Replay-derived match flow, timings, and composition.

Advanced match analysis

vcalvi vs kaldir

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
10749
Duration
8:10
Patch
19.17020
Played
· 17 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
vcalvi Zeus · Elo 1052 -16
8:10 Match length
Winner
kaldir Gaia · Elo 1082 +16
45.7% win probability Pre-match · kaldir favored win probability 54.3%
Key momentsIn match order
Fastest Classical
4:50* kaldir Oceanus · estimated
First pressure
5:32 kaldir Military Barracks
First extra TC
5:57 kaldir Town Center

vcalvi

Zeus · Blue
Loss 1052 -16
EAPM
0.0
Total score
2,525
Military score
1,075
Economic score
1,450
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

kaldir

Gaia · Red
Win 1082 +16
EAPM
13.1
Total score
9,640
Military score
2,113
Economic score
7,527
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
5:57
Age path
OceanusClassical · Est. start 3:50
HeroicNot reached
MythicNot reached
Opening read
Heavy walling9 wall build events
Highest Score Largest Army Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

vcalvikaldir
Score
Total score kaldir
2,5259,64079%
Military score kaldir
1,07534%2,11366%
Economic score kaldir
1,4507,52784%
Kills score Even
Combat and army
vcalvikaldir
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vcalvi

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

kaldir

Army · 0

Units

No military units recorded.

Technologies4 researched · 1 pre-queued

Hand Axe0:19
Pickaxe2:17
Bow Saw6:08
Husbandry6:10
Shaft MinePre-queued · 6:11
Buildings 7 types
Wall9
Manor6
Counter Barracks1
Economic Guild1
Military Barracks1
Temple1
Town Center1
God powers 1 invoked
Gaia Forest1