Replay-derived match flow, timings, and composition.

Advanced match analysis

Stax vs Aliencrimelord

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
32398
Duration
16:13
Patch
19.17020
Played
· 17 hours ago
Mirage map preview
MapMirage
Winner
Stax Zeus · Elo 1754 +13
16:13 Match length
Defeated
Aliencrimelord Odin · Elo 1671 -13
61.7% win probability Pre-match · Stax favored win probability 38.3%
Key momentsIn match order
First pressure
4:11 Aliencrimelord Hersir trained
Fastest Classical
4:51* Stax Athena · estimated
Armory timing
6:10 Stax Armory
Fortress timing
11:20 Aliencrimelord Hill Fort
Fastest Heroic
11:46* Stax Dionysus · estimated

Stax

Zeus · Blue
Win 1754 +13
EAPM
67.0
Favorite unit
Hoplite
89 fielded
Total score
20,492
Military score
9,859
Economic score
8,824
Kills score
1,897
Units killed
76
Units lost
65
Buildings razed
10
Largest army
128
First expansion
—
Age path
AthenaClassical · Est. start 3:51
DionysusHeroic · Est. start 10:31
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Water commitment2 dock build events
Large army production128 military units
Highest Score Largest Army Most Kills

Aliencrimelord

Odin · Red
Loss 1671 -13
EAPM
73.2
Favorite unit
Throwing Axeman
61 fielded
Total score
18,380
Military score
8,005
Economic score
9,072
Kills score
1,325
Units killed
65
Units lost
74
Buildings razed
0
Largest army
123
First expansion
—
Age path
HeimdallClassical · Est. start 4:16
SkadiHeroic · Est. start 11:30
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production123 military units
Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

StaxAliencrimelord
Score
Total score Stax
20,49253%18,38047%
Military score Stax
9,85955%8,00545%
Economic score Aliencrimelord
8,82449%9,07251%
Kills score Stax
1,89759%1,32541%
Combat and army
StaxAliencrimelord
76 Units killed 65
65 Units lost 74
10 Buildings razed 0
128 Largest army 123

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Stax

Army · 128

Units

Hoplite89
Toxotes27
Hypaspist10
Heracles1
Jason1

Technologies5 researched · 1 pre-queued

PickaxePre-queued · 3:34
Medium Infantry7:38
Copper Weapons11:21
Heavy Infantry12:36
Medium Archers12:39
Husbandry14:26
Buildings 9 types
House19
Wall14
Storehouse5
Military Academy4
Archery Range3
Granary3
Dock2
Armory1
Temple1
God powers 2 invoked
Bronze1
Restoration1

Aliencrimelord

Army · 123

Units

Throwing Axeman61
Berserk33
Hersir12
Raiding Cavalry9
Huskarl5
Godi3

Technologies6 researched · 5 pre-queued

PickaxePre-queued · 5:47
Hand Axe6:03
Medium InfantryPre-queued · 7:35
Copper Armor10:14
Copper Weapons10:14
Copper Shields10:14
Heavy Infantry11:24
Bronze ArmorPre-queued · 13:44
HusbandryPre-queued · 14:13
Medium Cavalry14:23
Bronze WeaponsPre-queued · 14:32
Buildings 9 types
House13
Great Hall5
Longhouse4
Ox Cart Building4
Wall3
Hill Fort2
Armory1
Dock1
Temple1
God powers 2 invoked
Frost1
Great Hunt1