Advanced match analysis
Restorator + KaliiTP vs MYSTICTATOR + Gvukaj
- Queue
- Ranked 2v2 Supremacy
- Map
- Oasis
- Map Seed
- 30597
- Duration
- 19:35
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 1095
Restorator
Kronos · Elo 1062 +10
KaliiTP
Odin · Elo 1128 +8
19:35
Match length
Defeat
Team Elo 908
MYSTICTATOR
Ra · Elo 908 -9
Gvukaj
Oranos · Elo 909 -9
74.6% win probability
Pre-match · Restorator + KaliiTP favored
win probability 25.4%
Key momentsIn match order
Restorator
Kronos · Blue · Team 1- EAPM
- 30.7
- Favorite unit
- Cheiroballista 28 fielded
- Total score
- 38,147
- Military score
- 14,138
- Economic score
- 23,495
- Kills score
- 514
- Units killed
- 21
- Units lost
- 18
- Buildings razed
- 6
- Largest army
- 72
- First expansion
- 13:37
Age path
PrometheusClassical · Research start 2:44
HyperionHeroic · Research start 10:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Highest Score
Most Resources
MYSTICTATOR
Ra · Cyan · Team 2- EAPM
- 19.1
- Favorite unit
- Slinger 44 fielded
- Total score
- 25,931
- Military score
- 10,081
- Economic score
- 13,662
- Kills score
- 2,188
- Units killed
- 83
- Units lost
- 52
- Buildings razed
- 0
- Largest army
- 77
- First expansion
- —
Age path
PtahClassical · Est. start 4:24
SekhmetHeroic · Est. start 10:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Improvements
KaliiTP
Odin · Red · Team 1- EAPM
- 55.5
- Favorite unit
- Berserk 37 fielded
- Total score
- 31,169
- Military score
- 10,605
- Economic score
- 17,131
- Kills score
- 3,433
- Units killed
- 111
- Units lost
- 93
- Buildings razed
- 10
- Largest army
- 112
- First expansion
- 8:24
Age path
FreyjaClassical · Est. start 3:08
NjordHeroic · Est. start 11:43
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,000 total resource volume
Large army production112 military units
Largest Army
Most Deaths
Most Kills
Gvukaj
Oranos · Green · Team 2- EAPM
- 23.7
- Favorite unit
- Turma 30 fielded
- Total score
- 20,226
- Military score
- 9,508
- Economic score
- 9,964
- Kills score
- 754
- Units killed
- 31
- Units lost
- 81
- Buildings razed
- 1
- Largest army
- 90
- First expansion
- —
Age path
OceanusClassical · Est. start 4:20
HyperionHeroic · Research start 12:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production90 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
RestoratorMYSTICTATORKaliiTPGvukaj
Score composition
MilitaryEconomyKills score
Restorator
38,147
MYSTICTATOR
25,931
KaliiTP
31,169
Gvukaj
20,226
Units killed vs lost
KilledLost
Restorator
21 / 18
MYSTICTATOR
83 / 52
KaliiTP
111 / 93
Gvukaj
31 / 81
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
Restorator
Bought
No buys
Sold
No sells
Total player market volume0
MYSTICTATOR
Bought
No buys
Sold
No sells
Total player market volume0
KaliiTP
Bought
Sold
Total player market volume1,000
Gvukaj
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.