Advanced match analysis
Fake vs Big Coke
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 20855
- Duration
- 29:09
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Fake
Zeus · Elo 1281 -11
29:09
Match length
Winner
Big Coke
Amaterasu · Elo 1405 +11
32.9% win probability
Pre-match · Big Coke favored
win probability 67.1%
Key momentsIn match order
Fake
Zeus · Blue- EAPM
- 73.9
- Favorite unit
- Hoplite 126 fielded
- Total score
- 29,902
- Military score
- 8,945
- Economic score
- 17,392
- Kills score
- 3,565
- Units killed
- 116
- Units lost
- 176
- Buildings razed
- 2
- Largest army
- 193
- First expansion
- 22:41
Age path
HermesClassical · Est. start 3:18
ApolloHeroic · Research start 12:58
HephaestusMythic · Est. start 18:38
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling19 wall build events
Market economy5,000 total resource volume
Large army production193 military units
Most Deaths
Big Coke
Amaterasu · Red- EAPM
- 64.5
- Favorite unit
- Samurai 42 fielded
- Total score
- 46,313
- Military score
- 23,396
- Economic score
- 18,120
- Kills score
- 4,907
- Units killed
- 190
- Units lost
- 115
- Buildings razed
- 24
- Largest army
- 161
- First expansion
- 22:56
Age path
MinakatatomiClassical · Research start 2:52
RaijinHeroic · Est. start 14:05
TakemikazuchiMythic · Est. start 24:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling52 wall build events
Market economy900 total resource volume
Large army production161 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
FakeBig Coke
Score
Combat and army
FakeBig Coke
116
Units killed
190
176
Units lost
115
2
Buildings razed
24
193
Largest army
161
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,900 total volume›
Fake
Bought
Sold
Total player market volume5,000
Big Coke
Bought
Sold
No sells
Total player market volume900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.