Replay-derived match flow, timings, and composition.

Advanced match analysis

SIlverChrome vs Tao Pai Pai

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
4879
Duration
17:52
Patch
19.17020
Played
· 17 hours ago
Savannah map preview
MapSavannah
Defeated
SIlverChrome Thor · Elo 1564 -16
17:52 Match length
Winner
Tao Pai Pai Poseidon · Elo 1590 +16
46.3% win probability Pre-match · Tao Pai Pai favored win probability 53.7%
Key momentsIn match order
First pressure
2:49 SIlverChrome Hersir trained
Fastest Classical
3:38* SIlverChrome Freyja · estimated
Armory timing
8:31 SIlverChrome Dwarven Armory
Fastest Heroic
13:34* Tao Pai Pai Dionysus · estimated
Market timing
14:23 SIlverChrome Market
First extra TC
16:46 Tao Pai Pai Town Center

SIlverChrome

Thor · Blue
Loss 1564 -16
EAPM
48.1
Favorite unit
Raiding Cavalry
49 fielded
Total score
10,742
Military score
4,169
Economic score
5,985
Kills score
588
Units killed
19
Units lost
82
Buildings razed
0
Largest army
87
First expansion
—
Age path
FreyjaClassical · Research start 2:38
BragiHeroic · Est. start 15:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Market economy800 total resource volume
Large army production87 military units
Most Deaths

Tao Pai Pai

Poseidon · Cyan
Win 1590 +16
EAPM
62.0
Favorite unit
Hippeus
30 fielded
Total score
22,197
Military score
10,528
Economic score
9,648
Kills score
2,043
Units killed
80
Units lost
19
Buildings razed
8
Largest army
56
First expansion
16:46
Age path
HermesClassical · Est. start 2:42
DionysusHeroic · Est. start 12:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling8 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SIlverChromeTao Pai Pai
Score
Total score Tao Pai Pai
10,74233%22,19767%
Military score Tao Pai Pai
4,16928%10,52872%
Economic score Tao Pai Pai
5,98538%9,64862%
Kills score Tao Pai Pai
5882,04378%
Combat and army
SIlverChromeTao Pai Pai
19 Units killed 80
82 Units lost 19
0 Buildings razed 8
87 Largest army 56

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

SIlverChrome

Bought

Food700

Sold

Wood100
Total player market volume800

Tao Pai Pai

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SIlverChrome

Army · 87

Units

Raiding Cavalry49
Hirdman19
Throwing Axeman7
Godi5
Valkyrie4
Hersir3

Technologies3 researched · 3 pre-queued

PickaxePre-queued · 8:57
Copper Armor8:58
Copper Weapons11:20
Copper Shields12:49
Medium CavalryPre-queued · 13:07
CrenellationsPre-queued · 17:35
Buildings 8 types
Wall13
House10
Longhouse5
Ox Cart Building5
Great Hall3
Dwarven Armory1
Market1
Temple1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1

Tao Pai Pai

Army · 56

Units

Hippeus30
Centaur15
Prodromos10
Atalanta1

Technologies7 researched · 3 pre-queued

Medium Cavalry8:29
HusbandryPre-queued · 9:49
Copper Weapons13:11
Copper Armor13:12
Heavy CavalryPre-queued · 14:04
Pickaxe14:26
Hand Axe14:26
Bronze Weapons16:49
Bronze Armor16:49
Copper ShieldsPre-queued · 16:50
Buildings 10 types
House17
Wall8
Storehouse7
Farm4
Granary4
Stable3
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1