Replay-derived match flow, timings, and composition.

Advanced match analysis

DJANGO vs jalilelh91

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
18984
Duration
18:05
Patch
19.17020
Played
· 1 day ago
Marsh map preview
MapMarsh
Winner
DJANGO Poseidon · Elo 885 +12
18:05 Match length
Defeated
jalilelh91 Zeus · Elo 779 -12
64.8% win probability Pre-match · DJANGO favored win probability 35.2%
Key momentsIn match order
Fastest Classical
3:52* DJANGO Hermes · estimated
First pressure
3:58 DJANGO Stable
First extra TC
8:08 DJANGO Town Center
Armory timing
13:08 DJANGO Armory
Fastest Heroic
15:53* DJANGO Dionysus · estimated
Fortress timing
16:24 DJANGO Fortress

DJANGO

Poseidon · Blue
Win 885 +12
EAPM
55.2
Favorite unit
Hippeus
26 fielded
Total score
31,847
Military score
10,208
Economic score
20,589
Kills score
1,050
Units killed
49
Units lost
15
Buildings razed
1
Largest army
39
First expansion
8:08
Age path
HermesClassical · Est. start 2:52
DionysusHeroic · Est. start 14:38
ArtemisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

jalilelh91

Zeus · Red
Loss 779 -12
EAPM
39.0
Favorite unit
Centaur
5 fielded
Total score
8,278
Military score
2,400
Economic score
5,382
Kills score
496
Units killed
15
Units lost
47
Buildings razed
0
Largest army
13
First expansion
—
Age path
HermesClassical · Est. start 5:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DJANGOjalilelh91
Score
Total score DJANGO
31,84779%8,278
Military score DJANGO
10,20881%2,400
Economic score DJANGO
20,58979%5,382
Kills score DJANGO
1,05068%49632%
Combat and army
DJANGOjalilelh91
49 Units killed 15
15 Units lost 47
1 Buildings razed 0
39 Largest army 13

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DJANGO

Army · 39

Units

Hippeus26
Petrobolos8
Atalanta2
Theseus2
Hippolyta1

Technologies0 researched · 12 pre-queued

PlowPre-queued · 9:49
Medium CavalryPre-queued · 10:49
PickaxePre-queued · 11:03
Hand AxePre-queued · 11:43
Shaft MinePre-queued · 13:05
Bow SawPre-queued · 15:24
Heavy CavalryPre-queued · 15:43
Copper WeaponsPre-queued · 15:58
Copper ArmorPre-queued · 15:58
Copper ShieldsPre-queued · 15:59
BallisticsPre-queued · 15:59
Champion CavalryPre-queued · 16:54
Buildings 10 types
House23
Farm11
Storehouse9
Wall9
Stable6
Granary4
Town Center3
Fortress2
Temple2
Armory1
God powers 1 invoked
Lure1

jalilelh91

Army · 13

Units

Centaur5
Toxotes5
Jason2
Heracles1

Technologies3 researched · 1 pre-queued

Husbandry1:54
Hand Axe3:23
Medium ArchersPre-queued · 13:25
Crenellations17:17
Buildings 6 types
Farm7
House5
Granary2
Archery Range1
Storehouse1
Temple1
God powers 1 invoked
Bolt1