Replay-derived match flow, timings, and composition.

Advanced match analysis

Jornev + L3Gi0~X vs stanislav + Chaos_439

Queue
Ranked 2v2 Supremacy
Map
Oasis
Map Seed
32726
Duration
18:45
Patch
19.17020
Played
· 17 hours ago
Oasis map preview
MapOasis
Defeat Team Elo 1014
Jornev Zeus · Elo 1007 -34
L3Gi0~X Odin · Elo 1022 -12
18:45 Match length
Victory Team Elo 1128
stanislav Loki · Elo 1139 +12
Chaos_439 Hades · Elo 1117 +13
34.2% win probability Pre-match · stanislav + Chaos_439 favored win probability 65.8%
Key momentsIn match order
First pressure
2:29 stanislav Hersir trained
Fastest Classical
4:08* Jornev Athena · estimated
First extra TC
6:07 Chaos_439 Town Center
Armory timing
6:18 L3Gi0~X Armory
Fastest Heroic
10:13* Chaos_439 Apollo · estimated
Fortress timing
14:43 Chaos_439 Fortress
Market timing
16:31 stanislav Market

Jornev

Zeus · Blue · Team 1
Loss 1007 -34
EAPM
54.5
Favorite unit
Hoplite
20 fielded
Total score
21,895
Military score
5,860
Economic score
15,753
Kills score
282
Units killed
8
Units lost
79
Buildings razed
0
Largest army
54
First expansion
6:08
Age path
AthenaClassical · Est. start 3:08
DionysusHeroic · Research start 14:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Deaths

stanislav

Loki · Red · Team 2
Win 1139 +12
EAPM
43.0
Favorite unit
Throwing Axeman
50 fielded
Total score
24,192
Military score
8,557
Economic score
13,334
Kills score
2,323
Units killed
73
Units lost
63
Buildings razed
7
Largest army
115
First expansion
7:00
Age path
HeimdallClassical · Research start 4:13
BragiHeroic · Research start 17:16
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,500 total resource volume
Large army production115 military units
No post-game awards

L3Gi0~X

Odin · Grey · Team 1
Loss 1022 -12
EAPM
29.9
Favorite unit
Raiding Cavalry
16 fielded
Total score
20,742
Military score
5,884
Economic score
13,352
Kills score
1,506
Units killed
64
Units lost
74
Buildings razed
0
Largest army
46
First expansion
7:52
Age path
FreyjaClassical · Research start 4:33
NjordHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Most Resources

Chaos_439

Hades · Green · Team 2
Win 1117 +13
EAPM
36.8
Favorite unit
Prodromos
68 fielded
Total score
29,656
Military score
14,626
Economic score
13,221
Kills score
1,809
Units killed
82
Units lost
9
Buildings razed
1
Largest army
137
First expansion
6:07
Age path
AthenaClassical · Research start 4:48
ApolloHeroic · Research start 8:58
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production137 military units
Highest Score Largest Army Most Kills

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

JornevstanislavL3Gi0~XChaos_439
Score composition MilitaryEconomyKills score
Jornev 21,895
5,86015,753
stanislav 24,192
8,55713,334
L3Gi0~X 20,742
5,88413,352
Chaos_439 29,656
14,62613,221
Units killed vs lost KilledLost
Jornev 8 / 79
79
stanislav 73 / 63
7363
L3Gi0~X 64 / 74
6474
Chaos_439 82 / 9
82

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Jornev

Bought

No buys

Sold

No sells

Total player market volume0

stanislav

Bought

Food500

Sold

Wood1,000
Total player market volume1,500

L3Gi0~X

Bought

No buys

Sold

No sells

Total player market volume0

Chaos_439

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jornev

Army · 54

Units

Hoplite20
Toxotes19
Hippeus14
Jason1

Technologies13 researched

Pickaxe9:13
Hand Axe9:15
Husbandry10:22
Copper Shields11:21
Medium Archers12:51
Medium Cavalry12:53
Medium Infantry12:55
Plow14:19
Copper Armor14:50
Copper Weapons14:51
Bronze Shields16:44
Bronze Armor16:44
Bronze Weapons17:31
Buildings 10 types
Farm21
House14
Granary4
Storehouse3
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

stanislav

Army · 115

Units

Throwing Axeman50
Hirdman38
Hersir17
Berserk6
Einheri4

Technologies9 researched

Copper Weapons10:11
Copper Shields10:12
Medium Infantry10:48
Copper Armor11:46
Plow12:37
Hand Axe12:52
Pickaxe16:23
Bronze Weapons18:28
Bronze Shields18:28
Buildings 10 types
Farm43
House17
Ox Cart Building6
Wall5
Longhouse4
Temple2
Town Center2
Armory1
Hill Fort1
Market1
God powers 2 invoked
Spy1
Undermine1

L3Gi0~X

Army · 46

Units

Raiding Cavalry16
Hersir14
Throwing Axeman13
Valkyrie2
Berserk1

Technologies8 researched

Pickaxe4:42
Hand Axe5:25
Copper Shields8:27
Copper Armor8:27
Copper Weapons8:28
Medium Cavalry10:51
Ballistics11:11
Plow11:45
Buildings 10 types
Farm44
House18
Sentry Tower9
Wall5
Great Hall4
Longhouse3
Ox Cart Building2
Temple2
Town Center2
Armory1
God powers 1 invoked
Great Hunt1

Chaos_439

Army · 137

Units

Prodromos68
Peltast25
Hoplite16
Manticore6
Toxotes6
Hypaspist5
Ajax3
Achilles2
Minotaur2
Petrobolos2
Chiron1
Hippeus1

Technologies8 researched

Copper Shields9:40
Ballistics10:47
Hand Axe11:01
Medium Archers13:21
Copper Armor15:42
Medium Infantry15:43
Bronze Armor17:33
Copper Weapons17:33
Buildings 11 types
House24
Storehouse9
Wall8
Granary7
Town Center3
Fortress2
Temple2
Archery Range1
Armory1
Military Academy1
Stable1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1