Advanced match analysis
Jornev + L3Gi0~X vs stanislav + Chaos_439
- Queue
- Ranked 2v2 Supremacy
- Map
- Oasis
- Map Seed
- 32726
- Duration
- 18:45
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 1014
Jornev
Zeus · Elo 1007 -34
L3Gi0~X
Odin · Elo 1022 -12
18:45
Match length
Victory
Team Elo 1128
stanislav
Loki · Elo 1139 +12
Chaos_439
Hades · Elo 1117 +13
34.2% win probability
Pre-match · stanislav + Chaos_439 favored
win probability 65.8%
Key momentsIn match order
Jornev
Zeus · Blue · Team 1- EAPM
- 54.5
- Favorite unit
- Hoplite 20 fielded
- Total score
- 21,895
- Military score
- 5,860
- Economic score
- 15,753
- Kills score
- 282
- Units killed
- 8
- Units lost
- 79
- Buildings razed
- 0
- Largest army
- 54
- First expansion
- 6:08
Age path
AthenaClassical · Est. start 3:08
DionysusHeroic · Research start 14:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Deaths
stanislav
Loki · Red · Team 2- EAPM
- 43.0
- Favorite unit
- Throwing Axeman 50 fielded
- Total score
- 24,192
- Military score
- 8,557
- Economic score
- 13,334
- Kills score
- 2,323
- Units killed
- 73
- Units lost
- 63
- Buildings razed
- 7
- Largest army
- 115
- First expansion
- 7:00
Age path
HeimdallClassical · Research start 4:13
BragiHeroic · Research start 17:16
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,500 total resource volume
Large army production115 military units
No post-game awards
L3Gi0~X
Odin · Grey · Team 1- EAPM
- 29.9
- Favorite unit
- Raiding Cavalry 16 fielded
- Total score
- 20,742
- Military score
- 5,884
- Economic score
- 13,352
- Kills score
- 1,506
- Units killed
- 64
- Units lost
- 74
- Buildings razed
- 0
- Largest army
- 46
- First expansion
- 7:52
Age path
FreyjaClassical · Research start 4:33
NjordHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Most Resources
Chaos_439
Hades · Green · Team 2- EAPM
- 36.8
- Favorite unit
- Prodromos 68 fielded
- Total score
- 29,656
- Military score
- 14,626
- Economic score
- 13,221
- Kills score
- 1,809
- Units killed
- 82
- Units lost
- 9
- Buildings razed
- 1
- Largest army
- 137
- First expansion
- 6:07
Age path
AthenaClassical · Research start 4:48
ApolloHeroic · Research start 8:58
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production137 military units
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
JornevstanislavL3Gi0~XChaos_439
Score composition
MilitaryEconomyKills score
Jornev
21,895
stanislav
24,192
L3Gi0~X
20,742
Chaos_439
29,656
Units killed vs lost
KilledLost
Jornev
8 / 79
stanislav
73 / 63
L3Gi0~X
64 / 74
Chaos_439
82 / 9
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
Jornev
Bought
No buys
Sold
No sells
Total player market volume0
stanislav
Bought
Sold
Total player market volume1,500
L3Gi0~X
Bought
No buys
Sold
No sells
Total player market volume0
Chaos_439
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.