Advanced match analysis
dougdonegati + DuperronDaniel vs picchiparini + Terpi_gg
- Queue
- Ranked 2v2 Supremacy
- Map
- Steppe
- Map Seed
- 8825
- Duration
- 11:05
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 1063
dougdonegati
Shennong · Elo 1008 -11
DuperronDaniel
Thor · Elo 1118 -16
11:05
Match length
Victory
Team Elo 1136
picchiparini
Zeus · Elo 1128 +14
Terpi_gg
Amaterasu · Elo 1144 +13
39.6% win probability
Pre-match · picchiparini + Terpi_gg favored
win probability 60.4%
Key momentsIn match order
dougdonegati
Shennong · Blue · Team 1- EAPM
- 14.3
- Favorite unit
- Fire Archer 13 fielded
- Total score
- 12,653
- Military score
- 3,285
- Economic score
- 9,324
- Kills score
- 44
- Units killed
- 2
- Units lost
- 12
- Buildings razed
- 0
- Largest army
- 15
- First expansion
- —
Age path
HoutuClassical · Est. start 4:19
RushouHeroic · Est. start 7:14
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
picchiparini
Zeus · Cyan · Team 2- EAPM
- 36.2
- Favorite unit
- Hoplite 17 fielded
- Total score
- 11,362
- Military score
- 5,473
- Economic score
- 5,557
- Kills score
- 332
- Units killed
- 13
- Units lost
- 3
- Buildings razed
- 1
- Largest army
- 28
- First expansion
- —
Age path
AthenaClassical · Research start 2:42
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
DuperronDaniel
Thor · Yellow · Team 1- EAPM
- 30.0
- Favorite unit
- Berserk 23 fielded
- Total score
- 8,432
- Military score
- 3,432
- Economic score
- 4,751
- Kills score
- 249
- Units killed
- 7
- Units lost
- 32
- Buildings razed
- 0
- Largest army
- 41
- First expansion
- 9:03
Age path
FreyjaClassical · Research start 2:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Most Improvements
Terpi_gg
Amaterasu · Green · Team 2- EAPM
- 47.4
- Favorite unit
- Samurai 15 fielded
- Total score
- 14,639
- Military score
- 7,620
- Economic score
- 6,107
- Kills score
- 934
- Units killed
- 31
- Units lost
- 6
- Buildings razed
- 5
- Largest army
- 41
- First expansion
- —
Age path
MinakatatomiClassical · Research start 4:01
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
dougdonegatipicchipariniDuperronDanielTerpi_gg
Score composition
MilitaryEconomyKills score
dougdonegati
12,653
picchiparini
11,362
DuperronDaniel
8,432
Terpi_gg
14,639
Units killed vs lost
KilledLost
dougdonegati
2 / 12
picchiparini
13 / 3
DuperronDaniel
7 / 32
Terpi_gg
31 / 6
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
dougdonegati
Army · 15Units
Technologies4 researched
Buildings ›6 types
God powers ›5 invoked
picchiparini
Army · 28Units
Technologies0 researched · 1 pre-queued
Buildings ›8 types
God powers ›1 invoked
DuperronDaniel
Army · 41Units
Technologies8 researched
Buildings ›7 types
God powers ›None invoked
No god powers recorded.