Replay-derived match flow, timings, and composition.

Advanced match analysis

brooklyn_necro + UglyMushroom1 vs rusty95 + Daniel

Queue
Ranked 2v2 Supremacy
Map
Tundra
Map Seed
27771
Duration
21:10
Patch
19.17020
Played
· 1 day ago
Tundra map preview
MapTundra
Victory Team Elo 1194
brooklyn_necro Isis · Elo 1080 +10
UglyMushroom1 Set · Elo 1309 +4
21:10 Match length
Defeat Team Elo 929
rusty95 Odin · Elo 929 -26
Daniel Hades · Elo 929 -26
82.1% win probability Pre-match · brooklyn_necro + UglyMushroom1 favored win probability 17.9%
Key momentsIn match order
Fastest Classical
4:11* UglyMushroom1 Ptah · estimated
First pressure
4:20 rusty95 Hersir trained
First extra TC
5:17 UglyMushroom1 Town Center
Armory timing
6:30 brooklyn_necro Armory
Market timing
10:29 brooklyn_necro Market
Fastest Heroic
13:42* UglyMushroom1 Nephthys · estimated
Fortress timing
14:08 UglyMushroom1 Migdol Stronghold
Fastest Mythic
19:23* UglyMushroom1 Thoth · estimated

brooklyn_necro

Isis · Blue · Team 1
Win 1080 +10
EAPM
27.0
Favorite unit
Axeman
48 fielded
Total score
43,805
Military score
16,467
Economic score
26,332
Kills score
1,006
Units killed
29
Units lost
50
Buildings razed
6
Largest army
94
First expansion
9:52
Age path
BastClassical · Research start 3:55
NephthysHeroic · Research start 15:34
ThothMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production94 military units
Largest Army

rusty95

Odin · Red · Team 2
Loss 929 -26
EAPM
27.2
Favorite unit
Throwing Axeman
26 fielded
Total score
20,442
Military score
4,030
Economic score
14,960
Kills score
1,452
Units killed
79
Units lost
80
Buildings razed
0
Largest army
70
First expansion
11:05
Age path
FreyjaClassical · Research start 3:58
SkadiHeroic · Research start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

UglyMushroom1

Set · Yellow · Team 1
Win 1309 +4
EAPM
36.7
Favorite unit
Spearman
79 fielded
Total score
48,014
Military score
25,491
Economic score
18,617
Kills score
3,940
Units killed
121
Units lost
84
Buildings razed
20
Largest army
153
First expansion
5:17
Age path
PtahClassical · Research start 3:11
NephthysHeroic · Research start 12:27
ThothMythic · Research start 17:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Market economy1,300 total resource volume
Large army production153 military units
Highest Score Most Deaths Most Improvements Most Kills Most Resources

Daniel

Hades · Green · Team 2
Loss 929 -26
EAPM
34.6
Favorite unit
Toxotes
71 fielded
Total score
34,826
Military score
10,460
Economic score
23,423
Kills score
943
Units killed
53
Units lost
64
Buildings razed
3
Largest army
82
First expansion
5:39
Age path
AresClassical · Research start 4:05
ApolloHeroic · Est. start 14:21
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy1,100 total resource volume
Large army production82 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

brooklyn_necrorusty95UglyMushroom1Daniel
Score composition MilitaryEconomyKills score
brooklyn_necro 43,805
16,46726,332
rusty95 20,442
14,960
UglyMushroom1 48,014
25,49118,617
Daniel 34,826
10,46023,423
Units killed vs lost KilledLost
brooklyn_necro 29 / 50
2950
rusty95 79 / 80
7980
UglyMushroom1 121 / 84
12184
Daniel 53 / 64
5364

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

brooklyn_necro

Bought

No buys

Sold

No sells

Total player market volume0

rusty95

Bought

No buys

Sold

No sells

Total player market volume0

UglyMushroom1

Bought

Food100

Sold

Food900
Wood300
Total player market volume1,300

Daniel

Bought

Food700

Sold

Wood400
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

brooklyn_necro

Army · 94

Units

Axeman48
Slinger39
Siege Tower5
Sphinx2

Technologies17 researched

Pickaxe4:20
Husbandry4:23
Medium Axemen5:45
Copper Weapons9:16
Copper Armor9:16
Copper Shields9:16
Hand Axe10:10
Medium Slingers11:24
Plow15:09
Medium Spearmen16:02
Heavy Axemen17:14
Heavy Slingers17:14
Shaft Mine17:19
Bronze Weapons17:39
Bronze Armor17:39
Bronze Shields17:39
Bow Saw18:52
Buildings 17 types
Farm83
House24
Obelisk9
Barracks8
Mining Camp5
Granary4
Lumber Camp4
Market3
Siege Works3
Town Center3
Armory1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1

rusty95

Army · 70

Units

Throwing Axeman26
Jarl15
Raiding Cavalry13
Berserk5
Hersir5
Portable Ram4
Valkyrie2

Technologies11 researched

Hand Axe4:34
Pickaxe4:36
Husbandry5:46
Medium Cavalry6:18
Medium Infantry10:37
Copper Weapons13:56
Heavy Infantry14:17
Plow18:19
Shaft Mine19:03
Bronze Weapons20:07
Copper Armor20:08
Buildings 10 types
Farm23
House16
Ox Cart Building7
Hill Fort3
Great Hall2
Longhouse2
Market2
Town Center2
Armory1
Temple1
God powers 1 invoked
Frost1

UglyMushroom1

Army · 153

Units

Spearman79
Slinger60
Siege Tower14

Technologies21 researched

Hand Axe4:22
Medium Slingers8:03
Medium Spearmen8:03
Plow10:31
Copper Shields12:41
Ballistics12:42
Copper Weapons13:34
Copper Armor13:34
Heavy Spearmen14:52
Bronze Weapons14:55
Pickaxe15:24
Shaft Mine16:22
Bow Saw16:28
Heavy Slingers17:56
Bronze Armor18:32
Bronze Shields18:32
Champion Slingers19:52
Champion Spearmen19:52
Iron Weapons20:41
Iron Armor20:41
Iron Shields20:55
Buildings 16 types
Farm37
House16
Barracks6
Granary5
Mining Camp5
Wall5
Lumber Camp3
Siege Works2
Town Center2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
God powers 6 invoked
Vision3
Ancestors1
Meteor1
Shifting Sands1

Daniel

Army · 82

Units

Toxotes71
Cyclops9
Achilles1
Ajax1

Technologies13 researched · 1 pre-queued

Pickaxe4:24
Medium Archers7:32
Hand AxePre-queued · 7:37
Ballistics9:38
Copper Weapons10:57
Copper Shields14:40
Copper Armor14:40
Plow14:42
Heavy Archers17:17
Bronze Shields17:35
Bronze Weapons17:37
Bronze Armor17:37
Shaft Mine18:48
Bow Saw18:48
Buildings 12 types
House31
Farm26
Wall21
Storehouse6
Granary3
Sentry Tower3
Archery Range2
Fortress2
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Pestilence1
Sentinel1