Advanced match analysis
Morredeiro vs BulkyOregon
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 24866
- Duration
- 19:55
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
Morredeiro
Amaterasu · Elo 1129 -17
19:55
Match length
Winner
BulkyOregon
Gaia · Elo 1139 +17
48.6% win probability
Pre-match · BulkyOregon favored
win probability 51.4%
Key momentsIn match order
Morredeiro
Amaterasu · Blue- EAPM
- 41.0
- Favorite unit
- Yumi Archer 35 fielded
- Total score
- 24,870
- Military score
- 8,963
- Economic score
- 13,331
- Kills score
- 2,576
- Units killed
- 97
- Units lost
- 144
- Buildings razed
- 3
- Largest army
- 146
- First expansion
- 9:10
Age path
MinakatatomiClassical · Research start 3:39
RaijinHeroic · Est. start 13:45
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production146 military units
Most Deaths
BulkyOregon
Gaia · Red- EAPM
- 28.9
- Favorite unit
- Murmillo 91 fielded
- Total score
- 43,028
- Military score
- 16,005
- Economic score
- 22,654
- Kills score
- 4,369
- Units killed
- 145
- Units lost
- 95
- Buildings razed
- 14
- Largest army
- 140
- First expansion
- 4:51
Age path
OceanusClassical · Research start 3:29
RheiaHeroic · Research start 13:02
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production140 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
MorredeiroBulkyOregon
Score
Combat and army
MorredeiroBulkyOregon
97
Units killed
145
144
Units lost
95
3
Buildings razed
14
146
Largest army
140
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.