Replay-derived match flow, timings, and composition.

Advanced match analysis

dougdonegati + DuperronDaniel vs picchiparini + Terpi_gg

Queue
Ranked 2v2 Supremacy
Map
Steppe
Map Seed
8825
Duration
11:05
Patch
19.17020
Played
· 17 hours ago
Steppe map preview
MapSteppe
Defeat Team Elo 1063
dougdonegati Shennong · Elo 1008 -11
DuperronDaniel Thor · Elo 1118 -16
11:05 Match length
Victory Team Elo 1136
picchiparini Zeus · Elo 1128 +14
Terpi_gg Amaterasu · Elo 1144 +13
39.6% win probability Pre-match · picchiparini + Terpi_gg favored win probability 60.4%
Key momentsIn match order
First pressure
3:12 DuperronDaniel Hersir trained
Fastest Classical
3:38* DuperronDaniel Freyja · estimated
Armory timing
5:01 DuperronDaniel Dwarven Armory
Fastest Heroic
8:29* dougdonegati Rushou · estimated
First extra TC
9:03 DuperronDaniel Town Center

dougdonegati

Shennong · Blue · Team 1
Loss 1008 -11
EAPM
14.3
Favorite unit
Fire Archer
13 fielded
Total score
12,653
Military score
3,285
Economic score
9,324
Kills score
44
Units killed
2
Units lost
12
Buildings razed
0
Largest army
15
First expansion
—
Age path
HoutuClassical · Est. start 4:19
RushouHeroic · Est. start 7:14
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

picchiparini

Zeus · Cyan · Team 2
Win 1128 +14
EAPM
36.2
Favorite unit
Hoplite
17 fielded
Total score
11,362
Military score
5,473
Economic score
5,557
Kills score
332
Units killed
13
Units lost
3
Buildings razed
1
Largest army
28
First expansion
—
Age path
AthenaClassical · Research start 2:42
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

DuperronDaniel

Thor · Yellow · Team 1
Loss 1118 -16
EAPM
30.0
Favorite unit
Berserk
23 fielded
Total score
8,432
Military score
3,432
Economic score
4,751
Kills score
249
Units killed
7
Units lost
32
Buildings razed
0
Largest army
41
First expansion
9:03
Age path
FreyjaClassical · Research start 2:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths Most Improvements

Terpi_gg

Amaterasu · Green · Team 2
Win 1144 +13
EAPM
47.4
Favorite unit
Samurai
15 fielded
Total score
14,639
Military score
7,620
Economic score
6,107
Kills score
934
Units killed
31
Units lost
6
Buildings razed
5
Largest army
41
First expansion
—
Age path
MinakatatomiClassical · Research start 4:01
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

dougdonegatipicchipariniDuperronDanielTerpi_gg
Score composition MilitaryEconomyKills score
dougdonegati 12,653
3,2859,324
picchiparini 11,362
5,4735,557
DuperronDaniel 8,432
3,4324,751
Terpi_gg 14,639
7,6206,107
Units killed vs lost KilledLost
dougdonegati 2 / 12
12
picchiparini 13 / 3
13
DuperronDaniel 7 / 32
732
Terpi_gg 31 / 6
316

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dougdonegati

Army · 15

Units

Fire Archer13
Pioneer2

Technologies4 researched

Hand Axe4:26
Pickaxe4:26
Medium Archers5:47
Copper Weapons8:01
Buildings 6 types
Farm11
House7
Silo4
Armory1
Machine Workshop1
Temple1
God powers 5 invoked
Prosperous Seeds4
Earth Wall1

picchiparini

Army · 28

Units

Hoplite17
Hippeus9
Heracles1
Jason1

Technologies0 researched · 1 pre-queued

Copper WeaponsPre-queued · 8:35
Buildings 8 types
House8
Wall5
Military Academy4
Granary3
Stable3
Storehouse3
Armory1
Temple1
God powers 1 invoked
Restoration1

DuperronDaniel

Army · 41

Units

Berserk23
Throwing Axeman10
Hirdman5
Hersir3

Technologies8 researched

Medium Infantry4:56
Copper Armor6:04
Copper Weapons6:04
Copper Shields6:04
Hand Axe8:04
Pickaxe8:04
Husbandry8:10
Bronze Weapons10:22
Buildings 7 types
House7
Wall5
Longhouse2
Ox Cart Building2
Dwarven Armory1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Terpi_gg

Army · 41

Units

Samurai15
Naginata Rider14
Wanyudo9
Bushi1
Onna Musha1
Yumi Archer1

Technologies2 researched

Hand Axe4:44
Pickaxe4:45
Buildings 9 types
House13
Watermill5
Shrine Japanese3
Dojo2
Farm2
Mining Camp Japanese2
Stable Japanese2
Guardhouse1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1