Advanced match analysis
Mo Long vs billaspiotis70
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 4839
- Duration
- 20:04
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
Mo Long
Freyr · Elo 1348 -20
20:04
Match length
Winner
billaspiotis70
Thor · Elo 1304 +20
56.3% win probability
Pre-match · Mo Long favored · Upset
win probability 43.7%
Key momentsIn match order
Mo Long
Freyr · Blue- EAPM
- 28.6
- Favorite unit
- Hirdman 26 fielded
- Total score
- 17,523
- Military score
- 6,476
- Economic score
- 8,779
- Kills score
- 2,320
- Units killed
- 95
- Units lost
- 92
- Buildings razed
- 0
- Largest army
- 66
- First expansion
- 13:25
Age path
FreyjaClassical · Est. start 3:23
AegirHeroic · Est. start 8:20
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Market economy2,000 total resource volume
Most Kills
billaspiotis70
Thor · Red- EAPM
- 31.5
- Favorite unit
- Berserk 84 fielded
- Total score
- 26,949
- Military score
- 14,140
- Economic score
- 10,202
- Kills score
- 2,661
- Units killed
- 93
- Units lost
- 95
- Buildings razed
- 10
- Largest army
- 151
- First expansion
- 16:40
Age path
FreyjaClassical · Est. start 3:01
BragiHeroic · Est. start 7:41
TyrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production151 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mo Longbillaspiotis70
Score
Combat and army
Mo Longbillaspiotis70
95
Units killed
93
92
Units lost
95
0
Buildings razed
10
66
Largest army
151
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
Mo Long
Bought
Sold
Total player market volume2,000
billaspiotis70
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.