Advanced match analysis
ObesePenguin8 vs PandorasBoxer
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 20425
- Duration
- 10:52
- Patch
- 19.17020
- Played
- · 23 hours ago
Defeated
ObesePenguin8
Odin · Elo 1430 -14
10:52
Match length
Winner
PandorasBoxer
Oranos · Elo 1495 +14
40.8% win probability
Pre-match · PandorasBoxer favored
win probability 59.2%
Key momentsIn match order
ObesePenguin8
Odin · Blue- EAPM
- 50.5
- Favorite unit
- Throwing Axeman 14 fielded
- Total score
- 9,503
- Military score
- 3,568
- Economic score
- 5,821
- Kills score
- 114
- Units killed
- 3
- Units lost
- 22
- Buildings razed
- 0
- Largest army
- 30
- First expansion
- 7:42
Age path
HeimdallClassical · Research start 3:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
PandorasBoxer
Oranos · Red- EAPM
- 48.5
- Favorite unit
- Murmillo 20 fielded
- Total score
- 13,469
- Military score
- 6,348
- Economic score
- 6,567
- Kills score
- 554
- Units killed
- 24
- Units lost
- 3
- Buildings razed
- 0
- Largest army
- 36
- First expansion
- —
Age path
OceanusClassical · Research start 2:46
TheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ObesePenguin8PandorasBoxer
Score
Combat and army
ObesePenguin8PandorasBoxer
3
Units killed
24
22
Units lost
3
0
Buildings razed
0
30
Largest army
36
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
ObesePenguin8
Army · 30Units
Technologies2 researched
Buildings ›7 types
God powers ›None invoked
No god powers recorded.