Advanced match analysis
thirdeye89#9146 vs fourfold-gravel5
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 29518
- Duration
- 17:59
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
thirdeye89#9146
Hades · Elo 833 +11
17:59
Match length
Defeated
fourfold-gravel5
Loki · Elo 679 -32
70.8% win probability
Pre-match · thirdeye89#9146 favored
win probability 29.2%
Key momentsIn match order
thirdeye89#9146
Hades · Blue- EAPM
- 21.4
- Favorite unit
- Hypaspist 15 fielded
- Total score
- 30,876
- Military score
- 14,423
- Economic score
- 16,146
- Kills score
- 307
- Units killed
- 12
- Units lost
- 3
- Buildings razed
- 1
- Largest army
- 67
- First expansion
- 6:05
Age path
AthenaClassical · Research start 4:50
ApolloHeroic · Research start 11:49
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
fourfold-gravel5
Loki · Red- EAPM
- 13.2
- Favorite unit
- Hirdman 17 fielded
- Total score
- 13,391
- Military score
- 3,851
- Economic score
- 9,509
- Kills score
- 31
- Units killed
- 2
- Units lost
- 11
- Buildings razed
- 0
- Largest army
- 28
- First expansion
- —
Age path
HeimdallClassical · Research start 4:17
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
thirdeye89#9146fourfold-gravel5
Score
Combat and army
thirdeye89#9146fourfold-gravel5
12
Units killed
2
3
Units lost
11
1
Buildings razed
0
67
Largest army
28
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
thirdeye89#9146
Army · 67Units
Technologies14 researched
Buildings ›12 types
God powers ›None invoked
No god powers recorded.
fourfold-gravel5
Army · 28Units
Technologies0 researched
No key technologies recorded.
Buildings ›8 types
God powers ›None invoked
No god powers recorded.