Replay-derived match flow, timings, and composition.

Advanced match analysis

maOOOO vs Nibbles

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
25889
Duration
36:01
Patch
19.17020
Played
· 1 day ago
Ghost Lake map preview
MapGhost Lake
Defeated
maOOOO Nuwa · Elo 915 -23
36:01 Match length
Winner
Nibbles Isis · Elo 990 +14
39.4% win probability Pre-match · Nibbles favored win probability 60.6%
Key momentsIn match order
Fastest Classical
4:27* maOOOO Houtu · estimated
Armory timing
5:31 maOOOO Armory
First pressure
6:37 Nibbles Barracks
First extra TC
7:23 maOOOO Town Center
Fastest Heroic
7:40* maOOOO Goumang · estimated
Market timing
18:55 Nibbles Market
Fortress timing
22:16 Nibbles Migdol Stronghold
Fastest Mythic
26:31* maOOOO Gonggong · estimated

maOOOO

Nuwa · Blue
Loss 915 -23
EAPM
51.0
Favorite unit
Tiger Cavalry
39 fielded
Total score
55,878
Military score
19,636
Economic score
27,965
Kills score
8,277
Units killed
287
Units lost
281
Buildings razed
14
Largest army
207
First expansion
7:23
Age path
HoutuClassical · Research start 3:27
GoumangHeroic · Research start 6:25
GonggongMythic · Research start 24:31
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy12,600 total resource volume
Large army production207 military units
Most Kills

Nibbles

Isis · Red
Win 990 +14
EAPM
37.8
Favorite unit
Slinger
70 fielded
Total score
69,407
Military score
30,285
Economic score
32,003
Kills score
7,201
Units killed
269
Units lost
284
Buildings razed
33
Largest army
248
First expansion
10:09
Age path
BastClassical · Est. start 4:02
NephthysHeroic · Est. start 20:16
ThothMythic · Research start 24:38
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production248 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

maOOOONibbles
Score
Total score Nibbles
55,87845%69,40755%
Military score Nibbles
19,63639%30,28561%
Economic score Nibbles
27,96547%32,00353%
Kills score maOOOO
8,27753%7,20147%
Combat and army
maOOOONibbles
287 Units killed 269
281 Units lost 284
14 Buildings razed 33
207 Largest army 248

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 12,600 total volume

maOOOO

Bought

No buys

Sold

Food1,200
Wood11,400
Total player market volume12,600

Nibbles

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

maOOOO

Army · 207

Units

Tiger Cavalry39
Pioneer38
Dao Swordsman33
White Horse Cavalry31
Ge Halberdier30
Fire Archer17
Wuzu Javelineer13
Siege Crossbow5
Tao Wu1

Technologies19 researched

Medium Infantry7:51
Pickaxe9:45
Copper Weapons10:17
Ballistics10:18
Husbandry14:02
Hand Axe14:02
Bow Saw16:20
Heavy Cavalry16:21
Shaft Mine16:28
Medium Archers20:35
Plow21:24
Heavy Archers21:31
Heavy Infantry21:35
Champion Cavalry26:55
Champion Infantry27:02
Champion Archers27:05
Bronze Weapons30:56
Copper Armor30:56
Copper Shields30:56
Buildings 11 types
Farm35
House24
Silo15
Military Camp9
Baolei8
Machine Workshop6
Temple4
Imperial Academy3
Town Center3
Armory2
Market1
God powers 6 invoked
Creation2
Forest Protection2
Earth Wall1
Great Flood1

Nibbles

Army · 248

Units

Slinger70
Sphinx51
War Elephant47
Camel Rider33
Siege Tower14
Spearman10
Phoenix9
Chariot Archer8
Axeman6

Technologies24 researched · 2 pre-queued

PickaxePre-queued · 1:13
Husbandry9:35
Medium Axemen9:45
Medium Slingers9:47
Hand Axe9:53
Plow14:52
Medium Spearmen16:54
Heavy Slingers21:54
Copper Weapons22:32
Copper Armor22:32
Copper Shields22:32
Heavy Camel Riders23:05
Champion SlingersPre-queued · 25:16
Bronze Shields25:18
Bronze Armor25:18
Bronze Weapons25:19
Heavy Spearmen25:22
Heavy Chariot Archers25:33
Heavy War Elephants28:39
Champion Camel Riders28:40
Iron Weapons30:17
Iron Armor30:17
Iron Shields30:18
Champion Chariot Archers30:41
Champion War Elephants32:15
Ballistics35:25
Buildings 18 types
Farm38
House16
Obelisk16
Mining Camp9
Migdol Stronghold8
Barracks7
Town Center6
Granary5
Lumber Camp3
Temple3
Monument To Villagers2
Siege Works2
Armory1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1