Advanced match analysis
Achilles!! + WinRAR + LeoMet vs Rob_el_Tirano + MiloDuque94 + Balrog
- Queue
- Ranked 3v3 Supremacy
- Map
- Marsh
- Map Seed
- 4696
- Duration
- 25:02
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 1341
Achilles!!
Hades · Elo 1341 -13
WinRAR
Poseidon · Elo 1342 -14
LeoMet
Oranos · Elo 1341 -13
25:02
Match length
Victory
Team Elo 1422
Rob_el_Tirano
Kronos · Elo 1569 +7
MiloDuque94
Gaia · Elo 1437 +13
Balrog
Fuxi · Elo 1261 +20
38.5% win probability
Pre-match · Rob_el_Tirano + MiloDuque94 + Balrog favored
win probability 61.5%
Key momentsIn match order
Achilles!!
Hades · Purple · Team 1- EAPM
- 51.9
- Favorite unit
- Hippeus 155 fielded
- Total score
- 38,804
- Military score
- 12,636
- Economic score
- 21,682
- Kills score
- 4,507
- Units killed
- 142
- Units lost
- 207
- Buildings razed
- 10
- Largest army
- 256
- First expansion
- 5:59
Age path
AresClassical · Research start 3:20
ApolloHeroic · Est. start 9:34
HephaestusMythic · Est. start 18:55
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Large army production256 military units
No post-game awards
Rob_el_Tirano
Kronos · Red · Team 2- EAPM
- 67.5
- Favorite unit
- Contarius 177 fielded
- Total score
- 62,089
- Military score
- 27,370
- Economic score
- 28,277
- Kills score
- 6,588
- Units killed
- 206
- Units lost
- 203
- Buildings razed
- 7
- Largest army
- 515
- First expansion
- 4:50
Age path
PrometheusClassical · Research start 3:41
HyperionHeroic · Est. start 9:42
AtlasMythic · Est. start 11:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling14 wall build events
Market economy1,500 total resource volume
Large army production515 military units
Largest Army
Most Resources
WinRAR
Poseidon · Orange · Team 1- EAPM
- 62.7
- Favorite unit
- Hypaspist 145 fielded
- Total score
- 49,344
- Military score
- 19,330
- Economic score
- 23,569
- Kills score
- 6,445
- Units killed
- 196
- Units lost
- 217
- Buildings razed
- 9
- Largest army
- 360
- First expansion
- 8:22
Age path
HermesClassical · Research start 2:48
AphroditeHeroic · Research start 11:38
ArtemisMythic · Research start 18:40
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,800 total resource volume
Large army production360 military units
Most Deaths
MiloDuque94
Gaia · Green · Team 2- EAPM
- 49.4
- Favorite unit
- Contarius 165 fielded
- Total score
- 63,660
- Military score
- 31,030
- Economic score
- 25,846
- Kills score
- 6,874
- Units killed
- 251
- Units lost
- 178
- Buildings razed
- 7
- Largest army
- 412
- First expansion
- 4:19
Age path
OceanusClassical · Research start 3:09
TheiaHeroic · Research start 9:36
AtlasMythic · Research start 12:00
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling12 wall build events
Market economy2,700 total resource volume
Large army production412 military units
Highest Score
Most Improvements
Most Kills
LeoMet
Oranos · Cyan · Team 1- EAPM
- 64.7
- Favorite unit
- Katapeltes 59 fielded
- Total score
- 44,181
- Military score
- 12,360
- Economic score
- 28,218
- Kills score
- 3,603
- Units killed
- 126
- Units lost
- 107
- Buildings razed
- 0
- Largest army
- 109
- First expansion
- 5:50
Age path
OceanusClassical · Est. start 4:17
HyperionHeroic · Est. start 11:45
HeliosMythic · Est. start 17:38
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy800 total resource volume
Large army production109 military units
No post-game awards
Balrog
Fuxi · Pink · Team 2- EAPM
- 69.1
- Favorite unit
- Fire Archer 46 fielded
- Total score
- 54,399
- Military score
- 22,289
- Economic score
- 28,864
- Kills score
- 3,398
- Units killed
- 61
- Units lost
- 100
- Buildings razed
- 25
- Largest army
- 152
- First expansion
- 10:09
Age path
ChiyouClassical · Est. start 4:12
GoumangHeroic · Est. start 11:20
GonggongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy5,500 total resource volume
Large army production152 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Achilles!!Rob_el_TiranoWinRARMiloDuque94LeoMetBalrog
Score composition
MilitaryEconomyKills score
Achilles!!
38,804
Rob_el_Tirano
62,089
WinRAR
49,344
MiloDuque94
63,660
LeoMet
44,181
Balrog
54,399
Units killed vs lost
KilledLost
Achilles!!
142 / 207
Rob_el_Tirano
206 / 203
WinRAR
196 / 217
MiloDuque94
251 / 178
LeoMet
126 / 107
Balrog
61 / 100
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,300 total volume›
Achilles!!
Bought
No buys
Sold
No sells
Total player market volume0
Rob_el_Tirano
Bought
Sold
Total player market volume1,500
WinRAR
Bought
Sold
Total player market volume2,800
MiloDuque94
Bought
Sold
Total player market volume2,700
LeoMet
Bought
Sold
No sells
Total player market volume800
Balrog
Bought
Sold
Total player market volume5,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.