Replay-derived match flow, timings, and composition.

Advanced match analysis

AHY6UT + Паренёк + ksusha_z.95 vs Milfgardian + MLM_Hellooo + Ashweight

Queue
Ranked 3v3 Supremacy
Map
Yellow River
Map Seed
23108
Duration
24:19
Patch
19.17020
Played
· 1 day ago
Yellow River map preview
MapYellow River
Defeat Team Elo 1658
AHY6UT Ra · Elo 1737 -21
Паренёк Fuxi · Elo 1784 -23
ksusha_z.95 Hades · Elo 1454 -8
24:19 Match length
Victory Team Elo 1659
Milfgardian Susanoo · Elo 1523 +23
MLM_Hellooo Zeus · Elo 1732 +14
Ashweight Thor · Elo 1721 +15
49.9% win probability Pre-match · Milfgardian + MLM_Hellooo + Ashweight favored win probability 50.1%
Key momentsIn match order
Armory timing
0:10 Ashweight Dwarven Armory
Fastest Classical
3:43* MLM_Hellooo Athena · estimated
First pressure
4:24 Ashweight Hersir trained
First extra TC
4:27 MLM_Hellooo Town Center
Fastest Heroic
9:06* Паренёк Nuba · estimated
Fortress timing
11:01 AHY6UT Migdol Stronghold
Market timing
12:13 MLM_Hellooo Market
Fastest Mythic
14:16* MLM_Hellooo Hephaestus · estimated

AHY6UT

Ra · Blue · Team 1
Loss 1737 -21
EAPM
105.5
Favorite unit
Camel Rider
250 fielded
Total score
47,679
Military score
16,151
Economic score
25,293
Kills score
6,324
Units killed
254
Units lost
302
Buildings razed
5
Largest army
415
First expansion
5:19
Age path
BastClassical · Research start 3:46
SobekHeroic · Est. start 9:12
OsirisMythic · Est. start 14:26
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Water commitment1 dock build events
Market economy3,300 total resource volume
Large army production415 military units
No post-game awards

Milfgardian

Susanoo · Mint · Team 2
Win 1523 +23
EAPM
77.0
Favorite unit
Naginata Rider
147 fielded
Total score
29,676
Military score
10,542
Economic score
15,810
Kills score
3,324
Units killed
116
Units lost
118
Buildings razed
8
Largest army
223
First expansion
9:42
Age path
Inari OkamiClassical · Research start 3:24
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Water commitment1 dock build events
Market economy500 total resource volume
Large army production223 military units
No post-game awards

Паренёк

Fuxi · Yellow · Team 1
Loss 1784 -23
EAPM
107.2
Favorite unit
Dao Swordsman
119 fielded
Total score
47,453
Military score
19,605
Economic score
22,644
Kills score
5,204
Units killed
215
Units lost
304
Buildings razed
15
Largest army
316
First expansion
4:40
Age path
XuannuClassical · Research start 3:21
NubaHeroic · Est. start 7:51
GonggongMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Market economy8,000 total resource volume
Large army production316 military units
Most Deaths

MLM_Hellooo

Zeus · Green · Team 2
Win 1732 +14
EAPM
63.3
Favorite unit
Hoplite
140 fielded
Total score
68,644
Military score
29,707
Economic score
31,322
Kills score
7,652
Units killed
246
Units lost
211
Buildings razed
31
Largest army
321
First expansion
4:27
Age path
AthenaClassical · Research start 2:43
ApolloHeroic · Research start 8:19
HephaestusMythic · Est. start 12:16
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Market economy1,200 total resource volume
Large army production321 military units
Most Improvements

ksusha_z.95

Hades · Cyan · Team 1
Loss 1454 -8
EAPM
62.7
Favorite unit
Toxotes
133 fielded
Total score
51,186
Military score
16,677
Economic score
30,176
Kills score
4,333
Units killed
128
Units lost
159
Buildings razed
17
Largest army
225
First expansion
4:36
Age path
AresClassical · Research start 3:34
ApolloHeroic · Est. start 8:09
ArtemisMythic · Est. start 12:59
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Market economy2,900 total resource volume
Large army production225 military units
No post-game awards

