Advanced match analysis
MONEYY XL vs what is sleep?
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 21568
- Duration
- 16:12
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
MONEYY XL
Demeter · Elo 846 -13
16:12
Match length
Winner
what is sleep?
Amaterasu · Elo 931 +13
38.0% win probability
Pre-match · what is sleep? favored
win probability 62.0%
Key momentsIn match order
MONEYY XL
Demeter · Blue- EAPM
- 29.5
- Favorite unit
- Toxotes 31 fielded
- Total score
- 8,981
- Military score
- 4,595
- Economic score
- 4,198
- Kills score
- 188
- Units killed
- 5
- Units lost
- 57
- Buildings razed
- 0
- Largest army
- 55
- First expansion
- 9:33
Age path
AresClassical · Est. start 3:31
HestiaHeroic · Est. start 9:33
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
Most Deaths
what is sleep?
Amaterasu · Red- EAPM
- 30.9
- Favorite unit
- Samurai 7 fielded
- Total score
- 25,437
- Military score
- 8,710
- Economic score
- 15,435
- Kills score
- 1,325
- Units killed
- 57
- Units lost
- 5
- Buildings razed
- 10
- Largest army
- 23
- First expansion
- 11:00
Age path
Ame No UzumeClassical · Est. start 3:02
HachimanHeroic · Est. start 8:10
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
MONEYY XLwhat is sleep?
Score
Combat and army
MONEYY XLwhat is sleep?
5
Units killed
57
57
Units lost
5
0
Buildings razed
10
55
Largest army
23
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
MONEYY XL
Army · 55Units
Technologies1 researched
Buildings ›11 types
God powers ›None invoked
No god powers recorded.