Replay-derived match flow, timings, and composition.

Advanced match analysis

thirdeye89#9146 vs fourfold-gravel5

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
29518
Duration
17:59
Patch
19.17020
Played
· 16 hours ago
Watering Hole map preview
MapWatering Hole
Winner
thirdeye89#9146 Hades · Elo 833 +11
17:59 Match length
Defeated
fourfold-gravel5 Loki · Elo 679 -32
70.8% win probability Pre-match · thirdeye89#9146 favored win probability 29.2%
Key momentsIn match order
Fastest Classical
5:17* fourfold-gravel5 Heimdall · estimated
First pressure
5:53 thirdeye89#9146 Stable
First extra TC
6:05 thirdeye89#9146 Town Center
Armory timing
7:19 thirdeye89#9146 Armory
Fastest Heroic
13:04* thirdeye89#9146 Apollo · estimated
Fortress timing
15:08 thirdeye89#9146 Fortress
Market timing
15:51 fourfold-gravel5 Market

thirdeye89#9146

Hades · Blue
Win 833 +11
EAPM
21.4
Favorite unit
Hypaspist
15 fielded
Total score
30,876
Military score
14,423
Economic score
16,146
Kills score
307
Units killed
12
Units lost
3
Buildings razed
1
Largest army
67
First expansion
6:05
Age path
AthenaClassical · Research start 4:50
ApolloHeroic · Research start 11:49
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

fourfold-gravel5

Loki · Red
Loss 679 -32
EAPM
13.2
Favorite unit
Hirdman
17 fielded
Total score
13,391
Military score
3,851
Economic score
9,509
Kills score
31
Units killed
2
Units lost
11
Buildings razed
0
Largest army
28
First expansion
—
Age path
HeimdallClassical · Research start 4:17
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

thirdeye89#9146fourfold-gravel5
Score
Total score thirdeye89#9146
30,87670%13,39130%
Military score thirdeye89#9146
14,42379%3,851
Economic score thirdeye89#9146
16,14663%9,50937%
Kills score thirdeye89#9146
30791%
Combat and army
thirdeye89#9146fourfold-gravel5
12 Units killed 2
3 Units lost 11
1 Buildings razed 0
67 Largest army 28

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

thirdeye89#9146

Army · 67

Units

Hypaspist15
Peltast15
Toxotes15
Minotaur8
Petrobolos7
Hippeus3
Achilles1
Ajax1
Chiron1
Manticore1

Technologies14 researched

Husbandry3:37
Pickaxe5:02
Hand Axe6:22
Medium Cavalry6:56
Copper Weapons8:06
Copper Armor8:07
Copper Shields8:07
Bronze Armor14:34
Bronze Shields14:34
Bronze Weapons14:34
Bow Saw15:25
Medium Archers15:30
Shaft Mine16:07
Medium Infantry16:16
Buildings 12 types
House13
Granary8
Storehouse6
Stable3
Archery Range2
Temple2
Town Center2
Armory1
Fortress1
Market1
Military Academy1
Sentry Tower1
God powers None invoked

No god powers recorded.

fourfold-gravel5

Army · 28

Units

Hirdman17
Throwing Axeman7
Berserk4

Technologies0 researched

No key technologies recorded.

Buildings 8 types
Farm9
House9
Wall6
Ox Cart Building3
Sentry Tower2
Longhouse1
Market1
Temple1
God powers None invoked

No god powers recorded.