Replay-derived match flow, timings, and composition.

Advanced match analysis

ticpon3 vs jordan.zhekov

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
9574
Duration
18:57
Patch
19.17020
Played
· 1 day ago
Oasis map preview
MapOasis
Defeated
ticpon3 Susanoo · Elo 1170 -22
18:57 Match length
Winner
jordan.zhekov Thor · Elo 1270 +13
36.0% win probability Pre-match · jordan.zhekov favored win probability 64.0%
Key momentsIn match order
First pressure
2:44 jordan.zhekov Hersir trained
Fastest Classical
4:16* jordan.zhekov Freyja · estimated
Armory timing
6:02 jordan.zhekov Dwarven Armory
First extra TC
8:07 jordan.zhekov Town Center
Fastest Heroic
13:18* jordan.zhekov Bragi · estimated
Fortress timing
14:24 jordan.zhekov Hill Fort
Market timing
16:09 ticpon3 Market

ticpon3

Susanoo · Blue
Loss 1170 -22
EAPM
54.6
Favorite unit
Naginata Rider
58 fielded
Total score
29,071
Military score
10,555
Economic score
17,117
Kills score
1,399
Units killed
49
Units lost
68
Buildings razed
1
Largest army
125
First expansion
9:49
Age path
Inari OkamiClassical · Research start 3:44
RaijinHeroic · Est. start 13:42
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production125 military units
Highest Score Most Deaths Most Improvements Most Resources

jordan.zhekov

Thor · Yellow
Win 1270 +13
EAPM
63.1
Favorite unit
Hirdman
14 fielded
Total score
28,995
Military score
12,378
Economic score
14,654
Kills score
1,963
Units killed
70
Units lost
48
Buildings razed
15
Largest army
71
First expansion
8:07
Age path
FreyjaClassical · Research start 3:16
BragiHeroic · Est. start 12:03
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Largest Army Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ticpon3jordan.zhekov
Score
Total score ticpon3
29,07150%28,99550%
Military score jordan.zhekov
10,55546%12,37854%
Economic score ticpon3
17,11754%14,65446%
Kills score jordan.zhekov
1,39942%1,96358%
Combat and army
ticpon3jordan.zhekov
49 Units killed 70
68 Units lost 48
1 Buildings razed 15
125 Largest army 71

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ticpon3

Army · 125

Units

Naginata Rider58
Yumi Archer27
Kitsune15
Bushi10
Samurai6
Yumi Horse Archer5
Oyumi2
Raiju2

Technologies7 researched · 1 pre-queued

Pickaxe4:28
Husbandry9:26
Hand Axe11:35
Plow14:04
Bow SawPre-queued · 15:12
Copper Shields17:29
Copper Armor17:29
Copper Weapons17:29
Buildings 14 types
Farm27
House20
Wall14
Watermill8
Shrine Japanese5
Mining Camp Japanese3
Stable Japanese3
Armory2
Castle2
Guardhouse2
Town Center2
Dojo1
Market1
Temple1
God powers 2 invoked
Swampland1
Thunder Burst1

jordan.zhekov

Army · 71

Units

Hirdman14
Throwing Axeman14
Huskarl8
Raiding Cavalry8
Hersir7
Portable Ram7
Godi4
Valkyrie4
Battle Boar3
Berserk2

Technologies9 researched · 4 pre-queued

Medium CavalryPre-queued · 6:07
Copper Shields7:38
Medium InfantryPre-queued · 8:09
Pickaxe10:03
Hand Axe10:03
Husbandry10:04
Plow11:04
Copper Armor11:13
Copper Weapons11:14
Ballistics12:29
Heavy InfantryPre-queued · 14:29
Bronze ArmorPre-queued · 15:14
Bronze Shields18:38
Buildings 11 types
Farm25
Wall19
House17
Longhouse6
Ox Cart Building6
Great Hall2
Hill Fort2
Town Center2
Dwarven Armory1
Sentry Tower1
Temple1
God powers 2 invoked
Dwarven Mine1
Flaming Weapons1