Advanced match analysis
ICOslav vs Benbenbenben
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 2132
- Duration
- 35:54
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
ICOslav
Poseidon · Elo 1041 +44
35:54
Match length
Defeated
Benbenbenben
Tsukuyomi · Elo 1022 -18
52.7% win probability
Pre-match · ICOslav favored
win probability 47.3%
Key momentsIn match order
ICOslav
Poseidon · Blue- EAPM
- 32.9
- Favorite unit
- Prodromos 122 fielded
- Total score
- 76,789
- Military score
- 30,736
- Economic score
- 35,173
- Kills score
- 10,988
- Units killed
- 325
- Units lost
- 336
- Buildings razed
- 65
- Largest army
- 331
- First expansion
- 7:04
Age path
HermesClassical · Research start 3:11
DionysusHeroic · Research start 12:24
HephaestusMythic · Research start 24:12
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production331 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Benbenbenben
Tsukuyomi · Red- EAPM
- 45.2
- Favorite unit
- Naginata Rider 106 fielded
- Total score
- 56,837
- Military score
- 23,333
- Economic score
- 23,359
- Kills score
- 10,172
- Units killed
- 339
- Units lost
- 316
- Buildings razed
- 7
- Largest army
- 281
- First expansion
- 7:30
Age path
Inari OkamiClassical · Research start 3:31
FujinHeroic · Est. start 10:39
WatatsumiMythic · Est. start 18:14
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Market economy13,800 total resource volume
Large army production281 military units
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ICOslavBenbenbenben
Score
Combat and army
ICOslavBenbenbenben
325
Units killed
339
336
Units lost
316
65
Buildings razed
7
331
Largest army
281
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,800 total volume›
ICOslav
Bought
No buys
Sold
No sells
Total player market volume0
Benbenbenben
Bought
No buys
Sold
Total player market volume13,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.