Replay-derived match flow, timings, and composition.

Advanced match analysis

najdat + Ares de Dieu vs SoyTuSeductor + jagermalik49

Queue
Ranked 2v2 Supremacy
Map
Marsh
Map Seed
2971
Duration
31:57
Patch
19.17020
Played
· 17 hours ago
Marsh map preview
MapMarsh
Victory Team Elo 660
najdat Poseidon · Elo 662 +16
Ares de Dieu Isis · Elo 659 +16
31:57 Match length
Defeat Team Elo 632
SoyTuSeductor Zeus · Elo 704 -19
jagermalik49 Gaia · Elo 561 -13
54.0% win probability Pre-match · najdat + Ares de Dieu favored win probability 46.0%
Key momentsIn match order
Fastest Classical
4:10* SoyTuSeductor Athena · estimated
First extra TC
5:25 SoyTuSeductor Town Center
First pressure
7:12 najdat Stable
Market timing
7:21 jagermalik49 Market
Armory timing
8:16 najdat Armory
Fastest Heroic
10:39* najdat Dionysus · estimated
Fortress timing
12:55 najdat Fortress
Fastest Mythic
18:18* najdat Hephaestus · estimated

najdat

Poseidon · Blue · Team 1
Win 662 +16
EAPM
28.0
Favorite unit
Hippeus
80 fielded
Total score
89,666
Military score
23,487
Economic score
55,972
Kills score
10,251
Units killed
284
Units lost
76
Buildings razed
55
Largest army
136
First expansion
9:51
Age path
HermesClassical · Research start 4:06
DionysusHeroic · Research start 9:24
HephaestusMythic · Research start 16:18
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling14 wall build events
Market economy200 total resource volume
Large army production136 military units
Highest Score Most Improvements Most Kills Most Resources

SoyTuSeductor

Zeus · Red · Team 2
Loss 704 -19
EAPM
44.3
Favorite unit
Hoplite
212 fielded
Total score
33,901
Military score
14,478
Economic score
14,106
Kills score
5,317
Units killed
150
Units lost
337
Buildings razed
3
Largest army
342
First expansion
5:25
Age path
AthenaClassical · Est. start 3:10
ApolloHeroic · Est. start 13:19
HephaestusMythic · Research start 20:39
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Water commitment1 dock build events
Market economy7,500 total resource volume
Large army production342 military units
Most Deaths

Ares de Dieu

Isis · Purple · Team 1
Win 659 +16
EAPM
32.7
Favorite unit
Camel Rider
105 fielded
Total score
74,327
Military score
29,144
Economic score
40,031
Kills score
5,170
Units killed
147
Units lost
118
Buildings razed
57
Largest army
139
First expansion
5:53
Age path
AnubisClassical · Research start 3:38
SobekHeroic · Research start 10:15
ThothMythic · Research start 21:47
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom6 expansion build events
Heavy walling9 wall build events
Market economy300 total resource volume
Large army production139 military units
No post-game awards

jagermalik49

Gaia · Green · Team 2
Loss 561 -13
EAPM
12.6
Favorite unit
Arcus
19 fielded
Total score
23,565
Military score
7,650
Economic score
14,877
Kills score
1,038
Units killed
38
Units lost
82
Buildings razed
0
Largest army
99
First expansion
6:04
Age path
OceanusClassical · Research start 4:28
TheiaHeroic · Research start 10:03
HekateMythic · Research start 19:27
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy1,900 total resource volume
Large army production99 military units
Largest Army

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

najdatSoyTuSeductorAres de Dieujagermalik49
Score composition MilitaryEconomyKills score
najdat 89,666
23,48755,972
SoyTuSeductor 33,901
14,47814,106
Ares de Dieu 74,327
29,14440,031
jagermalik49 23,565
14,877
Units killed vs lost KilledLost
najdat 284 / 76
28476
SoyTuSeductor 150 / 337
150337
Ares de Dieu 147 / 118
147118
jagermalik49 38 / 82
82

