Advanced match analysis
Kargardor vs Caspel
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 18054
- Duration
- 16:05
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
Kargardor
Hades · Elo 1180 -9
16:05
Match length
Winner
Caspel
Quetzalcoatl · Elo 1367 +9
25.4% win probability
Pre-match · Caspel favored
win probability 74.6%
Key momentsIn match order
Kargardor
Hades · Blue- EAPM
- 67.3
- Favorite unit
- Toxotes 18 fielded
- Total score
- 16,559
- Military score
- 4,651
- Economic score
- 10,430
- Kills score
- 1,478
- Units killed
- 67
- Units lost
- 65
- Buildings razed
- 0
- Largest army
- 57
- First expansion
- 4:47
Age path
AthenaClassical · Research start 3:35
ApolloHeroic · Research start 14:22
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment1 dock build events
Most Kills
Caspel
Quetzalcoatl · Red- EAPM
- 73.8
- Favorite unit
- Tlamanih Spearman 35 fielded
- Total score
- 21,274
- Military score
- 10,537
- Economic score
- 9,025
- Kills score
- 1,724
- Units killed
- 65
- Units lost
- 69
- Buildings razed
- 3
- Largest army
- 106
- First expansion
- —
Age path
PatecatlClassical · Est. start 4:38
CoyolxauhquiHeroic · Est. start 11:21
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Market economy300 total resource volume
Large army production106 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
KargardorCaspel
Score
Combat and army
KargardorCaspel
67
Units killed
65
65
Units lost
69
0
Buildings razed
3
57
Largest army
106
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 300 total volume›
Kargardor
Bought
No buys
Sold
No sells
Total player market volume0
Caspel
Bought
No buys
Sold
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.