Advanced match analysis
Stax vs Aliencrimelord
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 32398
- Duration
- 16:13
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
Stax
Zeus · Elo 1754 +13
16:13
Match length
Defeated
Aliencrimelord
Odin · Elo 1671 -13
61.7% win probability
Pre-match · Stax favored
win probability 38.3%
Key momentsIn match order
Stax
Zeus · Blue- EAPM
- 67.0
- Favorite unit
- Hoplite 89 fielded
- Total score
- 20,492
- Military score
- 9,859
- Economic score
- 8,824
- Kills score
- 1,897
- Units killed
- 76
- Units lost
- 65
- Buildings razed
- 10
- Largest army
- 128
- First expansion
- —
Age path
AthenaClassical · Est. start 3:51
DionysusHeroic · Est. start 10:31
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Water commitment2 dock build events
Large army production128 military units
Highest Score
Largest Army
Most Kills
Aliencrimelord
Odin · Red- EAPM
- 73.2
- Favorite unit
- Throwing Axeman 61 fielded
- Total score
- 18,380
- Military score
- 8,005
- Economic score
- 9,072
- Kills score
- 1,325
- Units killed
- 65
- Units lost
- 74
- Buildings razed
- 0
- Largest army
- 123
- First expansion
- —
Age path
HeimdallClassical · Est. start 4:16
SkadiHeroic · Est. start 11:30
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production123 military units
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
StaxAliencrimelord
Score
Combat and army
StaxAliencrimelord
76
Units killed
65
65
Units lost
74
10
Buildings razed
0
128
Largest army
123
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.