Advanced match analysis
theresonly1-boss vs Bark
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 17449
- Duration
- 15:23
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
theresonly1-boss
Gaia · Elo 1117 -8
15:23
Match length
Winner
Bark
Isis · Elo 1315 +8
24.2% win probability
Pre-match · Bark favored
win probability 75.8%
Key momentsIn match order
theresonly1-boss
Gaia · Blue- EAPM
- 42.9
- Favorite unit
- Murmillo 7 fielded
- Total score
- 19,313
- Military score
- 8,708
- Economic score
- 10,165
- Kills score
- 470
- Units killed
- 20
- Units lost
- 19
- Buildings razed
- 7
- Largest army
- 34
- First expansion
- —
Age path
OceanusClassical · Est. start 3:37
RheiaHeroic · Est. start 10:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling25 wall build events
Most Resources
Bark
Isis · Red- EAPM
- 50.9
- Favorite unit
- Axeman 24 fielded
- Total score
- 20,559
- Military score
- 8,894
- Economic score
- 11,079
- Kills score
- 785
- Units killed
- 20
- Units lost
- 20
- Buildings razed
- 6
- Largest army
- 34
- First expansion
- 11:31
Age path
BastClassical · Research start 4:15
NephthysHeroic · Research start 9:15
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
Highest Score
Largest Army
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
theresonly1-bossBark
Score
Combat and army
theresonly1-bossBark
20
Units killed
20
19
Units lost
20
7
Buildings razed
6
34
Largest army
34
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.