Advanced match analysis
raffaelesgarro vs Skankhunt42
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 18205
- Duration
- 20:46
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
raffaelesgarro
Thor · Elo 1141 +12
20:46
Match length
Defeated
Skankhunt42
Amaterasu · Elo 1038 -12
64.4% win probability
Pre-match · raffaelesgarro favored
win probability 35.6%
Key momentsIn match order
raffaelesgarro
Thor · Blue- EAPM
- 54.3
- Favorite unit
- Huskarl 29 fielded
- Total score
- 34,297
- Military score
- 14,922
- Economic score
- 16,430
- Kills score
- 2,945
- Units killed
- 108
- Units lost
- 78
- Buildings razed
- 10
- Largest army
- 120
- First expansion
- 10:08
Age path
FreyjaClassical · Research start 3:05
SkadiHeroic · Research start 12:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Large army production120 military units
Highest Score
Most Kills
Most Resources
Skankhunt42
Amaterasu · Red- EAPM
- 57.8
- Favorite unit
- Bushi 31 fielded
- Total score
- 27,778
- Military score
- 11,067
- Economic score
- 14,137
- Kills score
- 2,574
- Units killed
- 78
- Units lost
- 107
- Buildings razed
- 3
- Largest army
- 77
- First expansion
- 4:31
Age path
MinakatatomiClassical · Est. start 2:51
HachimanHeroic · Est. start 11:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
raffaelesgarroSkankhunt42
Score
Combat and army
raffaelesgarroSkankhunt42
108
Units killed
78
78
Units lost
107
10
Buildings razed
3
120
Largest army
77
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.