Replay-derived match flow, timings, and composition.

Advanced match analysis

DacurruWu vs HITMAN

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
1119
Duration
33:03
Patch
19.17020
Played
· 1 day ago
Giza map preview
MapGiza
Defeated
DacurruWu Susanoo · Elo 739 -20
33:03 Match length
Winner
HITMAN Zeus · Elo 701 +20
55.4% win probability Pre-match · DacurruWu favored · Upset win probability 44.6%
Key momentsIn match order
Fastest Classical
5:36* DacurruWu Minakatatomi · estimated
Armory timing
5:42 DacurruWu Armory
First extra TC
6:57 DacurruWu Town Center
First pressure
7:01 DacurruWu Stable Japanese
Fastest Heroic
19:42* HITMAN Apollo · estimated
Fortress timing
21:23 HITMAN Fortress
Fastest Mythic
25:54* HITMAN Hephaestus · estimated

DacurruWu

Susanoo · Blue
Loss 739 -20
EAPM
26.8
Favorite unit
Yumi Archer
61 fielded
Total score
26,358
Military score
8,796
Economic score
11,064
Kills score
6,498
Units killed
279
Units lost
326
Buildings razed
0
Largest army
120
First expansion
6:57
Age path
MinakatatomiClassical · Research start 4:36
RaijinHeroic · Research start 21:08
TakemikazuchiMythic · Research start 29:00
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Large army production120 military units
Most Deaths

HITMAN

Zeus · Red
Win 701 +20
EAPM
29.8
Favorite unit
Hoplite
261 fielded
Total score
77,428
Military score
30,278
Economic score
39,957
Kills score
7,267
Units killed
332
Units lost
277
Buildings razed
44
Largest army
384
First expansion
14:24
Age path
AthenaClassical · Research start 5:03
ApolloHeroic · Research start 18:27
HephaestusMythic · Research start 23:54
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production384 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DacurruWuHITMAN
Score
Total score HITMAN
26,35825%77,42875%
Military score HITMAN
8,79630,27877%
Economic score HITMAN
11,06439,95778%
Kills score HITMAN
6,49847%7,26753%
Combat and army
DacurruWuHITMAN
279 Units killed 332
326 Units lost 277
0 Buildings razed 44
120 Largest army 384

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DacurruWu

Army · 120

Units

Yumi Archer61
Wanyudo19
Yumi Horse Archer11
Naginata Rider9
Oyumi5
Samurai5
Raiju4
Shinobi3
Bushi2
Kitsune1

Technologies10 researched

Hand Axe4:49
Plow8:34
Copper Shields10:06
Medium Guardhouse Soldiers11:21
Copper Weapons12:23
Copper Armor12:24
Crenellations17:54
Ballistics21:17
Bronze Armor30:12
Bronze Shields30:12
Buildings 14 types
House33
Farm29
Wall15
Shrine Japanese12
Sentry Tower10
Watermill7
Guardhouse3
Mining Camp Japanese3
Dojo2
Town Center2
Armory1
Castle1
Stable Japanese1
Temple1
God powers 7 invoked
Kusanagi4
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1

HITMAN

Army · 384

Units

Hoplite261
Toxotes80
Myrmidon30
Jason5
Heracles3
Bellerophon2
Hypaspist1
Odysseus1
Peltast1

Technologies23 researched

Husbandry0:22
Hand Axe4:46
Pickaxe4:46
Plow6:37
Copper Weapons7:02
Copper Armor7:02
Copper Shields7:03
Medium Infantry8:53
Ballistics10:23
Crenellations13:52
Medium Archers16:42
Shaft Mine19:57
Bow Saw20:00
Heavy Archers20:09
Heavy Infantry20:20
Bronze Weapons20:27
Bronze Shields20:28
Bronze Armor20:55
Champion Archers26:10
Champion Infantry26:12
Iron Weapons28:10
Iron Armor28:10
Iron Shields28:11
Buildings 11 types
Farm37
House16
Storehouse10
Granary4
Military Academy4
Archery Range3
Town Center3
Fortress2
Temple2
Armory1
Sentry Tower1
God powers 4 invoked
Bolt2
Plenty Vault1
Restoration1