Ashweight

Thor · Pink · Team 2
Win 1721 +15
EAPM
75.3
Favorite unit
Berserk
175 fielded
Total score
78,563
Military score
30,849
Economic score
36,356
Kills score
11,442
Units killed
396
Units lost
282
Buildings razed
29
Largest army
291
First expansion
6:08
Age path
ForsetiClassical · Research start 4:27
BragiHeroic · Research start 10:06
TyrMythic · Est. start 13:35
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Heavy walling14 wall build events
Water commitment1 dock build events
Market economy1,800 total resource volume
Large army production291 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

AHY6UTMilfgardianПаренёкMLM_Helloooksusha_z.95Ashweight
Score composition MilitaryEconomyKills score
AHY6UT 47,679
16,15125,293
Milfgardian 29,676
10,54215,810
Паренёк 47,453
19,60522,644
MLM_Hellooo 68,644
29,70731,322
ksusha_z.95 51,186
16,67730,176
Ashweight 78,563
30,84936,35611,442
Units killed vs lost KilledLost
AHY6UT 254 / 302
254302
Milfgardian 116 / 118
116118
Паренёк 215 / 304
215304
MLM_Hellooo 246 / 211
246211
ksusha_z.95 128 / 159
128159
Ashweight 396 / 282
396282

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 17,700 total volume

AHY6UT

Bought

Food300

Sold

Wood3,000
Total player market volume3,300

Milfgardian

Bought

Food500

Sold

No sells

Total player market volume500

Паренёк

Bought

No buys

Sold

Food2,500
Wood5,500
Total player market volume8,000

MLM_Hellooo

Bought

No buys

Sold

Food500
Wood700
Total player market volume1,200

ksusha_z.95

Bought

Wood800

Sold

Wood2,100
Total player market volume2,900

Ashweight

Bought

No buys

Sold

Food400
Wood1,400
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AHY6UT

Army · 415

Units

Camel Rider250
Chariot Archer85
Axeman60
Mummy7
Slinger5
Sphinx4
Spearman2
Catapult1
Siege Tower1

Technologies7 researched · 11 pre-queued

PickaxePre-queued · 1:29
HusbandryPre-queued · 6:06
Plow11:23
Shaft MinePre-queued · 11:25
Hand AxePre-queued · 11:25
Copper Weapons12:12
Copper ArmorPre-queued · 12:13
Heavy Camel Riders13:04
Copper Shields13:21
Bow SawPre-queued · 15:27
Bronze ArmorPre-queued · 15:45
Champion Camel RidersPre-queued · 16:30
Heavy Chariot ArchersPre-queued · 18:23
Ballistics19:22
Bronze Shields19:22
Medium AxemenPre-queued · 20:43
Heavy AxemenPre-queued · 21:37
Champion Chariot Archers22:45
Buildings 18 types
Farm33
House23
Obelisk9
Granary8
Lumber Camp8
Barracks7
Migdol Stronghold7
Mining Camp7
Wall6
Siege Works3
Town Center3
Market2
Armory1
Dock1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers 5 invoked
Son Of Osiris2
Eclipse1
Locust Swarm1
Rain1

Milfgardian

Army · 223

Units

Naginata Rider147
Yumi Archer30
Bushi18
Yari Spearman16
Kitsune12

Technologies1 researched · 3 pre-queued

Hand AxePre-queued · 10:17
PickaxePre-queued · 10:19
Husbandry11:31
PlowPre-queued · 16:18
Buildings 13 types
Farm63
House33
Wall22
Watermill13
Stable Japanese10
Guardhouse7
Shrine Japanese7
Mining Camp Japanese4
Town Center3
Temple2
Armory1
Dock1
Market1
God powers 7 invoked
Kusanagi5
Swampland2

Паренёк

Army · 316

Units

Dao Swordsman119
Wuzu Javelineer72
Chu Ko Nu44
Fire Archer36
Tiger Cavalry14
Axe Cart12
Ge Halberdier9
Nezha4
Jiang Zi Ya2
Qing Long2
Yang Jian2

Technologies14 researched · 5 pre-queued

Pickaxe0:38
Hand Axe3:40
Bow Saw10:29
Shaft MinePre-queued · 10:30
Medium Archers10:57
Medium Infantry11:21
Heavy ArchersPre-queued · 11:24
Champion Archers13:47
Plow13:50
Ballistics14:35
Copper WeaponsPre-queued · 15:29
Heavy Cavalry16:59
Bronze WeaponsPre-queued · 17:52
Champion Cavalry18:25
Copper Armor19:05
Copper Shields19:05
Bronze Armor22:24
Heavy Infantry22:29
Champion InfantryPre-queued · 22:57
Buildings 11 types
Farm53
House41
Military Camp18
Silo15
Machine Workshop5
Market4
Town Center3
Baolei2
Imperial Academy2
Armory1
Temple1
God powers 4 invoked
Drought Land1
Great Flood1
The Peach Blossom Spring1
Vanish1

