Replay-derived match flow, timings, and composition.

Advanced match analysis

Restorator + KaliiTP vs MYSTICTATOR + Gvukaj

Queue
Ranked 2v2 Supremacy
Map
Oasis
Map Seed
30597
Duration
19:35
Patch
19.17020
Played
· 1 day ago
Oasis map preview
MapOasis
Victory Team Elo 1095
Restorator Kronos · Elo 1062 +10
KaliiTP Odin · Elo 1128 +8
19:35 Match length
Defeat Team Elo 908
MYSTICTATOR Ra · Elo 908 -9
Gvukaj Oranos · Elo 909 -9
74.6% win probability Pre-match · Restorator + KaliiTP favored win probability 25.4%
Key momentsIn match order
First pressure
1:55 KaliiTP Hersir trained
Fastest Classical
3:44* Restorator Prometheus · estimated
Armory timing
7:00 Restorator Armory
First extra TC
8:24 KaliiTP Town Center
Market timing
8:49 MYSTICTATOR Market
Fastest Heroic
11:40* MYSTICTATOR Sekhmet · estimated
Fortress timing
11:53 Restorator Palace

Restorator

Kronos · Blue · Team 1
Win 1062 +10
EAPM
30.7
Favorite unit
Cheiroballista
28 fielded
Total score
38,147
Military score
14,138
Economic score
23,495
Kills score
514
Units killed
21
Units lost
18
Buildings razed
6
Largest army
72
First expansion
13:37
Age path
PrometheusClassical · Research start 2:44
HyperionHeroic · Research start 10:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Highest Score Most Resources

MYSTICTATOR

Ra · Cyan · Team 2
Loss 908 -9
EAPM
19.1
Favorite unit
Slinger
44 fielded
Total score
25,931
Military score
10,081
Economic score
13,662
Kills score
2,188
Units killed
83
Units lost
52
Buildings razed
0
Largest army
77
First expansion
—
Age path
PtahClassical · Est. start 4:24
SekhmetHeroic · Est. start 10:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Improvements

KaliiTP

Odin · Red · Team 1
Win 1128 +8
EAPM
55.5
Favorite unit
Berserk
37 fielded
Total score
31,169
Military score
10,605
Economic score
17,131
Kills score
3,433
Units killed
111
Units lost
93
Buildings razed
10
Largest army
112
First expansion
8:24
Age path
FreyjaClassical · Est. start 3:08
NjordHeroic · Est. start 11:43
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,000 total resource volume
Large army production112 military units
Largest Army Most Deaths Most Kills

Gvukaj

Oranos · Green · Team 2
Loss 909 -9
EAPM
23.7
Favorite unit
Turma
30 fielded
Total score
20,226
Military score
9,508
Economic score
9,964
Kills score
754
Units killed
31
Units lost
81
Buildings razed
1
Largest army
90
First expansion
—
Age path
OceanusClassical · Est. start 4:20
HyperionHeroic · Research start 12:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production90 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

RestoratorMYSTICTATORKaliiTPGvukaj
Score composition MilitaryEconomyKills score
Restorator 38,147
14,13823,495
MYSTICTATOR 25,931
10,08113,662
KaliiTP 31,169
10,60517,131
Gvukaj 20,226
9,5089,964
Units killed vs lost KilledLost
Restorator 21 / 18
MYSTICTATOR 83 / 52
8352
KaliiTP 111 / 93
11193
Gvukaj 31 / 81
3181

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Restorator

Bought

No buys

Sold

No sells

Total player market volume0

MYSTICTATOR

Bought

No buys

Sold

No sells

Total player market volume0

KaliiTP

Bought

Food500

Sold

Wood500
Total player market volume1,000

Gvukaj

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Restorator

Army · 72

Units

Cheiroballista28
Murmillo16
Destroyer14
Oracle Hero9
Arcus3
Oracle2

Technologies9 researched · 2 pre-queued

Copper Armor8:14
Copper Weapons8:14
Copper Shields8:14
Medium Infantry9:24
Medium Archers9:25
Ballistics11:30
Bronze Armor12:35
Bronze Shields14:11
Heavy InfantryPre-queued · 15:13
Bronze WeaponsPre-queued · 17:03
Heavy Archers18:05
Buildings 11 types
Farm20
Wall10
Manor8
Counter Barracks4
Military Barracks4
Palace3
Town Center3
Economic Guild2
Market2
Armory1
Temple1
God powers 18 invoked
Valor17
Chaos1

MYSTICTATOR

Army · 77

Units

Slinger44
Axeman22
Wadjet5
Spearman4
Scarab2

Technologies7 researched · 4 pre-queued

Pickaxe2:51
Husbandry6:47
PlowPre-queued · 9:01
Copper Armor9:08
Copper Weapons9:08
Medium Axemen11:08
Hand Axe11:43
Medium SpearmenPre-queued · 12:13
Heavy AxemenPre-queued · 12:14
Medium SlingersPre-queued · 12:15
Heavy Slingers17:00
Buildings 14 types
House26
Farm20
Market6
Mining Camp4
Obelisk4
Barracks3
Granary3
Armory2
Lumber Camp1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Citadel1
Shifting Sands1

KaliiTP

Army · 112

Units

Berserk37
Throwing Axeman29
Raiding Cavalry14
Jarl13
Hersir8
Valkyrie4
Mountain Giant3
Portable Ram2
Hirdman1
Huskarl1

Technologies14 researched · 2 pre-queued

Pickaxe7:01
Hand Axe7:28
Medium Infantry8:39
Medium CavalryPre-queued · 12:05
Heavy InfantryPre-queued · 12:09
Copper Armor13:45
Copper Shields13:46
Shaft Mine14:42
Plow14:47
Bow Saw15:42
Heavy Cavalry15:50
Bronze Armor16:13
Bronze Shields18:50
Ballistics18:51
Copper Weapons18:51
Husbandry19:19
Buildings 10 types
Farm22
House17
Ox Cart Building8
Longhouse5
Great Hall4
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

Gvukaj

Army · 90

Units

Turma30
Murmillo19
Katapeltes16
Cheiroballista10
Arcus5
Contarius5
Oracle3
Caladria2

Technologies14 researched

Husbandry3:51
Pickaxe5:15
Hand Axe5:15
Plow9:18
Medium Infantry9:58
Medium Archers10:54
Copper Shields10:56
Ballistics10:58
Copper Weapons12:35
Copper Armor12:35
Shaft Mine14:31
Heavy Archers15:11
Heavy Infantry15:11
Heavy Cavalry16:01
Buildings 8 types
Manor9
Counter Barracks4
Military Barracks4
Wall3
Armory2
Sky Passage2
Economic Guild1
Temple1
God powers 4 invoked
Shockwave2
Carnivora1
Chaos1