Replay-derived match flow, timings, and composition.

Advanced match analysis

Achilles!! + WinRAR + LeoMet vs Rob_el_Tirano + MiloDuque94 + Balrog

Queue
Ranked 3v3 Supremacy
Map
Marsh
Map Seed
4696
Duration
25:02
Patch
19.17020
Played
· 17 hours ago
Marsh map preview
MapMarsh
Defeat Team Elo 1341
Achilles!! Hades · Elo 1341 -13
WinRAR Poseidon · Elo 1342 -14
LeoMet Oranos · Elo 1341 -13
25:02 Match length
Victory Team Elo 1422
Rob_el_Tirano Kronos · Elo 1569 +7
MiloDuque94 Gaia · Elo 1437 +13
Balrog Fuxi · Elo 1261 +20
38.5% win probability Pre-match · Rob_el_Tirano + MiloDuque94 + Balrog favored win probability 61.5%
Key momentsIn match order
Fastest Classical
3:48* WinRAR Hermes · estimated
First pressure
3:58 WinRAR Stable
First extra TC
4:19 MiloDuque94 Town Center
Armory timing
8:04 Achilles!! Armory
Market timing
8:44 Rob_el_Tirano Market
Fastest Heroic
10:49* Achilles!! Apollo · estimated
Fortress timing
10:54 Rob_el_Tirano Palace
Fastest Mythic
13:54* Rob_el_Tirano Atlas · estimated

Achilles!!

Hades · Purple · Team 1
Loss 1341 -13
EAPM
51.9
Favorite unit
Hippeus
155 fielded
Total score
38,804
Military score
12,636
Economic score
21,682
Kills score
4,507
Units killed
142
Units lost
207
Buildings razed
10
Largest army
256
First expansion
5:59
Age path
AresClassical · Research start 3:20
ApolloHeroic · Est. start 9:34
HephaestusMythic · Est. start 18:55
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Large army production256 military units
No post-game awards

Rob_el_Tirano

Kronos · Red · Team 2
Win 1569 +7
EAPM
67.5
Favorite unit
Contarius
177 fielded
Total score
62,089
Military score
27,370
Economic score
28,277
Kills score
6,588
Units killed
206
Units lost
203
Buildings razed
7
Largest army
515
First expansion
4:50
Age path
PrometheusClassical · Research start 3:41
HyperionHeroic · Est. start 9:42
AtlasMythic · Est. start 11:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling14 wall build events
Market economy1,500 total resource volume
Large army production515 military units
Largest Army Most Resources

WinRAR

Poseidon · Orange · Team 1
Loss 1342 -14
EAPM
62.7
Favorite unit
Hypaspist
145 fielded
Total score
49,344
Military score
19,330
Economic score
23,569
Kills score
6,445
Units killed
196
Units lost
217
Buildings razed
9
Largest army
360
First expansion
8:22
Age path
HermesClassical · Research start 2:48
AphroditeHeroic · Research start 11:38
ArtemisMythic · Research start 18:40
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,800 total resource volume
Large army production360 military units
Most Deaths

MiloDuque94

Gaia · Green · Team 2
Win 1437 +13
EAPM
49.4
Favorite unit
Contarius
165 fielded
Total score
63,660
Military score
31,030
Economic score
25,846
Kills score
6,874
Units killed
251
Units lost
178
Buildings razed
7
Largest army
412
First expansion
4:19
Age path
OceanusClassical · Research start 3:09
TheiaHeroic · Research start 9:36
AtlasMythic · Research start 12:00
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling12 wall build events
Market economy2,700 total resource volume
Large army production412 military units
Highest Score Most Improvements Most Kills

LeoMet

Oranos · Cyan · Team 1
Loss 1341 -13
EAPM
64.7
Favorite unit
Katapeltes
59 fielded
Total score
44,181
Military score
12,360
Economic score
28,218
Kills score
3,603
Units killed
126
Units lost
107
Buildings razed
0
Largest army
109
First expansion
5:50
Age path
OceanusClassical · Est. start 4:17
HyperionHeroic · Est. start 11:45
HeliosMythic · Est. start 17:38
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy800 total resource volume
Large army production109 military units
No post-game awards