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,900 total volume

najdat

Bought

Food200

Sold

No sells

Total player market volume200

SoyTuSeductor

Bought

Food2,500

Sold

Food1,500
Wood3,500
Total player market volume7,500

Ares de Dieu

Bought

Food300

Sold

No sells

Total player market volume300

jagermalik49

Bought

Food500

Sold

Wood1,400
Total player market volume1,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

najdat

Army · 136

Units

Hippeus80
Hetairos27
Centaur19
Petrobolos3
Hippolyta2
Polyphemus2
Theseus2
Atalanta1

Technologies19 researched

Husbandry0:23
Pickaxe4:14
Hand Axe5:05
Medium Cavalry8:20
Heavy Cavalry11:10
Copper Shields13:01
Copper Armor13:02
Copper Weapons13:02
Plow13:35
Shaft Mine13:49
Bow Saw13:50
Bronze Armor17:29
Bronze Weapons17:29
Bronze Shields17:56
Champion Cavalry23:46
Iron Shields24:21
Iron Armor24:22
Iron Weapons24:22
Ballistics24:22
Buildings 11 types
Farm27
House16
Wall14
Stable8
Storehouse5
Town Center4
Market2
Armory1
Fortress1
Granary1
Temple1
God powers 4 invoked
Bronze1
Lure1
Plenty Vault1
Titan Gate1

SoyTuSeductor

Army · 342

Units

Hoplite212
Toxotes59
Minotaur39
Myrmidon10
Petrobolos5
Heracles4
Odysseus4
Jason3
Transport Ship Greek3
Bellerophon2
Colossus1

Technologies19 researched · 1 pre-queued

Hand Axe5:29
Medium Archers7:43
Pickaxe8:06
Plow12:29
Medium Infantry12:40
Ballistics12:53
Copper Shields13:27
Crenellations15:54
Shaft Mine16:50
Bow SawPre-queued · 16:51
Copper Weapons18:23
Copper Armor18:28
Bronze Shields18:29
Bronze Weapons21:16
Heavy Archers22:02
Champion Archers23:12
Iron Weapons24:32
Bronze Armor24:33
Heavy Infantry26:21
Champion Infantry29:33
Buildings 15 types
Farm26
Military Academy19
House18
Wall13
Storehouse10
Sentry Tower9
Archery Range6
Granary5
Temple5
Town Center2
Village Center2
Armory1
Dock1
Fortress1
Market1
God powers 3 invoked
Bolt2
Plenty Vault1

Ares de Dieu

Army · 139

Units

Camel Rider105
War Elephant29
Phoenix5

Technologies18 researched

Pickaxe12:39
Plow12:41
Husbandry12:41
Hand Axe12:50
Heavy Camel Riders20:20
Heavy War Elephants20:42
Copper Armor20:47
Copper Weapons20:48
Bronze Armor22:42
Bronze Weapons22:42
Copper Shields22:43
Crenellations23:43
Champion Camel Riders23:55
Champion War Elephants23:55
Bronze Shields25:38
Ballistics25:39
Heavy Chariot Archers28:32
Champion Chariot Archers30:55
Buildings 17 types
Farm50
House17
Migdol Stronghold14
Wall9
Granary5
Mining Camp5
Town Center5
Temple4
Armory2
Lumber Camp2
Market2
Monument To Villagers2
Lighthouse1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Village Center1
God powers 2 invoked
Meteor1
Plague Of Serpents1

jagermalik49

Army · 99

Units

Arcus19
Cheiroballista13
Fanatic13
Contarius12
Turma12
Dryad7
Stymphalian Bird6
Oracle5
Destroyer4
Fire Siphon4
Lampades2
Murmillo2

Technologies0 researched

No key technologies recorded.

Buildings 9 types
Manor8
Farm6
Counter Barracks2
Military Barracks2
Palace2
Temple2
Town Center2
Market1
Sentry Tower1
God powers 11 invoked
Carnivora6
Gaia Forest2
Hesperides Tree2
Tartarian Gate1