Replay-derived match flow, timings, and composition.

Advanced match analysis

Dbizzy#9677 + PAGLIACCI + Skelo vs El Suanzito + Capetoso + surpresinha BJJ

Queue
Ranked 3v3 Supremacy
Map
Giza
Map Seed
21306
Duration
21:07
Patch
19.17020
Played
· 1 day ago
Giza map preview
MapGiza
Victory Team Elo 1368
Dbizzy#9677 Gaia · Elo 1351 +5
PAGLIACCI Poseidon · Elo 1382 +4
Skelo Ra · Elo 1371 +4
21:07 Match length
Defeat Team Elo 1041
El Suanzito Hades · Elo 1080 -5
Capetoso Thor · Elo 1030 -4
surpresinha BJJ Oranos · Elo 1012 -4
86.8% win probability Pre-match · Dbizzy#9677 + PAGLIACCI + Skelo favored win probability 13.2%
Key momentsIn match order
Fastest Classical
3:36* PAGLIACCI Hermes · estimated
First pressure
3:39 Capetoso Hersir trained
First extra TC
4:14 PAGLIACCI Town Center
Armory timing
5:04 surpresinha BJJ Armory
Fastest Heroic
7:49* surpresinha BJJ Hyperion · estimated
Market timing
9:55 Capetoso Market
Fortress timing
11:52 Capetoso Hill Fort
Fastest Mythic
20:42* surpresinha BJJ Helios · estimated

Dbizzy#9677

Gaia · Blue · Team 1
Win 1351 +5
EAPM
38.2
Favorite unit
Arcus
35 fielded
Total score
42,122
Military score
23,812
Economic score
17,929
Kills score
381
Units killed
12
Units lost
14
Buildings razed
3
Largest army
109
First expansion
5:07
Age path
OceanusClassical · Research start 3:41
TheiaHeroic · Research start 13:05
AtlasMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Market economy600 total resource volume
Large army production109 military units
No post-game awards

El Suanzito

Hades · Red · Team 2
Loss 1080 -5
EAPM
33.3
Favorite unit
Toxotes
28 fielded
Total score
11,889
Military score
2,038
Economic score
9,209
Kills score
642
Units killed
24
Units lost
116
Buildings razed
4
Largest army
70
First expansion
11:55
Age path
AresClassical · Est. start 2:55
ApolloHeroic · Est. start 14:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

PAGLIACCI

Poseidon · Yellow · Team 1
Win 1382 +4
EAPM
54.1
Favorite unit
Hippeus
170 fielded
Total score
45,356
Military score
21,120
Economic score
21,637
Kills score
2,661
Units killed
115
Units lost
49
Buildings razed
2
Largest army
231
First expansion
4:14
Age path
HermesClassical · Research start 2:36
DionysusHeroic · Est. start 16:22
HephaestusMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling23 wall build events
Market economy300 total resource volume
Large army production231 military units
Highest Score Most Resources

Capetoso

Thor · Green · Team 2
Loss 1030 -4
EAPM
36.8
Favorite unit
Hirdman
62 fielded
Total score
23,247
Military score
9,807
Economic score
12,060
Kills score
1,380
Units killed
48
Units lost
118
Buildings razed
8
Largest army
107
First expansion
7:04
Age path
FreyjaClassical · Est. start 4:27
BragiHeroic · Est. start 10:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy1,100 total resource volume
Large army production107 military units
Largest Army Most Deaths

Skelo

Ra · Cyan · Team 1
Win 1371 +4
EAPM
81.3
Favorite unit
Slinger
15 fielded
Total score
43,769
Military score
19,784
Economic score
20,089
Kills score
3,908
Units killed
117
Units lost
34
Buildings razed
32
Largest army
72
First expansion
8:53
Age path
BastClassical · Est. start 4:04
SobekHeroic · Est. start 12:07
OsirisMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Most Improvements Most Kills

surpresinha BJJ

Oranos · Grey · Team 2
Loss 1012 -4
EAPM
37.3
Favorite unit
Murmillo
33 fielded
Total score
33,732
Military score
13,692
Economic score
19,270
Kills score
770
Units killed
24
Units lost
13
Buildings razed
4
Largest army
52
First expansion
13:54
Age path
OceanusClassical · Est. start 3:05
HyperionHeroic · Est. start 6:34
HeliosMythic · Est. start 18:42
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy2,200 total resource volume
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Dbizzy#9677El SuanzitoPAGLIACCICapetosoSkelosurpresinha BJJ
Score composition MilitaryEconomyKills score
Dbizzy#9677 42,122
23,81217,929
El Suanzito 11,889
9,209
PAGLIACCI 45,356
21,12021,637
Capetoso 23,247
9,80712,060
Skelo 43,769
19,78420,089
surpresinha BJJ 33,732
13,69219,270
Units killed vs lost KilledLost
Dbizzy#9677 12 / 14
El Suanzito 24 / 116
24116
PAGLIACCI 115 / 49
11549
Capetoso 48 / 118
48118
Skelo 117 / 34
11734
surpresinha BJJ 24 / 13
24

