Replay-derived match flow, timings, and composition.

Advanced match analysis

Mrdkoš Zlořád vs Right me Alright

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
6273
Duration
23:51
Patch
19.17020
Played
· 1 day ago
Giza map preview
MapGiza
Winner
Mrdkoš Zlořád Poseidon · Elo 930 +19
23:51 Match length
Defeated
Right me Alright Loki · Elo 961 -19
45.6% win probability Pre-match · Right me Alright favored · Upset win probability 54.4%
Key momentsIn match order
First pressure
3:52 Right me Alright Hersir trained
Fastest Classical
4:17* Mrdkoš Zlořád Hermes · estimated
Armory timing
4:48 Mrdkoš Zlořád Armory
Market timing
6:41 Right me Alright Market
First extra TC
9:59 Mrdkoš Zlořád Town Center
Fastest Heroic
11:58* Mrdkoš Zlořád Aphrodite · estimated
Fortress timing
12:20 Mrdkoš Zlořád Fortress
Fastest Mythic
17:46* Mrdkoš Zlořád Hephaestus · estimated

Mrdkoš Zlořád

Poseidon · Blue
Win 930 +19
EAPM
57.5
Favorite unit
Hippeus
65 fielded
Total score
49,237
Military score
20,625
Economic score
23,936
Kills score
4,676
Units killed
186
Units lost
99
Buildings razed
0
Largest army
150
First expansion
9:59
Age path
HermesClassical · Research start 3:17
AphroditeHeroic · Research start 10:43
HephaestusMythic · Research start 15:46
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production150 military units
Highest Score Most Improvements Most Kills Most Resources

Right me Alright

Loki · Red
Loss 961 -19
EAPM
29.5
Favorite unit
Hirdman
94 fielded
Total score
23,585
Military score
8,285
Economic score
12,158
Kills score
3,142
Units killed
99
Units lost
189
Buildings razed
0
Largest army
188
First expansion
14:19
Age path
HeimdallClassical · Est. start 3:49
BragiHeroic · Est. start 14:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,400 total resource volume
Large army production188 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mrdkoš ZlořádRight me Alright
Score
Total score Mrdkoš Zlořád
49,23768%23,58532%
Military score Mrdkoš Zlořád
20,62571%8,28529%
Economic score Mrdkoš Zlořád
23,93666%12,15834%
Kills score Mrdkoš Zlořád
4,67660%3,14240%
Combat and army
Mrdkoš ZlořádRight me Alright
186 Units killed 99
99 Units lost 189
0 Buildings razed 0
150 Largest army 188

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

Mrdkoš Zlořád

Bought

No buys

Sold

No sells

Total player market volume0

Right me Alright

Bought

Food800
Wood400

Sold

Wood1,200
Total player market volume2,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mrdkoš Zlořád

Army · 150

Units

Hippeus65
Toxotes42
Hetairos25
Petrobolos9
Theseus3
Atalanta2
Hippolyta2
Polyphemus2

Technologies20 researched

Copper Armor5:53
Husbandry5:56
Hand Axe6:07
Pickaxe6:07
Medium Cavalry7:51
Copper Weapons9:03
Heavy Cavalry12:06
Shaft Mine12:50
Bronze Armor14:08
Bow Saw16:58
Plow17:22
Medium Archers17:35
Ballistics17:54
Bronze Weapons17:55
Heavy Archers18:12
Iron Armor18:25
Champion Cavalry18:46
Champion Archers19:08
Copper Shields19:10
Iron Weapons22:07
Buildings 10 types
Farm29
House25
Storehouse9
Stable5
Fortress4
Archery Range3
Town Center2
Armory1
Granary1
Temple1
God powers 3 invoked
Curse1
Lure1
Plenty Vault1

Right me Alright

Army · 188

Units

Hirdman94
Huskarl69
Hersir16
Portable Ram5
Battle Boar3
Einheri1

Technologies2 researched · 5 pre-queued

HusbandryPre-queued · 5:50
Hand AxePre-queued · 5:53
Medium Infantry10:10
PlowPre-queued · 10:49
Pickaxe10:53
Heavy InfantryPre-queued · 14:57
Shaft MinePre-queued · 16:33
Buildings 9 types
Farm18
House16
Longhouse13
Ox Cart Building6
Hill Fort3
Market1
Sentry Tower1
Temple1
Town Center1
God powers 4 invoked
Spy3
Flaming Weapons1