Replay-derived match flow, timings, and composition.

Advanced match analysis

Mo Long vs billaspiotis70

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
4839
Duration
20:04
Patch
19.17020
Played
· 1 day ago
Oasis map preview
MapOasis
Defeated
Mo Long Freyr · Elo 1348 -20
20:04 Match length
Winner
billaspiotis70 Thor · Elo 1304 +20
56.3% win probability Pre-match · Mo Long favored · Upset win probability 43.7%
Key momentsIn match order
First pressure
2:35 billaspiotis70 Hersir trained
Armory timing
3:38 billaspiotis70 Dwarven Armory
Fastest Classical
4:01* billaspiotis70 Freyja · estimated
Fastest Heroic
8:56* billaspiotis70 Bragi · estimated
Market timing
11:14 Mo Long Market
First extra TC
13:25 Mo Long Town Center
Fortress timing
13:50 Mo Long Hill Fort

Mo Long

Freyr · Blue
Loss 1348 -20
EAPM
28.6
Favorite unit
Hirdman
26 fielded
Total score
17,523
Military score
6,476
Economic score
8,779
Kills score
2,320
Units killed
95
Units lost
92
Buildings razed
0
Largest army
66
First expansion
13:25
Age path
FreyjaClassical · Est. start 3:23
AegirHeroic · Est. start 8:20
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Market economy2,000 total resource volume
Most Kills

billaspiotis70

Thor · Red
Win 1304 +20
EAPM
31.5
Favorite unit
Berserk
84 fielded
Total score
26,949
Military score
14,140
Economic score
10,202
Kills score
2,661
Units killed
93
Units lost
95
Buildings razed
10
Largest army
151
First expansion
16:40
Age path
FreyjaClassical · Est. start 3:01
BragiHeroic · Est. start 7:41
TyrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production151 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mo Longbillaspiotis70
Score
Total score billaspiotis70
17,52339%26,94961%
Military score billaspiotis70
6,47631%14,14069%
Economic score billaspiotis70
8,77946%10,20254%
Kills score billaspiotis70
2,32047%2,66153%
Combat and army
Mo Longbillaspiotis70
95 Units killed 93
92 Units lost 95
0 Buildings razed 10
66 Largest army 151

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

Mo Long

Bought

Food1,100
Wood200

Sold

Food700
Total player market volume2,000

billaspiotis70

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mo Long

Army · 66

Units

Hirdman26
Throwing Axeman26
Valkyrie5
Hersir4
Portable Ram3
Godi2

Technologies1 researched · 12 pre-queued

Hand AxePre-queued · 4:18
PickaxePre-queued · 4:18
Medium InfantryPre-queued · 5:45
Copper WeaponsPre-queued · 8:46
Copper ArmorPre-queued · 8:46
Copper ShieldsPre-queued · 8:46
BallisticsPre-queued · 8:47
Medium Cavalry9:06
Heavy InfantryPre-queued · 13:33
PlowPre-queued · 13:37
Bronze WeaponsPre-queued · 16:10
Bronze ArmorPre-queued · 16:10
Bronze ShieldsPre-queued · 16:11
Buildings 12 types
Farm23
Wall23
House12
Longhouse4
Hill Fort3
Ox Cart Building3
Sentry Tower3
Great Hall2
Market2
Armory1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Gullinbursti1
Tempest1

billaspiotis70

Army · 151

Units

Berserk84
Godi20
Jarl18
Hersir8
Raiding Cavalry8
Valkyrie8
Battle Boar3
Portable Ram1
Throwing Axeman1

Technologies10 researched · 3 pre-queued

Copper Shields4:48
Medium Infantry5:53
Copper WeaponsPre-queued · 5:56
PickaxePre-queued · 5:59
Ballistics8:34
Medium Cavalry8:56
Copper Armor10:26
Bronze Weapons10:58
Hand Axe11:49
Bronze Armor13:27
Heavy Infantry16:23
Bow Saw17:00
Heavy CavalryPre-queued · 17:05
Buildings 10 types
House16
Longhouse5
Ox Cart Building3
Wall3
Great Hall2
Dwarven Armory1
Farm1
Hill Fort1
Temple1
Town Center1
God powers 2 invoked
Flaming Weapons1
Forest Fire1