Replay-derived match flow, timings, and composition.

Advanced match analysis

Fake vs Big Coke

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
20855
Duration
29:09
Patch
19.17020
Played
· 16 hours ago
Oasis map preview
MapOasis
Defeated
Fake Zeus · Elo 1281 -11
29:09 Match length
Winner
Big Coke Amaterasu · Elo 1405 +11
32.9% win probability Pre-match · Big Coke favored win probability 67.1%
Key momentsIn match order
Fastest Classical
3:52* Big Coke Minakatatomi · estimated
First pressure
3:55 Fake Stable
Armory timing
8:08 Fake Armory
Fastest Heroic
14:13* Fake Apollo · estimated
Fortress timing
15:48 Fake Fortress
Market timing
16:51 Big Coke Market
Fastest Mythic
20:38* Fake Hephaestus · estimated
First extra TC
22:41 Fake Town Center

Fake

Zeus · Blue
Loss 1281 -11
EAPM
73.9
Favorite unit
Hoplite
126 fielded
Total score
29,902
Military score
8,945
Economic score
17,392
Kills score
3,565
Units killed
116
Units lost
176
Buildings razed
2
Largest army
193
First expansion
22:41
Age path
HermesClassical · Est. start 3:18
ApolloHeroic · Research start 12:58
HephaestusMythic · Est. start 18:38
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling19 wall build events
Market economy5,000 total resource volume
Large army production193 military units
Most Deaths

Big Coke

Amaterasu · Red
Win 1405 +11
EAPM
64.5
Favorite unit
Samurai
42 fielded
Total score
46,313
Military score
23,396
Economic score
18,120
Kills score
4,907
Units killed
190
Units lost
115
Buildings razed
24
Largest army
161
First expansion
22:56
Age path
MinakatatomiClassical · Research start 2:52
RaijinHeroic · Est. start 14:05
TakemikazuchiMythic · Est. start 24:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling52 wall build events
Market economy900 total resource volume
Large army production161 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

FakeBig Coke
Score
Total score Big Coke
29,90239%46,31361%
Military score Big Coke
8,94528%23,39672%
Economic score Big Coke
17,39249%18,12051%
Kills score Big Coke
3,56542%4,90758%
Combat and army
FakeBig Coke
116 Units killed 190
176 Units lost 115
2 Buildings razed 24
193 Largest army 161

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,900 total volume

Fake

Bought

Food1,400

Sold

Wood3,600
Total player market volume5,000

Big Coke

Bought

Food700
Wood200

Sold

No sells

Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fake

Army · 193

Units

Hoplite126
Hippeus30
Centaur17
Prodromos15
Manticore3
Heracles1
Odysseus1

Technologies10 researched · 2 pre-queued

Medium Cavalry7:35
Medium Infantry13:36
Copper Weapons14:59
Hand Axe17:40
Pickaxe17:40
Heavy Infantry21:47
Plow22:55
Bow Saw22:57
Shaft Mine22:58
Copper Armor24:14
Heavy CavalryPre-queued · 24:59
Champion InfantryPre-queued · 25:00
Buildings 12 types
Farm36
House28
Wall19
Military Academy10
Storehouse10
Granary8
Stable4
Fortress3
Market3
Temple2
Armory1
Town Center1
God powers 4 invoked
Underworld Passage2
Bolt1
Cease Fire1

Big Coke

Army · 161

Units

Samurai42
Naginata Rider39
Yari Spearman28
Bushi21
Daimyo19
Oyumi8
Onna Musha3
Onmyoji1

Technologies5 researched · 9 pre-queued

Pickaxe3:23
Copper Armor15:01
Copper Shields15:01
Copper Weapons15:02
Bronze WeaponsPre-queued · 16:58
Bronze ArmorPre-queued · 16:59
Bronze Shields20:35
HusbandryPre-queued · 25:18
Hand AxePre-queued · 25:19
PlowPre-queued · 25:20
Iron ShieldsPre-queued · 25:34
Iron ArmorPre-queued · 25:35
Iron WeaponsPre-queued · 25:35
Champion Dojo SoldiersPre-queued · 28:10
Buildings 14 types
Wall52
Farm49
House16
Watermill14
Mining Camp Japanese7
Dojo4
Stable Japanese4
Town Center4
Guardhouse3
Shrine Japanese3
Castle2
Armory1
Market1
Temple1
God powers 5 invoked
Solar Shield2
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1