Advanced match analysis
[DoD]BacHi + GDM_Zapata + Lucere vs metall0_ + Mosca_ + suezo
- Queue
- Ranked 3v3 Supremacy
- Map
- Mirage
- Map Seed
- 14310
- Duration
- 14:09
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeat
Team Elo 1855
[DoD]BacHi
Loki · Elo 1910 -19
GDM_Zapata
Quetzalcoatl · Elo 1793 -13
Lucere
Fuxi · Elo 1862 -17
14:09
Match length
Victory
Team Elo 1882
metall0_
Poseidon · Elo 1853 +18
Mosca_
Odin · Elo 1941 +13
suezo
Isis · Elo 1853 +18
46.1% win probability
Pre-match · metall0_ + Mosca_ + suezo favored
win probability 53.9%
Key momentsIn match order
[DoD]BacHi
Loki · Blue · Team 1- EAPM
- 38.7
- Favorite unit
- Hersir 18 fielded
- Total score
- 20,403
- Military score
- 7,550
- Economic score
- 12,616
- Kills score
- 237
- Units killed
- 6
- Units lost
- 29
- Buildings razed
- 3
- Largest army
- 24
- First expansion
- 6:48
Age path
ForsetiClassical · Research start 4:07
BragiHeroic · Est. start 9:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Water commitment3 dock build events
No post-game awards
metall0_
Poseidon · Red · Team 2- EAPM
- 56.3
- Favorite unit
- Prodromos 5 fielded
- Total score
- 23,592
- Military score
- 7,902
- Economic score
- 15,387
- Kills score
- 303
- Units killed
- 12
- Units lost
- 12
- Buildings razed
- 1
- Largest army
- 14
- First expansion
- 6:12
Age path
HermesClassical · Research start 4:10
AphroditeHeroic · Est. start 8:03
HephaestusMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling15 wall build events
Water commitment4 dock build events
Market economy2,700 total resource volume
No post-game awards
GDM_Zapata
Quetzalcoatl · Yellow · Team 1- EAPM
- 52.0
- Favorite unit
- Ocelotl Warrior 27 fielded
- Total score
- 17,367
- Military score
- 7,290
- Economic score
- 9,743
- Kills score
- 334
- Units killed
- 14
- Units lost
- 24
- Buildings razed
- 1
- Largest army
- 36
- First expansion
- —
Age path
PatecatlClassical · Research start 4:10
CoyolxauhquiHeroic · Research start 6:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
No post-game awards
Mosca_
Odin · Green · Team 2- EAPM
- 67.1
- Favorite unit
- Jarl 85 fielded
- Total score
- 25,744
- Military score
- 8,565
- Economic score
- 15,040
- Kills score
- 2,149
- Units killed
- 83
- Units lost
- 26
- Buildings razed
- 5
- Largest army
- 108
- First expansion
- —
Age path
FreyjaClassical · Research start 4:22
NjordHeroic · Est. start 8:05
BaldrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment4 dock build events
Market economy600 total resource volume
Large army production108 military units
Most Kills
Lucere
Fuxi · Cyan · Team 1- EAPM
- 50.2
- Favorite unit
- White Horse Cavalry 21 fielded
- Total score
- 17,278
- Military score
- 6,097
- Economic score
- 10,148
- Kills score
- 1,065
- Units killed
- 28
- Units lost
- 72
- Buildings razed
- 20
- Largest army
- 40
- First expansion
- 7:19
Age path
ChiyouClassical · Research start 4:00
NubaHeroic · Est. start 7:45
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling10 wall build events
Water commitment3 dock build events
Market economy1,400 total resource volume
Most Deaths
suezo
Isis · Pink · Team 2- EAPM
- 68.2
- Favorite unit
- Axeman 28 fielded
- Total score
- 30,851
- Military score
- 11,514
- Economic score
- 18,747
- Kills score
- 590
- Units killed
- 31
- Units lost
- 8
- Buildings razed
- 10
- Largest army
- 42
- First expansion
- 5:29
Age path
BastClassical · Est. start 4:22
NephthysHeroic · Research start 7:37
OsirisMythic · Timing unavailable
Opening read
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
Water commitment4 dock build events
Highest Score
Largest Army
Most Improvements
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
[DoD]BacHimetall0_GDM_ZapataMosca_Luceresuezo
Score composition
MilitaryEconomyKills score
[DoD]BacHi
20,403
metall0_
23,592
GDM_Zapata
17,367
Mosca_
25,744
Lucere
17,278
suezo
30,851
Units killed vs lost
KilledLost
[DoD]BacHi
6 / 29
metall0_
12 / 12
GDM_Zapata
14 / 24
Mosca_
83 / 26
Lucere
28 / 72
suezo
31 / 8
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,700 total volume›
[DoD]BacHi
Bought
No buys
Sold
No sells
Total player market volume0
metall0_
Bought
Sold
Total player market volume2,700
GDM_Zapata
Bought
No buys
Sold
No sells
Total player market volume0
Mosca_
Bought
Sold
Total player market volume600
Lucere
Bought
No buys
Sold
Total player market volume1,400
suezo
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.