Advanced match analysis
maOOOO vs Nibbles
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 25889
- Duration
- 36:01
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
maOOOO
Nuwa · Elo 915 -23
36:01
Match length
Winner
Nibbles
Isis · Elo 990 +14
39.4% win probability
Pre-match · Nibbles favored
win probability 60.6%
Key momentsIn match order
maOOOO
Nuwa · Blue- EAPM
- 51.0
- Favorite unit
- Tiger Cavalry 39 fielded
- Total score
- 55,878
- Military score
- 19,636
- Economic score
- 27,965
- Kills score
- 8,277
- Units killed
- 287
- Units lost
- 281
- Buildings razed
- 14
- Largest army
- 207
- First expansion
- 7:23
Age path
HoutuClassical · Research start 3:27
GoumangHeroic · Research start 6:25
GonggongMythic · Research start 24:31
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy12,600 total resource volume
Large army production207 military units
Most Kills
Nibbles
Isis · Red- EAPM
- 37.8
- Favorite unit
- Slinger 70 fielded
- Total score
- 69,407
- Military score
- 30,285
- Economic score
- 32,003
- Kills score
- 7,201
- Units killed
- 269
- Units lost
- 284
- Buildings razed
- 33
- Largest army
- 248
- First expansion
- 10:09
Age path
BastClassical · Est. start 4:02
NephthysHeroic · Est. start 20:16
ThothMythic · Research start 24:38
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production248 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
maOOOONibbles
Score
Combat and army
maOOOONibbles
287
Units killed
269
281
Units lost
284
14
Buildings razed
33
207
Largest army
248
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 12,600 total volume›
maOOOO
Bought
No buys
Sold
Total player market volume12,600
Nibbles
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.