Advanced match analysis
The Babysitter vs Marineone26
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 7795
- Duration
- 9:29
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
The Babysitter
Nuwa · Elo 586 -15
9:29
Match length
Winner
Marineone26
Quetzalcoatl · Elo 697 +12
34.5% win probability
Pre-match · Marineone26 favored
win probability 65.5%
Key momentsIn match order
The Babysitter
Nuwa · Yellow- EAPM
- 11.9
- Favorite unit
- Fire Archer 6 fielded
- Total score
- 8,923
- Military score
- 3,745
- Economic score
- 5,118
- Kills score
- 80
- Units killed
- 4
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 9
- First expansion
- —
Age path
XuannuClassical · Research start 3:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Improvements
Most Kills
Marineone26
Quetzalcoatl · Mint- EAPM
- 13.9
- Favorite unit
- Ocelotl Warrior 11 fielded
- Total score
- 10,663
- Military score
- 5,100
- Economic score
- 5,442
- Kills score
- 142
- Units killed
- 2
- Units lost
- 4
- Buildings razed
- 1
- Largest army
- 30
- First expansion
- —
Age path
PatecatlClassical · Research start 5:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
The BabysitterMarineone26
Score
Combat and army
The BabysitterMarineone26
4
Units killed
2
2
Units lost
4
0
Buildings razed
1
9
Largest army
30
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.