MLM_Hellooo

Army · 321

Units

Hoplite140
Peltast138
Petrobolos15
Helepolis9
Toxotes5
Bellerophon4
Odysseus4
Heracles3
Jason3

Technologies0 researched · 23 pre-queued

PickaxePre-queued · 6:09
Hand AxePre-queued · 9:03
Copper ShieldsPre-queued · 9:04
Bow SawPre-queued · 9:41
Shaft MinePre-queued · 9:41
HusbandryPre-queued · 9:42
Medium ArchersPre-queued · 9:44
PlowPre-queued · 10:29
Medium InfantryPre-queued · 13:26
Heavy InfantryPre-queued · 14:11
Heavy ArchersPre-queued · 14:34
Copper WeaponsPre-queued · 15:49
Copper ArmorPre-queued · 15:50
Bronze ShieldsPre-queued · 15:50
BallisticsPre-queued · 15:50
Champion ArchersPre-queued · 16:17
Bronze ArmorPre-queued · 16:18
Iron ShieldsPre-queued · 16:21
Champion InfantryPre-queued · 16:21
Iron ArmorPre-queued · 17:55
Bronze WeaponsPre-queued · 17:55
Iron WeaponsPre-queued · 19:06
CrenellationsPre-queued · 20:23
Buildings 13 types
Farm35
House19
Archery Range14
Wall14
Storehouse13
Military Academy11
Fortress9
Granary5
Market4
Armory3
Temple2
Town Center2
Dock1
God powers 6 invoked
Restoration2
Bolt1
Plenty Vault1
Titan Gate1
Underworld Passage1

ksusha_z.95

Army · 225

Units

Toxotes133
Peltast30
Hippeus19
Gastraphetoros14
Manticore7
Hoplite6
Achilles5
Ajax5
Chimera3
Chiron2
Perseus1

Technologies5 researched · 16 pre-queued

Hand AxePre-queued · 4:56
PickaxePre-queued · 4:59
HusbandryPre-queued · 7:07
Medium ArchersPre-queued · 9:38
Copper Weapons9:41
Copper Armor10:01
Bow SawPre-queued · 10:42
Shaft MinePre-queued · 10:43
Ballistics11:15
Heavy ArchersPre-queued · 11:59
Copper Shields13:23
Champion ArchersPre-queued · 13:33
PlowPre-queued · 13:47
Bronze ShieldsPre-queued · 14:13
Bronze Armor14:18
Bronze WeaponsPre-queued · 14:19
CrenellationsPre-queued · 15:40
Iron WeaponsPre-queued · 15:44
Iron ShieldsPre-queued · 15:45
Iron ArmorPre-queued · 18:29
Medium InfantryPre-queued · 19:42
Buildings 13 types
Farm59
House39
Storehouse15
Archery Range9
Wall9
Granary7
Military Academy7
Fortress4
Armory3
Stable2
Temple2
Town Center2
Market1
God powers 4 invoked
Pestilence2
Earthquake1
Sentinel1

Ashweight

Army · 291

Units

Berserk175
Huskarl47
Throwing Axeman34
Ballista24
Hersir7
Battle Boar4

Technologies16 researched · 4 pre-queued

Copper Armor0:53
Copper Shields1:50
Copper Weapons3:12
Husbandry7:33
Hand Axe7:34
Ballistics8:04
Pickaxe9:26
Bronze Shields10:14
PlowPre-queued · 10:20
Medium Infantry10:37
Shaft MinePre-queued · 11:10
Bow SawPre-queued · 11:11
Bronze Armor11:14
Bronze Weapons11:15
Heavy Infantry13:34
Iron Shields13:52
Iron Weapons13:53
Champion InfantryPre-queued · 15:39
Iron Armor21:44
Meteoric Iron Armor23:12
Buildings 11 types
Farm54
Longhouse20
House16
Wall14
Ox Cart Building12
Hill Fort9
Town Center5
Dock1
Dwarven Armory1
Market1
Temple1
God powers 6 invoked
Dwarven Mine3
Fimbulwinter1
Flaming Weapons1
Healing Spring1