Advanced match analysis
clemusbarbarus vs liam
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 6234
- Duration
- 23:58
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
clemusbarbarus
Odin · Elo 1348 +21
23:58
Match length
Defeated
liam
Tezcatlipoca · Elo 1413 -21
40.8% win probability
Pre-match · liam favored · Upset
win probability 59.2%
Key momentsIn match order
clemusbarbarus
Odin · Blue- EAPM
- 53.6
- Favorite unit
- Throwing Axeman 43 fielded
- Total score
- 28,191
- Military score
- 9,835
- Economic score
- 15,015
- Kills score
- 3,341
- Units killed
- 157
- Units lost
- 102
- Buildings razed
- 12
- Largest army
- 146
- First expansion
- 20:20
Age path
FreyjaClassical · Research start 3:20
SkadiHeroic · Est. start 18:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production146 military units
Highest Score
Most Improvements
Most Kills
Most Resources
liam
Tezcatlipoca · Peach- EAPM
- 80.5
- Favorite unit
- Tlamanih Spearman 166 fielded
- Total score
- 24,429
- Military score
- 6,668
- Economic score
- 15,127
- Kills score
- 2,634
- Units killed
- 98
- Units lost
- 159
- Buildings razed
- 19
- Largest army
- 328
- First expansion
- —
Age path
HuehuecoyotlClassical · Est. start 4:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling37 wall build events
Large army production328 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
clemusbarbarusliam
Score
Combat and army
clemusbarbarusliam
157
Units killed
98
102
Units lost
159
12
Buildings razed
19
146
Largest army
328
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
clemusbarbarus
Army · 146Units
Technologies11 researched · 2 pre-queued
Buildings ›10 types
God powers ›2 invoked
liam
Army · 328Units
Quimichin Spy4