Replay-derived match flow, timings, and composition.

Advanced match analysis

theresonly1-boss vs Bark

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
17449
Duration
15:23
Patch
19.17020
Played
· 1 day ago
Elysium map preview
MapElysium
Defeated
theresonly1-boss Gaia · Elo 1117 -8
15:23 Match length
Winner
Bark Isis · Elo 1315 +8
24.2% win probability Pre-match · Bark favored win probability 75.8%
Key momentsIn match order
Fastest Classical
4:37* theresonly1-boss Oceanus · estimated
First pressure
5:35 Bark Barracks
Armory timing
5:40 Bark Armory
Fastest Heroic
10:30* Bark Nephthys · estimated
Fortress timing
11:02 Bark Migdol Stronghold
First extra TC
11:31 Bark Town Center

theresonly1-boss

Gaia · Blue
Loss 1117 -8
EAPM
42.9
Favorite unit
Murmillo
7 fielded
Total score
19,313
Military score
8,708
Economic score
10,165
Kills score
470
Units killed
20
Units lost
19
Buildings razed
7
Largest army
34
First expansion
—
Age path
OceanusClassical · Est. start 3:37
RheiaHeroic · Est. start 10:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling25 wall build events
Most Resources

Bark

Isis · Red
Win 1315 +8
EAPM
50.9
Favorite unit
Axeman
24 fielded
Total score
20,559
Military score
8,894
Economic score
11,079
Kills score
785
Units killed
20
Units lost
20
Buildings razed
6
Largest army
34
First expansion
11:31
Age path
BastClassical · Research start 4:15
NephthysHeroic · Research start 9:15
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
Highest Score Largest Army Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

theresonly1-bossBark
Score
Total score Bark
19,31348%20,55952%
Military score Bark
8,70849%8,89451%
Economic score Bark
10,16548%11,07952%
Kills score Bark
47037%78563%
Combat and army
theresonly1-bossBark
20 Units killed 20
19 Units lost 20
7 Buildings razed 6
34 Largest army 34

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

theresonly1-boss

Army · 34

Units

Murmillo7
Turma7
Fanatic5
Contarius4
Katapeltes4
Destroyer3
Arcus2
Caladria1
Cheiroballista1

Technologies5 researched

Pickaxe5:03
Medium Infantry11:28
Medium Archers13:10
Ballistics13:12
Shaft Mine13:21
Buildings 8 types
Wall25
Manor8
Counter Barracks4
Military Barracks3
Armory1
Economic Guild1
Palace1
Temple1
God powers 5 invoked
Carnivora2
Gaia Forest2
Traitor1

Bark

Army · 34

Units

Axeman24
Siege Tower3
Sphinx3
Spearman2
Chariot Archer1
War Elephant1

Technologies4 researched · 7 pre-queued

Pickaxe2:21
Medium Spearmen6:53
Husbandry7:53
Shaft MinePre-queued · 8:01
Hand AxePre-queued · 8:03
Medium Axemen10:06
PlowPre-queued · 10:45
Heavy AxemenPre-queued · 11:42
Copper ArmorPre-queued · 13:21
Copper WeaponsPre-queued · 13:21
BallisticsPre-queued · 13:22
Buildings 16 types
House21
Wall15
Obelisk9
Barracks6
Granary6
Lumber Camp3
Mining Camp3
Temple2
Armory1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Town Center1
God powers 3 invoked
Ancestors1
Eclipse1
Prosperity1