Replay-derived match flow, timings, and composition.

Advanced match analysis

Slasher#3319 vs 76561199638934470

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
31462
Duration
4:34
Patch
19.17020
Played
· 18 hours ago
Midgard map preview
MapMidgard
Winner
Slasher#3319 Zeus · Elo 508 +5
4:34 Match length
Defeated
76561199638934470 Thor · Elo 196 -5
85.8% win probability Pre-match · Slasher#3319 favored win probability 14.2%
Key momentsIn match order
Fastest Classical
3:57* Slasher#3319 Athena · estimated
First pressure
4:07 Slasher#3319 Military Academy

Slasher#3319

Zeus · Blue
Win 508 +5
EAPM
33.6
Favorite unit
Heracles
1 fielded
Total score
4,725
Military score
1,985
Economic score
2,740
Kills score
20
Units killed
1
Units lost
0
Buildings razed
0
Largest army
1
First expansion
—
Age path
AthenaClassical · Research start 2:57
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Kills Most Resources

76561199638934470

Thor · Red
Loss 196 -5
EAPM
11.8
Favorite unit
—
Total score
4,167
Military score
1,305
Economic score
2,862
Kills score
0
Units killed
0
Units lost
1
Buildings razed
0
Largest army
0
First expansion
—
Age path
ForsetiClassical · Timing unavailable
HeroicNot reached
MythicNot reached
Opening read
Water commitment1 dock build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Slasher#331976561199638934470
Score
Total score Slasher#3319
4,72553%4,16747%
Military score Slasher#3319
1,98560%1,30540%
Economic score 76561199638934470
2,74049%2,86251%
Kills score Slasher#3319
20100%
Combat and army
Slasher#331976561199638934470
1 Units killed 0
0 Units lost 1
0 Buildings razed 0
1 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Slasher#3319

Army · 1

Units

Heracles1

Technologies1 researched

Hand Axe4:23
Buildings 5 types
Granary1
House1
Military Academy1
Storehouse1
Temple1
God powers None invoked

No god powers recorded.

76561199638934470

Army · 0

Units

No military units recorded.

Technologies1 researched

Husbandry0:09
Buildings 4 types
Dock1
House1
Ox Cart Building1
Temple1
God powers None invoked

No god powers recorded.