Replay-derived match flow, timings, and composition.

Advanced match analysis

HGVArms + ABDIEL8425 vs cmDnG + GermanDCG

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
19384
Duration
14:56
Patch
19.17020
Played
· 17 hours ago
Ghost Lake map preview
MapGhost Lake
Victory Team Elo 929
HGVArms Tsukuyomi · Elo 902 +15
ABDIEL8425 Loki · Elo 956 +12
14:56 Match length
Defeat Team Elo 844
cmDnG Hades · Elo 840 -13
GermanDCG Freyr · Elo 847 -14
62.0% win probability Pre-match · HGVArms + ABDIEL8425 favored win probability 38.0%
Key momentsIn match order
Fastest Classical
3:12* cmDnG Ares · estimated
First pressure
3:17 ABDIEL8425 Hersir trained
Market timing
5:24 GermanDCG Market
Armory timing
5:50 GermanDCG Armory
First extra TC
9:03 HGVArms Town Center
Fastest Heroic
11:46* HGVArms Hachiman · estimated

HGVArms

Tsukuyomi · Blue · Team 1
Win 902 +15
EAPM
30.5
Favorite unit
Naginata Rider
20 fielded
Total score
16,349
Military score
6,325
Economic score
8,377
Kills score
1,647
Units killed
69
Units lost
13
Buildings razed
1
Largest army
41
First expansion
9:03
Age path
Inari OkamiClassical · Research start 3:57
HachimanHeroic · Research start 10:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Kills

cmDnG

Hades · Red · Team 2
Loss 840 -13
EAPM
16.3
Favorite unit
Toxotes
15 fielded
Total score
7,490
Military score
1,073
Economic score
6,195
Kills score
252
Units killed
10
Units lost
49
Buildings razed
0
Largest army
18
First expansion
—
Age path
AresClassical · Est. start 2:12
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

ABDIEL8425

Loki · Yellow · Team 1
Win 956 +12
EAPM
28.1
Favorite unit
Hersir
15 fielded
Total score
18,270
Military score
7,321
Economic score
10,328
Kills score
621
Units killed
17
Units lost
6
Buildings razed
16
Largest army
28
First expansion
—
Age path
HeimdallClassical · Est. start 2:33
BragiHeroic · Est. start 11:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Most Improvements Most Resources

GermanDCG

Freyr · Green · Team 2
Loss 847 -14
EAPM
19.6
Favorite unit
Hersir
23 fielded
Total score
12,082
Military score
5,364
Economic score
5,873
Kills score
845
Units killed
10
Units lost
38
Buildings razed
11
Largest army
52
First expansion
—
Age path
UllrClassical · Research start 4:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling23 wall build events
Market economy200 total resource volume
Largest Army

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

HGVArmscmDnGABDIEL8425GermanDCG
Score composition MilitaryEconomyKills score
HGVArms 16,349
6,3258,377
cmDnG 7,490
6,195
ABDIEL8425 18,270
7,32110,328
GermanDCG 12,082
5,3645,873
Units killed vs lost KilledLost
HGVArms 69 / 13
6913
cmDnG 10 / 49
1049
ABDIEL8425 17 / 6
17
GermanDCG 10 / 38
1038

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

HGVArms

Bought

No buys

Sold

No sells

Total player market volume0

cmDnG

Bought

No buys

Sold

No sells

Total player market volume0

ABDIEL8425

Bought

No buys

Sold

No sells

Total player market volume0

GermanDCG

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HGVArms

Army · 41

Units

Naginata Rider20
Yumi Archer15
Yumi Horse Archer4
Daimyo1
Kitsune1

Technologies3 researched

Hand Axe3:37
Husbandry7:23
Heavy Stable Soldiers13:15
Buildings 10 types
House20
Watermill5
Mining Camp Japanese3
Shrine Japanese3
Stable Japanese2
Temple2
Armory1
Dojo1
Guardhouse1
Town Center1
God powers 2 invoked
New Moon1
Swampland1

cmDnG

Army · 18

Units

Toxotes15
Ajax2
Achilles1

Technologies1 researched · 3 pre-queued

Medium ArchersPre-queued · 5:00
Husbandry10:11
PickaxePre-queued · 10:15
Hand AxePre-queued · 10:15
Buildings 5 types
House5
Granary3
Storehouse2
Archery Range1
Temple1
God powers 2 invoked
Pestilence1
Sentinel1

ABDIEL8425

Army · 28

Units

Hersir15
Jarl12
Einheri1

Technologies7 researched · 2 pre-queued

Copper Shields7:16
Copper ArmorPre-queued · 7:17
Copper WeaponsPre-queued · 7:17
Pickaxe8:30
Hand Axe9:06
Medium Cavalry10:17
Husbandry11:05
Plow11:05
Bronze Shields13:06
Buildings 6 types
House12
Farm10
Ox Cart Building4
Armory1
Great Hall1
Temple1
God powers 3 invoked
Flaming Weapons1
Spy1
Undermine1

GermanDCG

Army · 52

Units

Hersir23
Throwing Axeman13
Raiding Cavalry8
Portable Ram5
Draugr3

Technologies8 researched

Pickaxe3:48
Hand Axe3:57
Copper Armor7:08
Copper Shields7:20
Ballistics8:27
Copper Weapons9:08
Medium Infantry9:33
Plow9:49
Buildings 9 types
Wall23
House11
Farm3
Great Hall2
Longhouse2
Ox Cart Building2
Temple2
Armory1
Market1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1