Balrog

Fuxi · Pink · Team 2
Win 1261 +20
EAPM
69.1
Favorite unit
Fire Archer
46 fielded
Total score
54,399
Military score
22,289
Economic score
28,864
Kills score
3,398
Units killed
61
Units lost
100
Buildings razed
25
Largest army
152
First expansion
10:09
Age path
ChiyouClassical · Est. start 4:12
GoumangHeroic · Est. start 11:20
GonggongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy5,500 total resource volume
Large army production152 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Achilles!!Rob_el_TiranoWinRARMiloDuque94LeoMetBalrog
Score composition MilitaryEconomyKills score
Achilles!! 38,804
12,63621,682
Rob_el_Tirano 62,089
27,37028,277
WinRAR 49,344
19,33023,569
MiloDuque94 63,660
31,03025,846
LeoMet 44,181
12,36028,218
Balrog 54,399
22,28928,864
Units killed vs lost KilledLost
Achilles!! 142 / 207
142207
Rob_el_Tirano 206 / 203
206203
WinRAR 196 / 217
196217
MiloDuque94 251 / 178
251178
LeoMet 126 / 107
126107
Balrog 61 / 100
61100

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,300 total volume

Achilles!!

Bought

No buys

Sold

No sells

Total player market volume0

Rob_el_Tirano

Bought

Food200

Sold

Wood1,300
Total player market volume1,500

WinRAR

Bought

Food800
Wood500

Sold

Wood1,500
Total player market volume2,800

MiloDuque94

Bought

Food400

Sold

Food1,200
Wood1,100
Total player market volume2,700

LeoMet

Bought

Food800

Sold

No sells

Total player market volume800

Balrog

Bought

Food1,500
Wood400

Sold

Food900
Wood2,700
Total player market volume5,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Achilles!!

Army · 256

Units

Hippeus155
Prodromos61
Cyclops19
Ajax7
Manticore5
Achilles4
Chiron3
Gastraphetoros1
Petrobolos1

Technologies8 researched · 9 pre-queued

Pickaxe4:43
Hand Axe5:35
Shaft MinePre-queued · 9:33
Medium CavalryPre-queued · 11:58
Heavy Cavalry13:10
Bow SawPre-queued · 17:34
PlowPre-queued · 17:35
HusbandryPre-queued · 17:36
Copper Shields20:02
Champion Cavalry21:33
Copper WeaponsPre-queued · 22:36
Copper ArmorPre-queued · 22:36
Bronze ShieldsPre-queued · 22:37
BallisticsPre-queued · 22:37
Bronze Weapons23:32
Bronze Armor23:32
Iron Shields23:32
Buildings 11 types
Farm46
House36
Wall13
Granary9
Storehouse9
Stable8
Armory6
Fortress4
Temple3
Town Center3
Market2
God powers 4 invoked
Pestilence1
Plenty Vault1
Sentinel1
Underworld Passage1

Rob_el_Tirano

Army · 515

Units

Contarius177
Arcus150
Murmillo85
Destroyer24
Katapeltes19
Satyr15
Fanatic14
Argus8
Oracle Hero7
Oracle6
Cheiroballista4
Promethean3
Turma3

Technologies13 researched · 10 pre-queued

Hand Axe0:18
Pickaxe1:32
Husbandry6:50
Copper Shields9:18
Copper Armor9:18
Copper Weapons9:56
Bow Saw10:23
Plow12:57
Bronze ArmorPre-queued · 14:19
Bronze WeaponsPre-queued · 14:21
Bronze ShieldsPre-queued · 14:22
BallisticsPre-queued · 14:22
Iron ArmorPre-queued · 15:50
Medium Infantry17:30
Heavy Cavalry17:31
Medium ArchersPre-queued · 17:39
Shaft MinePre-queued · 18:32
Iron ShieldsPre-queued · 18:34
Iron WeaponsPre-queued · 18:34
Heavy Infantry21:20
Champion Cavalry21:20
Heavy Archers22:41
Champion InfantryPre-queued · 23:20
Buildings 11 types
Farm26
Wall14
Military Barracks13
Manor12
Town Center4
Armory2
Counter Barracks2
Economic Guild2
Palace2
Market1
Temple1
God powers 18 invoked
Valor12
Deconstruction3
Chaos2
Implode1

WinRAR

Army · 360

Units

Hypaspist145
Prodromos100
Hippeus75
Centaur25
Petrobolos8
Atalanta2
Hippolyta2
Theseus2
Polyphemus1

