Advanced match analysis
ticpon3 vs jordan.zhekov
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 9574
- Duration
- 18:57
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
ticpon3
Susanoo · Elo 1170 -22
18:57
Match length
Winner
jordan.zhekov
Thor · Elo 1270 +13
36.0% win probability
Pre-match · jordan.zhekov favored
win probability 64.0%
Key momentsIn match order
ticpon3
Susanoo · Blue- EAPM
- 54.6
- Favorite unit
- Naginata Rider 58 fielded
- Total score
- 29,071
- Military score
- 10,555
- Economic score
- 17,117
- Kills score
- 1,399
- Units killed
- 49
- Units lost
- 68
- Buildings razed
- 1
- Largest army
- 125
- First expansion
- 9:49
Age path
Inari OkamiClassical · Research start 3:44
RaijinHeroic · Est. start 13:42
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production125 military units
Highest Score
Most Deaths
Most Improvements
Most Resources
jordan.zhekov
Thor · Yellow- EAPM
- 63.1
- Favorite unit
- Hirdman 14 fielded
- Total score
- 28,995
- Military score
- 12,378
- Economic score
- 14,654
- Kills score
- 1,963
- Units killed
- 70
- Units lost
- 48
- Buildings razed
- 15
- Largest army
- 71
- First expansion
- 8:07
Age path
FreyjaClassical · Research start 3:16
BragiHeroic · Est. start 12:03
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ticpon3jordan.zhekov
Score
Combat and army
ticpon3jordan.zhekov
49
Units killed
70
68
Units lost
48
1
Buildings razed
15
125
Largest army
71
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.