Advanced match analysis
- krysz + ItsxRayy vs ArtHouse + MuxauJL
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 14015
- Duration
- 12:53
- Patch
- 19.17020
- Played
- · 18 hours ago
Victory
Team Elo 1281
- krysz
Isis · Elo 1270 +9
ItsxRayy
Loki · Elo 1292 +8
12:53
Match length
Defeat
Team Elo 1096
ArtHouse
Amaterasu · Elo 1069 -9
MuxauJL
Loki · Elo 1122 -9
74.4% win probability
Pre-match · - krysz + ItsxRayy favored
win probability 25.6%
Key momentsIn match order
- krysz
Isis · Blue · Team 1- EAPM
- 29.5
- Favorite unit
- Camel Rider 24 fielded
- Total score
- 10,515
- Military score
- 3,652
- Economic score
- 6,042
- Kills score
- 821
- Units killed
- 31
- Units lost
- 48
- Buildings razed
- 3
- Largest army
- 33
- First expansion
- —
Age path
AnubisClassical · Research start 3:05
NephthysHeroic · Research start 6:24
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Most Deaths
ArtHouse
Amaterasu · Grey · Team 2- EAPM
- 40.2
- Favorite unit
- Samurai 5 fielded
- Total score
- 11,350
- Military score
- 3,487
- Economic score
- 7,218
- Kills score
- 645
- Units killed
- 38
- Units lost
- 25
- Buildings razed
- 4
- Largest army
- 12
- First expansion
- —
Age path
Ame No UzumeClassical · Est. start 3:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling8 wall build events
Most Kills
ItsxRayy
Loki · Yellow · Team 1- EAPM
- 46.7
- Favorite unit
- Hersir 9 fielded
- Total score
- 16,052
- Military score
- 7,282
- Economic score
- 8,573
- Kills score
- 197
- Units killed
- 10
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 27
- First expansion
- 8:13
Age path
ForsetiClassical · Research start 3:54
BragiHeroic · Est. start 10:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling7 wall build events
Highest Score
Most Improvements
Most Resources
MuxauJL
Loki · Green · Team 2- EAPM
- 26.9
- Favorite unit
- Throwing Axeman 16 fielded
- Total score
- 13,235
- Military score
- 5,195
- Economic score
- 7,958
- Kills score
- 82
- Units killed
- 3
- Units lost
- 15
- Buildings razed
- 0
- Largest army
- 42
- First expansion
- 8:42
Age path
HeimdallClassical · Est. start 4:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Largest Army
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
- kryszArtHouseItsxRayyMuxauJL
Score composition
MilitaryEconomyKills score
- krysz
10,515
ArtHouse
11,350
ItsxRayy
16,052
MuxauJL
13,235
Units killed vs lost
KilledLost
- krysz
31 / 48
ArtHouse
38 / 25
ItsxRayy
10 / 2
MuxauJL
3 / 15
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.