Replay-derived match flow, timings, and composition.

Advanced match analysis

Stv91 vs esigillito

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
23973
Duration
20:47
Patch
19.17020
Played
· 1 day ago
Watering Hole map preview
MapWatering Hole
Winner
Stv91 Amaterasu · Elo 859 +10
20:47 Match length
Defeated
esigillito Tsukuyomi · Elo 691 -10
72.5% win probability Pre-match · Stv91 favored win probability 27.5%
Key momentsIn match order
Fastest Classical
3:52* Stv91 Ame No Uzume · estimated
First pressure
4:00 Stv91 Kamaitachi produced
Armory timing
7:10 esigillito Armory
First extra TC
9:21 esigillito Town Center
Market timing
9:43 esigillito Market
Fastest Heroic
16:00* Stv91 Raijin · estimated

Stv91

Amaterasu · Blue
Win 859 +10
EAPM
22.8
Favorite unit
Yari Spearman
25 fielded
Total score
31,222
Military score
15,389
Economic score
13,244
Kills score
2,626
Units killed
100
Units lost
60
Buildings razed
9
Largest army
82
First expansion
11:09
Age path
Ame No UzumeClassical · Est. start 2:52
RaijinHeroic · Est. start 14:45
TakemikazuchiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Large army production82 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

esigillito

Tsukuyomi · Red
Loss 691 -10
EAPM
20.4
Favorite unit
Yumi Archer
33 fielded
Total score
14,607
Military score
6,310
Economic score
6,864
Kills score
1,433
Units killed
61
Units lost
98
Buildings razed
0
Largest army
68
First expansion
9:21
Age path
Ame No UzumeClassical · Research start 4:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy900 total resource volume
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Stv91esigillito
Score
Total score Stv91
31,22268%14,60732%
Military score Stv91
15,38971%6,31029%
Economic score Stv91
13,24466%6,86434%
Kills score Stv91
2,62665%1,43335%
Combat and army
Stv91esigillito
100 Units killed 61
60 Units lost 98
9 Buildings razed 0
82 Largest army 68

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

Stv91

Bought

No buys

Sold

No sells

Total player market volume0

esigillito

Bought

Food700

Sold

Wood200
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Stv91

Army · 82

Units

Yari Spearman25
Yumi Archer21
Samurai14
Shinobi14
Kamaitachi6
Bushi2

Technologies11 researched · 5 pre-queued

Hand Axe4:43
Husbandry4:44
PickaxePre-queued · 4:46
Medium Guardhouse Soldiers8:34
Copper Weapons11:18
Copper Armor11:18
Copper ShieldsPre-queued · 11:19
BallisticsPre-queued · 11:19
Heavy Dojo Soldiers16:59
Bronze Weapons17:48
Bronze Armor17:48
Bronze Shields17:48
Heavy Guardhouse Soldiers17:51
Shaft MinePre-queued · 17:57
Bow SawPre-queued · 17:58
Plow17:59
Buildings 11 types
House14
Farm11
Watermill10
Wall6
Dojo5
Guardhouse2
Mining Camp Japanese2
Shrine Japanese2
Armory1
Temple1
Town Center1
God powers 4 invoked
Solar Shield3
Goshinboku1

esigillito

Army · 68

Units

Yumi Archer33
Bushi16
Samurai12
Naginata Rider4
Yari Spearman3

Technologies6 researched

Husbandry2:34
Hand Axe5:33
Pickaxe5:34
Copper Shields8:45
Copper Weapons10:06
Ballistics13:28
Buildings 11 types
House12
Guardhouse5
Watermill5
Mining Camp Japanese3
Shrine Japanese3
Armory2
Dojo2
Market2
Stable Japanese2
Temple1
Town Center1
God powers 2 invoked
Goshinboku1
New Moon1