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,200 total volume

Dbizzy#9677

Bought

Food600

Sold

No sells

Total player market volume600

El Suanzito

Bought

No buys

Sold

No sells

Total player market volume0

PAGLIACCI

Bought

Food300

Sold

No sells

Total player market volume300

Capetoso

Bought

Food800
Wood300

Sold

No sells

Total player market volume1,100

Skelo

Bought

No buys

Sold

No sells

Total player market volume0

surpresinha BJJ

Bought

Food600

Sold

Wood1,600
Total player market volume2,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dbizzy#9677

Army · 109

Units

Arcus35
Murmillo32
Contarius20
Dryad12
Cheiroballista3
Destroyer3
Oracle3
Caladria1

Technologies16 researched · 1 pre-queued

Pickaxe0:18
Hand Axe0:18
Husbandry8:36
Copper Armor9:01
Copper Weapons9:01
Medium Infantry10:24
Heavy Cavalry14:55
Heavy Infantry14:56
Medium Archers14:56
Copper Shields15:00
Plow15:40
Bow Saw15:41
Shaft MinePre-queued · 15:42
Bronze Armor18:41
Bronze Weapons18:41
Bronze Shields18:42
Ballistics18:42
Buildings 12 types
Wall26
Farm15
Economic Guild14
Military Barracks13
Manor8
Palace7
Armory3
Market3
Sentry Tower3
Counter Barracks2
Town Center2
Temple1
God powers 8 invoked
Gaia Forest5
Hesperides Tree2
Carnivora1

El Suanzito

Army · 70

Units

Toxotes28
Prodromos12
Hippeus9
Peltast8
Ajax5
Achilles3
Cyclops3
Chiron2

Technologies2 researched · 1 pre-queued

Hand Axe4:31
PickaxePre-queued · 10:40
Ballistics14:17
Buildings 14 types
House17
Farm10
Granary6
Storehouse4
Archery Range3
Stable3
Wall3
Town Center2
Armory1
Fortress1
Market1
Military Academy1
Sentry Tower1
Temple1
God powers 2 invoked
Pestilence1
Sentinel1

PAGLIACCI

Army · 231

Units

Hippeus170
Centaur48
Prodromos10
Atalanta1
Hippolyta1
Theseus1

Technologies1 researched · 13 pre-queued

PickaxePre-queued · 5:12
Copper WeaponsPre-queued · 7:32
Copper ArmorPre-queued · 7:33
Copper ShieldsPre-queued · 8:29
HusbandryPre-queued · 8:52
Hand AxePre-queued · 10:26
BallisticsPre-queued · 10:40
Medium Cavalry12:54
PlowPre-queued · 15:08
Heavy CavalryPre-queued · 17:50
Bronze WeaponsPre-queued · 17:52
Bronze ArmorPre-queued · 17:53
Bow SawPre-queued · 20:25
Shaft MinePre-queued · 20:25
Buildings 11 types
Farm44
House28
Wall23
Stable9
Storehouse8
Granary5
Temple3
Town Center3
Armory1
Fortress1
Market1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Capetoso

Army · 107

Units

Hirdman62
Berserk19
Hersir15
Portable Ram11

Technologies7 researched · 6 pre-queued

Pickaxe0:08
Hand Axe1:00
Husbandry2:12
Copper ShieldsPre-queued · 7:59
Copper ArmorPre-queued · 7:59
Copper WeaponsPre-queued · 8:00
CrenellationsPre-queued · 14:18
Shaft Mine14:43
Bow Saw14:46
Medium Infantry14:55
Heavy Infantry16:26
Bronze ShieldsPre-queued · 19:19
Bronze ArmorPre-queued · 19:19
Buildings 9 types
House18
Longhouse12
Ox Cart Building4
Great Hall3
Hill Fort3
Dwarven Armory1
Market1
Temple1
Town Center1
God powers 1 invoked
Flaming Weapons1

Skelo

Army · 72

Units

Slinger15
Petsuchos13
Axeman9
Chariot Archer8
Siege Tower8
Spearman8
Sphinx7
Camel Rider4

Technologies15 researched · 1 pre-queued

Pickaxe1:10
HusbandryPre-queued · 3:10
Copper Shields11:29
Copper Armor11:31
Copper Weapons11:31
Hand Axe13:42
Bow Saw14:33
Bronze Armor14:36
Ballistics15:17
Shaft Mine15:52
Plow15:53
Bronze Weapons16:12
Bronze Shields16:22
Medium Slingers17:00
Heavy Camel Riders17:59
Heavy Chariot Archers17:59
Buildings 16 types
Farm26
House24
Wall10
Mining Camp6
Obelisk6
Barracks4
Granary4
Lumber Camp4
Town Center3
Armory2
Siege Works2
Temple2
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Eclipse1
Locust Swarm1
Rain1

surpresinha BJJ

Army · 52

Units

Murmillo33
Destroyer12
Caladria5
Arcus1
Contarius1

Technologies11 researched · 2 pre-queued

Copper Shields5:44
Copper WeaponsPre-queued · 6:25
Copper Armor8:04
Hand Axe11:53
Pickaxe13:18
Bronze Weapons13:51
Shaft Mine14:44
Bronze Armor14:46
Medium Infantry14:50
Bronze Shields14:55
Plow17:00
Crenellations18:14
Heavy InfantryPre-queued · 19:27
Buildings 9 types
Farm9
Manor9
Military Barracks4
Armory2
Economic Guild2
Market1
Palace1
Temple1
Town Center1
God powers 6 invoked
Carnivora2
Chaos2
Shockwave2