Advanced match analysis
alexpap97 + Astaeer vs The Rizzler (Real) + Ozone64
- Queue
- Ranked 2v2 Supremacy
- Map
- Steppe
- Map Seed
- 28851
- Duration
- 18:54
- Patch
- 19.17020
- Played
- · 16 hours ago
Victory
Team Elo 1062
alexpap97
Gaia · Elo 1071 +18
Astaeer
Hades · Elo 1053 +18
18:54
Match length
Defeat
Team Elo 846
The Rizzler (Real)
Isis · Elo 864 -9
Ozone64
Hades · Elo 829 -7
77.6% win probability
Pre-match · alexpap97 + Astaeer favored
win probability 22.4%
Key momentsIn match order
alexpap97
Gaia · Blue · Team 1- EAPM
- 30.4
- Favorite unit
- Murmillo 45 fielded
- Total score
- 31,773
- Military score
- 14,485
- Economic score
- 15,758
- Kills score
- 1,542
- Units killed
- 59
- Units lost
- 48
- Buildings razed
- 12
- Largest army
- 129
- First expansion
- 9:59
Age path
LetoClassical · Est. start 3:11
RheiaHeroic · Est. start 15:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production129 military units
No post-game awards
The Rizzler (Real)
Isis · Mint · Team 2- EAPM
- 25.2
- Favorite unit
- Spearman 50 fielded
- Total score
- 35,506
- Military score
- 16,662
- Economic score
- 16,933
- Kills score
- 1,932
- Units killed
- 64
- Units lost
- 99
- Buildings razed
- 2
- Largest army
- 97
- First expansion
- 4:55
Age path
AnubisClassical · Est. start 2:50
SobekHeroic · Est. start 11:44
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production97 military units
Most Deaths
Most Improvements
Astaeer
Hades · Yellow · Team 1- EAPM
- 40.8
- Favorite unit
- Hypaspist 40 fielded
- Total score
- 39,186
- Military score
- 13,196
- Economic score
- 23,763
- Kills score
- 2,239
- Units killed
- 108
- Units lost
- 52
- Buildings razed
- 14
- Largest army
- 86
- First expansion
- 5:01
Age path
AthenaClassical · Research start 3:35
AphroditeHeroic · Est. start 8:31
ArtemisMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling9 wall build events
Large army production86 military units
Highest Score
Largest Army
Most Kills
Most Resources
Ozone64
Hades · Green · Team 2- EAPM
- 14.2
- Favorite unit
- Toxotes 87 fielded
- Total score
- 15,630
- Military score
- 5,926
- Economic score
- 8,691
- Kills score
- 1,013
- Units killed
- 39
- Units lost
- 69
- Buildings razed
- 0
- Largest army
- 92
- First expansion
- 5:10
Age path
AresClassical · Est. start 2:39
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production92 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
alexpap97The Rizzler (Real)AstaeerOzone64
Score composition
MilitaryEconomyKills score
alexpap97
31,773
The Rizzler (Real)
35,506
Astaeer
39,186
Ozone64
15,630
Units killed vs lost
KilledLost
alexpap97
59 / 48
The Rizzler (Real)
64 / 99
Astaeer
108 / 52
Ozone64
39 / 69
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.