Advanced match analysis
brooklyn_necro + UglyMushroom1 vs rusty95 + Daniel
- Queue
- Ranked 2v2 Supremacy
- Map
- Tundra
- Map Seed
- 27771
- Duration
- 21:10
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 1194
brooklyn_necro
Isis · Elo 1080 +10
UglyMushroom1
Set · Elo 1309 +4
21:10
Match length
Defeat
Team Elo 929
rusty95
Odin · Elo 929 -26
Daniel
Hades · Elo 929 -26
82.1% win probability
Pre-match · brooklyn_necro + UglyMushroom1 favored
win probability 17.9%
Key momentsIn match order
brooklyn_necro
Isis · Blue · Team 1- EAPM
- 27.0
- Favorite unit
- Axeman 48 fielded
- Total score
- 43,805
- Military score
- 16,467
- Economic score
- 26,332
- Kills score
- 1,006
- Units killed
- 29
- Units lost
- 50
- Buildings razed
- 6
- Largest army
- 94
- First expansion
- 9:52
Age path
BastClassical · Research start 3:55
NephthysHeroic · Research start 15:34
ThothMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production94 military units
Largest Army
rusty95
Odin · Red · Team 2- EAPM
- 27.2
- Favorite unit
- Throwing Axeman 26 fielded
- Total score
- 20,442
- Military score
- 4,030
- Economic score
- 14,960
- Kills score
- 1,452
- Units killed
- 79
- Units lost
- 80
- Buildings razed
- 0
- Largest army
- 70
- First expansion
- 11:05
Age path
FreyjaClassical · Research start 3:58
SkadiHeroic · Research start 12:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards
UglyMushroom1
Set · Yellow · Team 1- EAPM
- 36.7
- Favorite unit
- Spearman 79 fielded
- Total score
- 48,014
- Military score
- 25,491
- Economic score
- 18,617
- Kills score
- 3,940
- Units killed
- 121
- Units lost
- 84
- Buildings razed
- 20
- Largest army
- 153
- First expansion
- 5:17
Age path
PtahClassical · Research start 3:11
NephthysHeroic · Research start 12:27
ThothMythic · Research start 17:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Market economy1,300 total resource volume
Large army production153 military units
Highest Score
Most Deaths
Most Improvements
Most Kills
Most Resources
Daniel
Hades · Green · Team 2- EAPM
- 34.6
- Favorite unit
- Toxotes 71 fielded
- Total score
- 34,826
- Military score
- 10,460
- Economic score
- 23,423
- Kills score
- 943
- Units killed
- 53
- Units lost
- 64
- Buildings razed
- 3
- Largest army
- 82
- First expansion
- 5:39
Age path
AresClassical · Research start 4:05
ApolloHeroic · Est. start 14:21
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy1,100 total resource volume
Large army production82 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
brooklyn_necrorusty95UglyMushroom1Daniel
Score composition
MilitaryEconomyKills score
brooklyn_necro
43,805
rusty95
20,442
UglyMushroom1
48,014
Daniel
34,826
Units killed vs lost
KilledLost
brooklyn_necro
29 / 50
rusty95
79 / 80
UglyMushroom1
121 / 84
Daniel
53 / 64
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,400 total volume›
brooklyn_necro
Bought
No buys
Sold
No sells
Total player market volume0
rusty95
Bought
No buys
Sold
No sells
Total player market volume0
UglyMushroom1
Bought
Sold
Total player market volume1,300
Daniel
Bought
Sold
Total player market volume1,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.