- Units killed
- 11
- Units lost
- 2
- Buildings razed
- 2
- Largest army
- 24
- First expansion
- —
Age path
LetoClassical · Est. start 2:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Macho King
Tsukuyomi · Cyan · Team 1- EAPM
- 56.5
- Favorite unit
- Naginata Rider 39 fielded
- Total score
- 7,874
- Military score
- 3,205
- Economic score
- 4,390
- Kills score
- 279
- Units killed
- 13
- Units lost
- 25
- Buildings razed
- 6
- Largest army
- 41
- First expansion
- —
Age path
Inari OkamiClassical · Est. start 2:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Saoud
Zeus · Pink · Team 2- EAPM
- 56.5
- Favorite unit
- Hippeus 10 fielded
- Total score
- 12,001
- Military score
- 3,890
- Economic score
- 7,582
- Kills score
- 557
- Units killed
- 23
- Units lost
- 5
- Buildings razed
- 3
- Largest army
- 23
- First expansion
- 10:42
Age path
AthenaClassical · Research start 3:06
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
AstuteNose97UaE_818The_kidTouch Of DestinyMacho KingSaoud
Score composition
MilitaryEconomyKills score
AstuteNose97
3,740
UaE_818
9,224
The_kid
11,504
Touch Of Destiny
11,938
Macho King
7,874
Saoud
12,001
Units killed vs lost
KilledLost
AstuteNose97
6 / 13
UaE_818
15 / 12
The_kid
2 / 7
Touch Of Destiny
11 / 2
Macho King
13 / 25
Saoud
23 / 5
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
AstuteNose97
Army · 4Units
Technologies0 researched
No key technologies recorded.
Buildings ›4 types
God powers ›None invoked
No god powers recorded.
UaE_818
Army · 6Units
Technologies4 researched · 2 pre-queued
Buildings ›9 types
God powers ›None invoked
No god powers recorded.
The_kid
Army · 21Units
Technologies1 researched · 2 pre-queued
Buildings ›9 types
God powers ›2 invoked
Touch Of Destiny
Army · 24Units
Technologies3 researched
Buildings ›3 types
God powers ›3 invoked
Macho King
Army · 41Units
Technologies0 researched
No key technologies recorded.
Buildings ›7 types
God powers ›None invoked
No god powers recorded.
Saoud
Army · 23Units
Technologies0 researched
No key technologies recorded.