Advanced match analysis
Torgale vs iFSK
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 30507
- Duration
- 14:52
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Torgale
Isis · Elo 1789 +3
14:52
Match length
Defeated
iFSK
Loki · Elo 1366 -3
91.9% win probability
Pre-match · Torgale favored
win probability 8.1%
Key momentsIn match order
Torgale
Isis · Blue- EAPM
- 74.3
- Favorite unit
- War Elephant 16 fielded
- Total score
- 20,678
- Military score
- 10,794
- Economic score
- 8,094
- Kills score
- 1,830
- Units killed
- 73
- Units lost
- 34
- Buildings razed
- 1
- Largest army
- 47
- First expansion
- —
Age path
BastClassical · Research start 3:37
NephthysHeroic · Research start 8:12
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
iFSK
Loki · Red- EAPM
- 85.2
- Favorite unit
- Raiding Cavalry 15 fielded
- Total score
- 11,178
- Military score
- 4,781
- Economic score
- 5,636
- Kills score
- 761
- Units killed
- 32
- Units lost
- 72
- Buildings razed
- 2
- Largest army
- 61
- First expansion
- —
Age path
HeimdallClassical · Research start 3:41
NjordHeroic · Est. start 6:12
MythicNot reached
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling17 wall build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
TorgaleiFSK
Score
Combat and army
TorgaleiFSK
73
Units killed
32
34
Units lost
72
1
Buildings razed
2
47
Largest army
61
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.