Advanced match analysis
poolicker23 vs alexraphael
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 14286
- Duration
- 31:09
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
poolicker23
Zeus · Elo 875 -19
31:09
Match length
Winner
alexraphael
Thor · Elo 847 +19
54.0% win probability
Pre-match · poolicker23 favored · Upset
win probability 46.0%
Key momentsIn match order
poolicker23
Zeus · Blue- EAPM
- 63.4
- Favorite unit
- Hoplite 81 fielded
- Total score
- 57,295
- Military score
- 25,564
- Economic score
- 24,708
- Kills score
- 7,248
- Units killed
- 222
- Units lost
- 159
- Buildings razed
- 9
- Largest army
- 160
- First expansion
- 5:08
Age path
AthenaClassical · Research start 3:26
DionysusHeroic · Est. start 11:56
HeraMythic · Est. start 16:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling36 wall build events
Market economy800 total resource volume
Large army production160 military units
Largest Army
Most Kills
alexraphael
Thor · Red- EAPM
- 42.2
- Favorite unit
- Berserk 65 fielded
- Total score
- 79,436
- Military score
- 31,719
- Economic score
- 42,573
- Kills score
- 5,144
- Units killed
- 159
- Units lost
- 248
- Buildings razed
- 55
- Largest army
- 272
- First expansion
- 7:52
Age path
FreyjaClassical · Research start 3:34
SkadiHeroic · Research start 13:09
TyrMythic · Research start 20:04
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Market economy3,300 total resource volume
Large army production272 military units
Highest Score
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
poolicker23alexraphael
Score
Combat and army
poolicker23alexraphael
222
Units killed
159
159
Units lost
248
9
Buildings razed
55
160
Largest army
272
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,100 total volume›
poolicker23
Bought
No buys
Sold
Total player market volume800
alexraphael
Bought
No buys
Sold
Total player market volume3,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.