Advanced match analysis
AHY6UT + Паренёк + ksusha_z.95 vs Milfgardian + MLM_Hellooo + Ashweight
- Queue
- Ranked 3v3 Supremacy
- Map
- Yellow River
- Map Seed
- 23108
- Duration
- 24:19
- Patch
- 19.17020
- Played
- · 1 day ago
Defeat
Team Elo 1658
AHY6UT
Ra · Elo 1737 -21
Паренёк
Fuxi · Elo 1784 -23
ksusha_z.95
Hades · Elo 1454 -8
24:19
Match length
Victory
Team Elo 1659
Milfgardian
Susanoo · Elo 1523 +23
MLM_Hellooo
Zeus · Elo 1732 +14
Ashweight
Thor · Elo 1721 +15
49.9% win probability
Pre-match · Milfgardian + MLM_Hellooo + Ashweight favored
win probability 50.1%
Key momentsIn match order
AHY6UT
Ra · Blue · Team 1- EAPM
- 105.5
- Favorite unit
- Camel Rider 250 fielded
- Total score
- 47,679
- Military score
- 16,151
- Economic score
- 25,293
- Kills score
- 6,324
- Units killed
- 254
- Units lost
- 302
- Buildings razed
- 5
- Largest army
- 415
- First expansion
- 5:19
Age path
BastClassical · Research start 3:46
SobekHeroic · Est. start 9:12
OsirisMythic · Est. start 14:26
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Water commitment1 dock build events
Market economy3,300 total resource volume
Large army production415 military units
No post-game awards
Milfgardian
Susanoo · Mint · Team 2- EAPM
- 77.0
- Favorite unit
- Naginata Rider 147 fielded
- Total score
- 29,676
- Military score
- 10,542
- Economic score
- 15,810
- Kills score
- 3,324
- Units killed
- 116
- Units lost
- 118
- Buildings razed
- 8
- Largest army
- 223
- First expansion
- 9:42
Age path
Inari OkamiClassical · Research start 3:24
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Water commitment1 dock build events
Market economy500 total resource volume
Large army production223 military units
No post-game awards
Паренёк
Fuxi · Yellow · Team 1- EAPM
- 107.2
- Favorite unit
- Dao Swordsman 119 fielded
- Total score
- 47,453
- Military score
- 19,605
- Economic score
- 22,644
- Kills score
- 5,204
- Units killed
- 215
- Units lost
- 304
- Buildings razed
- 15
- Largest army
- 316
- First expansion
- 4:40
Age path
XuannuClassical · Research start 3:21
NubaHeroic · Est. start 7:51
GonggongMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Market economy8,000 total resource volume
Large army production316 military units
Most Deaths
MLM_Hellooo
Zeus · Green · Team 2- EAPM
- 63.3
- Favorite unit
- Hoplite 140 fielded
- Total score
- 68,644
- Military score
- 29,707
- Economic score
- 31,322
- Kills score
- 7,652
- Units killed
- 246
- Units lost
- 211
- Buildings razed
- 31
- Largest army
- 321
- First expansion
- 4:27
Age path
AthenaClassical · Research start 2:43
ApolloHeroic · Research start 8:19
HephaestusMythic · Est. start 12:16
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Market economy1,200 total resource volume
Large army production321 military units
Most Improvements
ksusha_z.95
Hades · Cyan · Team 1- EAPM
- 62.7
- Favorite unit
- Toxotes 133 fielded
- Total score
- 51,186
- Military score
- 16,677
- Economic score
- 30,176
- Kills score
- 4,333
- Units killed
- 128
- Units lost
- 159
- Buildings razed
- 17
- Largest army
- 225
- First expansion
- 4:36
Age path
AresClassical · Research start 3:34
ApolloHeroic · Est. start 8:09
ArtemisMythic · Est. start 12:59
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy2,900 total resource volume
Large army production225 military units
No post-game awards
Ashweight
Thor · Pink · Team 2- EAPM
- 75.3
- Favorite unit
- Berserk 175 fielded
- Total score
- 78,563
- Military score
- 30,849
- Economic score
- 36,356
- Kills score
- 11,442
- Units killed
- 396
- Units lost
- 282
- Buildings razed
- 29
- Largest army
- 291
- First expansion
- 6:08
Age path
ForsetiClassical · Research start 4:27
BragiHeroic · Research start 10:06
TyrMythic · Est. start 13:35
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Market economy1,800 total resource volume
Large army production291 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
AHY6UTMilfgardianПаренёкMLM_Helloooksusha_z.95Ashweight
Score composition
MilitaryEconomyKills score
AHY6UT
47,679
Milfgardian
29,676
Паренёк
47,453
MLM_Hellooo
68,644
ksusha_z.95
51,186
Ashweight
78,563
Units killed vs lost
KilledLost
AHY6UT
254 / 302
Milfgardian
116 / 118
Паренёк
215 / 304
MLM_Hellooo
246 / 211
ksusha_z.95
128 / 159
Ashweight
396 / 282
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 17,700 total volume›
AHY6UT
Bought
Sold
Total player market volume3,300
Milfgardian
Bought
Sold
No sells
Total player market volume500
Паренёк
Bought
No buys
Sold
Total player market volume8,000
MLM_Hellooo
Bought
No buys
Sold
Total player market volume1,200
ksusha_z.95
Bought
Sold
Total player market volume2,900
Ashweight
Bought
No buys
Sold
Total player market volume1,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.