Advanced match analysis
death vs dumar100
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 3
- Duration
- 49:05
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
de<color0,0,0>ath
Hades · Elo 1110 -11
49:05
Match length
Winner
dumar100
Quetzalcoatl · Elo 1243 +11
31.7% win probability
Pre-match · dumar100 favored
win probability 68.3%
Key momentsIn match order
de<color0,0,0>ath
Hades · Grey- EAPM
- 61.2
- Favorite unit
- Peltast 375 fielded
- Total score
- 83,976
- Military score
- 21,009
- Economic score
- 36,819
- Kills score
- 26,252
- Units killed
- 823
- Units lost
- 1,000
- Buildings razed
- 52
- Largest army
- 1,218
- First expansion
- 4:54
Age path
AresClassical · Est. start 3:41
ApolloHeroic · Est. start 13:20
ArtemisMythic · Est. start 18:19
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom9 expansion build events
Heavy walling19 wall build events
Market economy4,400 total resource volume
Large army production1,218 military units
Most Deaths
dumar100
Quetzalcoatl · Red- EAPM
- 48.0
- Favorite unit
- Eagle Warrior 275 fielded
- Total score
- 115,415
- Military score
- 34,243
- Economic score
- 53,949
- Kills score
- 27,223
- Units killed
- 944
- Units lost
- 985
- Buildings razed
- 70
- Largest army
- 891
- First expansion
- 5:59
Age path
PatecatlClassical · Research start 4:06
CoyolxauhquiHeroic · Research start 11:46
XolotlMythic · Research start 18:30
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling28 wall build events
Market economy1,500 total resource volume
Large army production891 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Most Titan Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
de<color0,0,0>athdumar100
Score
Combat and army
de<color0,0,0>athdumar100
823
Units killed
944
1,000
Units lost
985
52
Buildings razed
70
1,218
Largest army
891
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,900 total volume›
de<color0,0,0>ath
Bought
No buys
Sold
Total player market volume4,400
dumar100
Bought
No buys
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
de<color0,0,0>ath
Army · 1218Units
Technologies0 researched · 24 pre-queued
Buildings ›14 types
God powers ›5 invoked
dumar100
Army · 891Units
Quimichin Spy1