Replay-derived match flow, timings, and composition.

Advanced match analysis

- krysz + ItsxRayy vs ArtHouse + MuxauJL

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
14015
Duration
12:53
Patch
19.17020
Played
· 18 hours ago
Ghost Lake map preview
MapGhost Lake
Victory Team Elo 1281
- krysz Isis · Elo 1270 +9
ItsxRayy Loki · Elo 1292 +8
12:53 Match length
Defeat Team Elo 1096
ArtHouse Amaterasu · Elo 1069 -9
MuxauJL Loki · Elo 1122 -9
74.4% win probability Pre-match · - krysz + ItsxRayy favored win probability 25.6%
Key momentsIn match order
First pressure
2:34 ItsxRayy Hersir trained
Fastest Classical
4:05* - krysz Anubis · estimated
Armory timing
5:26 - krysz Armory
Fastest Heroic
7:39* - krysz Nephthys · estimated
Fortress timing
7:59 - krysz Migdol Stronghold
First extra TC
8:13 ItsxRayy Town Center

- krysz

Isis · Blue · Team 1
Win 1270 +9
EAPM
29.5
Favorite unit
Camel Rider
24 fielded
Total score
10,515
Military score
3,652
Economic score
6,042
Kills score
821
Units killed
31
Units lost
48
Buildings razed
3
Largest army
33
First expansion
—
Age path
AnubisClassical · Research start 3:05
NephthysHeroic · Research start 6:24
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Most Deaths

ArtHouse

Amaterasu · Grey · Team 2
Loss 1069 -9
EAPM
40.2
Favorite unit
Samurai
5 fielded
Total score
11,350
Military score
3,487
Economic score
7,218
Kills score
645
Units killed
38
Units lost
25
Buildings razed
4
Largest army
12
First expansion
—
Age path
Ame No UzumeClassical · Est. start 3:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling8 wall build events
Most Kills

ItsxRayy

Loki · Yellow · Team 1
Win 1292 +8
EAPM
46.7
Favorite unit
Hersir
9 fielded
Total score
16,052
Military score
7,282
Economic score
8,573
Kills score
197
Units killed
10
Units lost
2
Buildings razed
0
Largest army
27
First expansion
8:13
Age path
ForsetiClassical · Research start 3:54
BragiHeroic · Est. start 10:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Highest Score Most Improvements Most Resources

MuxauJL

Loki · Green · Team 2
Loss 1122 -9
EAPM
26.9
Favorite unit
Throwing Axeman
16 fielded
Total score
13,235
Military score
5,195
Economic score
7,958
Kills score
82
Units killed
3
Units lost
15
Buildings razed
0
Largest army
42
First expansion
8:42
Age path
HeimdallClassical · Est. start 4:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Largest Army

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

- kryszArtHouseItsxRayyMuxauJL
Score composition MilitaryEconomyKills score
- krysz 10,515
3,6526,042
ArtHouse 11,350
3,4877,218
ItsxRayy 16,052
7,2828,573
MuxauJL 13,235
5,1957,958
Units killed vs lost KilledLost
- krysz 31 / 48
3148
ArtHouse 38 / 25
3825
ItsxRayy 10 / 2
10
MuxauJL 3 / 15
15

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

- krysz

Army · 33

Units

Camel Rider24
Chariot Archer6
War Elephant3

Technologies1 researched

Pickaxe0:59
Buildings 9 types
House11
Obelisk9
Granary4
Mining Camp2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1

ArtHouse

Army · 12

Units

Samurai5
Onna Musha3
Yari Spearman3
Kamaitachi1

Technologies2 researched · 1 pre-queued

PickaxePre-queued · 3:09
Hand Axe3:11
Plow8:35
Buildings 10 types
Wall8
Farm5
House4
Watermill3
Shrine Japanese2
Dojo1
Guardhouse1
Mining Camp Japanese1
Sentry Tower1
Temple1
God powers 3 invoked
Solar Shield2
Goshinboku1

ItsxRayy

Army · 27

Units

Hersir9
Raiding Cavalry9
Throwing Axeman6
Troll2
Battle Boar1

Technologies3 researched · 5 pre-queued

Copper Weapons10:55
Copper Armor10:55
Copper Shields10:55
Medium InfantryPre-queued · 10:56
Medium CavalryPre-queued · 10:57
HusbandryPre-queued · 11:00
PickaxePre-queued · 11:00
Hand AxePre-queued · 11:01
Buildings 9 types
House8
Wall7
Longhouse4
Ox Cart Building4
Great Hall2
Armory1
Hill Fort1
Temple1
Town Center1
God powers 2 invoked
Healing Spring1
Spy1

MuxauJL

Army · 42

Units

Throwing Axeman16
Hirdman12
Raiding Cavalry9
Hersir4
Einheri1

Technologies3 researched · 2 pre-queued

Hand Axe3:35
Pickaxe3:36
Medium CavalryPre-queued · 9:33
Medium InfantryPre-queued · 9:36
Husbandry11:48
Buildings 6 types
House14
Ox Cart Building4
Great Hall2
Longhouse2
Temple1
Town Center1
God powers 1 invoked
Spy1