Replay-derived match flow, timings, and composition.

Advanced match analysis

Vayce vs ticpon3

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
18697
Duration
0:01
Patch
19.17020
Played
· 1 day ago
Savannah map preview
MapSavannah
Defeated
Vayce Susanoo · Elo 1135 -15
0:01 Match length
Winner
ticpon3 Susanoo · Elo 1192 +27
41.9% win probability Pre-match · ticpon3 favored win probability 58.1%

Vayce

Susanoo · Orange
Loss 1135 -15
EAPM
0.0
Total score
2,300
Military score
1,000
Economic score
1,300
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

ticpon3

Susanoo · Red
Win 1192 +27
EAPM
75.0
Total score
2,300
Military score
1,000
Economic score
1,300
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Vayceticpon3
Score
Total score Even
2,30050%2,30050%
Military score Even
1,00050%1,00050%
Economic score Even
1,30050%1,30050%
Kills score Even
Combat and army
Vayceticpon3
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Vayce

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

ticpon3

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.