Advanced match analysis
Dbizzy#9677 + PAGLIACCI + Skelo vs El Suanzito + Capetoso + surpresinha BJJ
- Queue
- Ranked 3v3 Supremacy
- Map
- Giza
- Map Seed
- 21306
- Duration
- 21:07
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 1368
Dbizzy#9677
Gaia · Elo 1351 +5
PAGLIACCI
Poseidon · Elo 1382 +4
Skelo
Ra · Elo 1371 +4
21:07
Match length
Defeat
Team Elo 1041
El Suanzito
Hades · Elo 1080 -5
Capetoso
Thor · Elo 1030 -4
surpresinha BJJ
Oranos · Elo 1012 -4
86.8% win probability
Pre-match · Dbizzy#9677 + PAGLIACCI + Skelo favored
win probability 13.2%
Key momentsIn match order
Dbizzy#9677
Gaia · Blue · Team 1- EAPM
- 38.2
- Favorite unit
- Arcus 35 fielded
- Total score
- 42,122
- Military score
- 23,812
- Economic score
- 17,929
- Kills score
- 381
- Units killed
- 12
- Units lost
- 14
- Buildings razed
- 3
- Largest army
- 109
- First expansion
- 5:07
Age path
OceanusClassical · Research start 3:41
TheiaHeroic · Research start 13:05
AtlasMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Market economy600 total resource volume
Large army production109 military units
No post-game awards
El Suanzito
Hades · Red · Team 2- EAPM
- 33.3
- Favorite unit
- Toxotes 28 fielded
- Total score
- 11,889
- Military score
- 2,038
- Economic score
- 9,209
- Kills score
- 642
- Units killed
- 24
- Units lost
- 116
- Buildings razed
- 4
- Largest army
- 70
- First expansion
- 11:55
Age path
AresClassical · Est. start 2:55
ApolloHeroic · Est. start 14:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards
PAGLIACCI
Poseidon · Yellow · Team 1- EAPM
- 54.1
- Favorite unit
- Hippeus 170 fielded
- Total score
- 45,356
- Military score
- 21,120
- Economic score
- 21,637
- Kills score
- 2,661
- Units killed
- 115
- Units lost
- 49
- Buildings razed
- 2
- Largest army
- 231
- First expansion
- 4:14
Age path
HermesClassical · Research start 2:36
DionysusHeroic · Est. start 16:22
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Market economy300 total resource volume
Large army production231 military units
Highest Score
Most Resources
Capetoso
Thor · Green · Team 2- EAPM
- 36.8
- Favorite unit
- Hirdman 62 fielded
- Total score
- 23,247
- Military score
- 9,807
- Economic score
- 12,060
- Kills score
- 1,380
- Units killed
- 48
- Units lost
- 118
- Buildings razed
- 8
- Largest army
- 107
- First expansion
- 7:04
Age path
FreyjaClassical · Est. start 4:27
BragiHeroic · Est. start 10:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy1,100 total resource volume
Large army production107 military units
Largest Army
Most Deaths
Skelo
Ra · Cyan · Team 1- EAPM
- 81.3
- Favorite unit
- Slinger 15 fielded
- Total score
- 43,769
- Military score
- 19,784
- Economic score
- 20,089
- Kills score
- 3,908
- Units killed
- 117
- Units lost
- 34
- Buildings razed
- 32
- Largest army
- 72
- First expansion
- 8:53
Age path
BastClassical · Est. start 4:04
SobekHeroic · Est. start 12:07
OsirisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Most Improvements
Most Kills
surpresinha BJJ
Oranos · Grey · Team 2- EAPM
- 37.3
- Favorite unit
- Murmillo 33 fielded
- Total score
- 33,732
- Military score
- 13,692
- Economic score
- 19,270
- Kills score
- 770
- Units killed
- 24
- Units lost
- 13
- Buildings razed
- 4
- Largest army
- 52
- First expansion
- 13:54
Age path
OceanusClassical · Est. start 3:05
HyperionHeroic · Est. start 6:34
HeliosMythic · Est. start 18:42
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy2,200 total resource volume
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Dbizzy#9677El SuanzitoPAGLIACCICapetosoSkelosurpresinha BJJ
Score composition
MilitaryEconomyKills score
Dbizzy#9677
42,122
El Suanzito
11,889
PAGLIACCI
45,356
Capetoso
23,247
Skelo
43,769
surpresinha BJJ
33,732
Units killed vs lost
KilledLost
Dbizzy#9677
12 / 14
El Suanzito
24 / 116
PAGLIACCI
115 / 49
Capetoso
48 / 118
Skelo
117 / 34
surpresinha BJJ
24 / 13
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,200 total volume›
Dbizzy#9677
Bought
Sold
No sells
Total player market volume600
El Suanzito
Bought
No buys
Sold
No sells
Total player market volume0
PAGLIACCI
Bought
Sold
No sells
Total player market volume300
Capetoso
Bought
Sold
No sells
Total player market volume1,100
Skelo
Bought
No buys
Sold
No sells
Total player market volume0
surpresinha BJJ
Bought
Sold
Total player market volume2,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.