Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs Devil

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
10779
Duration
16:35
Patch
19.17020
Played
· 17 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
D0p1 Odin · Elo 1838 +23
16:35 Match length
Defeated
Devil Odin · Elo 1945 -23
35.1% win probability Pre-match · Devil favored · Upset win probability 64.9%
Key momentsIn match order
First pressure
2:16 D0p1 Hersir trained
Fastest Classical
3:49* Devil Freyja · estimated
Armory timing
6:57 Devil Armory

D0p1

Odin · Blue
Win 1838 +23
EAPM
85.1
Favorite unit
Raiding Cavalry
95 fielded
Total score
15,502
Military score
7,320
Economic score
6,414
Kills score
1,768
Units killed
78
Units lost
77
Buildings razed
8
Largest army
130
First expansion
—
Age path
FreyjaClassical · Research start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production130 military units
Highest Score Largest Army Most Improvements Most Resources

Devil

Odin · Red
Loss 1945 -23
EAPM
62.5
Favorite unit
Throwing Axeman
27 fielded
Total score
11,188
Military score
5,468
Economic score
3,677
Kills score
2,043
Units killed
81
Units lost
78
Buildings razed
0
Largest army
66
First expansion
—
Age path
FreyjaClassical · Research start 2:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
Most Deaths Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

D0p1Devil
Score
Total score D0p1
15,50258%11,18842%
Military score D0p1
7,32057%5,46843%
Economic score D0p1
6,41464%3,67736%
Kills score Devil
1,76846%2,04354%
Combat and army
D0p1Devil
78 Units killed 81
77 Units lost 78
8 Buildings razed 0
130 Largest army 66

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army · 130

Units

Raiding Cavalry95
Valkyrie12
Throwing Axeman10
Hersir8
Berserk3
Hirdman2

Technologies1 researched · 3 pre-queued

Medium CavalryPre-queued · 9:06
Copper WeaponsPre-queued · 10:28
Copper ArmorPre-queued · 10:28
Medium Infantry10:54
Buildings 7 types
House14
Great Hall6
Longhouse4
Ox Cart Building4
Farm2
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

Devil

Army · 66

Units

Throwing Axeman27
Raiding Cavalry11
Valkyrie10
Hersir9
Hirdman9

Technologies1 researched

Medium Cavalry13:02
Buildings 7 types
House14
Wall7
Longhouse3
Ox Cart Building3
Armory1
Great Hall1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1