Advanced match analysis
SIlverChrome vs Tao Pai Pai
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 4879
- Duration
- 17:52
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
SIlverChrome
Thor · Elo 1564 -16
17:52
Match length
Winner
Tao Pai Pai
Poseidon · Elo 1590 +16
46.3% win probability
Pre-match · Tao Pai Pai favored
win probability 53.7%
Key momentsIn match order
SIlverChrome
Thor · Blue- EAPM
- 48.1
- Favorite unit
- Raiding Cavalry 49 fielded
- Total score
- 10,742
- Military score
- 4,169
- Economic score
- 5,985
- Kills score
- 588
- Units killed
- 19
- Units lost
- 82
- Buildings razed
- 0
- Largest army
- 87
- First expansion
- —
Age path
FreyjaClassical · Research start 2:38
BragiHeroic · Est. start 15:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Market economy800 total resource volume
Large army production87 military units
Most Deaths
Tao Pai Pai
Poseidon · Cyan- EAPM
- 62.0
- Favorite unit
- Hippeus 30 fielded
- Total score
- 22,197
- Military score
- 10,528
- Economic score
- 9,648
- Kills score
- 2,043
- Units killed
- 80
- Units lost
- 19
- Buildings razed
- 8
- Largest army
- 56
- First expansion
- 16:46
Age path
HermesClassical · Est. start 2:42
DionysusHeroic · Est. start 12:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SIlverChromeTao Pai Pai
Score
Combat and army
SIlverChromeTao Pai Pai
19
Units killed
80
82
Units lost
19
0
Buildings razed
8
87
Largest army
56
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
SIlverChrome
Bought
Sold
Total player market volume800
Tao Pai Pai
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.