Technologies7 researched · 13 pre-queued

PickaxePre-queued · 4:20
Hand Axe7:12
Husbandry10:42
Medium InfantryPre-queued · 11:44
Copper Armor12:39
Copper Weapons12:40
Heavy InfantryPre-queued · 13:08
Bronze ArmorPre-queued · 13:10
Bronze WeaponsPre-queued · 14:33
Copper Shields14:33
PlowPre-queued · 16:08
Shaft MinePre-queued · 16:09
Bow SawPre-queued · 16:10
Bronze Shields16:23
Ballistics16:24
Medium CavalryPre-queued · 18:56
Heavy CavalryPre-queued · 19:40
Iron ShieldsPre-queued · 20:35
Iron ArmorPre-queued · 20:35
Iron WeaponsPre-queued · 20:35
Buildings 11 types
House24
Farm22
Storehouse13
Granary10
Stable8
Military Academy5
Fortress3
Temple2
Town Center2
Armory1
Market1
God powers 4 invoked
Cease Fire1
Curse1
Earthquake1
Lure1

MiloDuque94

Army · 412

Units

Contarius165
Fanatic140
Katapeltes61
Dryad27
Destroyer19

Technologies23 researched

Hand Axe3:26
Pickaxe4:11
Bow Saw5:36
Shaft Mine8:36
Plow8:36
Medium Infantry9:54
Copper Armor10:20
Medium Archers12:54
Copper Weapons13:25
Copper Shields13:25
Ballistics13:26
Heavy Infantry14:06
Bronze Shields14:08
Champion Infantry14:39
Bronze Armor16:01
Bronze Weapons16:02
Iron Shields16:38
Heavy Cavalry17:57
Heavy Archers17:59
Champion Cavalry18:39
Iron Armor19:22
Iron Weapons21:27
Crenellations22:16
Buildings 12 types
Farm50
Sentry Tower15
Military Barracks12
Wall12
Manor8
Counter Barracks5
Palace5
Armory4
Town Center4
Market3
Economic Guild1
Temple1
God powers 8 invoked
Gaia Forest3
Carnivora2
Hesperides Tree2
Implode1

LeoMet

Army · 109

Units

Katapeltes59
Cheiroballista28
Turma15
Caladria3
Centimanus2
Oracle1
Satyr1

Technologies8 researched · 11 pre-queued

Pickaxe0:28
Hand AxePre-queued · 1:01
Medium Infantry7:22
HusbandryPre-queued · 9:52
PlowPre-queued · 9:53
Medium Archers12:10
Shaft MinePre-queued · 13:07
Bow SawPre-queued · 13:07
Heavy Archers14:00
Heavy Infantry14:02
Copper ShieldsPre-queued · 15:27
Copper ArmorPre-queued · 15:27
Copper WeaponsPre-queued · 15:28
Bronze ShieldsPre-queued · 18:53
Bronze ArmorPre-queued · 18:54
Bronze WeaponsPre-queued · 18:54
Champion Archers21:53
Iron Shields23:05
Champion Infantry24:25
Buildings 10 types
Farm31
Counter Barracks17
Manor16
Wall16
Palace3
Armory2
Economic Guild2
Market2
Town Center2
Temple1
God powers 6 invoked
Chaos3
Carnivora1
Shockwave1
Vortex1

Balrog

Army · 152

Units

Fire Archer46
Dao Swordsman25
Ge Halberdier22
Pioneer21
Tiger Cavalry9
Chu Ko Nu8
Sage6
Siege Crossbow4
Wuzu Javelineer4
White Horse Cavalry3
Axe Cart1
Jiang Zi Ya1
Nezha Child1
Yang Jian1

Technologies13 researched · 5 pre-queued

Hand Axe4:36
Pickaxe8:44
Medium Infantry9:30
Husbandry11:11
Medium Archers11:57
Copper ShieldsPre-queued · 12:08
Copper ArmorPre-queued · 12:08
Copper WeaponsPre-queued · 12:08
Plow14:51
Heavy ArchersPre-queued · 18:37
Shaft Mine18:46
Heavy Infantry19:30
Bow Saw20:42
Champion Infantry21:25
Bronze Shields21:42
Champion Archers21:57
BallisticsPre-queued · 22:00
Bronze Weapons23:08
Buildings 12 types
Farm55
House20
Silo20
Machine Workshop19
Military Camp11
Wall8
Baolei3
Imperial Academy3
Market3
Town Center3
Armory1
Temple1
God powers 5 invoked
Forest Protection1
Great Flood1
Lightning Weapons1
The Peach Blossom Spring1
Titan Gate1