Replay-derived match flow, timings, and composition.

Advanced match analysis

poolicker23 vs alexraphael

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
14286
Duration
31:09
Patch
19.17020
Played
· 16 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
poolicker23 Zeus · Elo 875 -19
31:09 Match length
Winner
alexraphael Thor · Elo 847 +19
54.0% win probability Pre-match · poolicker23 favored · Upset win probability 46.0%
Key momentsIn match order
First pressure
2:49 alexraphael Hersir trained
Fastest Classical
4:26* poolicker23 Athena · estimated
Armory timing
4:45 alexraphael Dwarven Armory
First extra TC
5:08 poolicker23 Town Center
Fastest Heroic
13:11* poolicker23 Dionysus · estimated
Market timing
15:14 poolicker23 Market
Fortress timing
15:58 poolicker23 Fortress
Fastest Mythic
18:58* poolicker23 Hera · estimated

poolicker23

Zeus · Blue
Loss 875 -19
EAPM
63.4
Favorite unit
Hoplite
81 fielded
Total score
57,295
Military score
25,564
Economic score
24,708
Kills score
7,248
Units killed
222
Units lost
159
Buildings razed
9
Largest army
160
First expansion
5:08
Age path
AthenaClassical · Research start 3:26
DionysusHeroic · Est. start 11:56
HeraMythic · Est. start 16:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom8 expansion build events
Heavy walling36 wall build events
Market economy800 total resource volume
Large army production160 military units
Largest Army Most Kills

alexraphael

Thor · Red
Win 847 +19
EAPM
42.2
Favorite unit
Berserk
65 fielded
Total score
79,436
Military score
31,719
Economic score
42,573
Kills score
5,144
Units killed
159
Units lost
248
Buildings razed
55
Largest army
272
First expansion
7:52
Age path
FreyjaClassical · Research start 3:34
SkadiHeroic · Research start 13:09
TyrMythic · Research start 20:04
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
Market economy3,300 total resource volume
Large army production272 military units
Highest Score Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

poolicker23alexraphael
Score
Total score alexraphael
57,29542%79,43658%
Military score alexraphael
25,56445%31,71955%
Economic score alexraphael
24,70837%42,57363%
Kills score poolicker23
7,24858%5,14442%
Combat and army
poolicker23alexraphael
222 Units killed 159
159 Units lost 248
9 Buildings razed 55
160 Largest army 272

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,100 total volume

poolicker23

Bought

No buys

Sold

Food800
Total player market volume800

alexraphael

Bought

No buys

Sold

Food700
Wood2,600
Total player market volume3,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

poolicker23

Army · 160

Units

Hoplite81
Toxotes59
Hydra5
Medusa5
Bellerophon2
Heracles2
Jason2
Petrobolos2
Minotaur1
Odysseus1

Technologies22 researched

Hand Axe5:21
Pickaxe5:25
Husbandry7:01
Medium Infantry8:31
Plow10:12
Medium Archers13:00
Bow Saw13:28
Shaft Mine13:31
Heavy Infantry14:49
Heavy Archers15:04
Copper Weapons15:07
Copper Armor17:34
Copper Shields17:34
Ballistics17:34
Champion Archers18:50
Champion Infantry18:50
Bronze Weapons18:55
Bronze Armor18:56
Bronze Shields20:03
Iron Weapons27:43
Iron Armor27:44
Iron Shields27:44
Buildings 12 types
House50
Farm44
Wall36
Storehouse14
Military Academy11
Town Center8
Archery Range6
Granary5
Temple4
Fortress3
Armory2
Market1
God powers 3 invoked
Bolt1
Lightning Storm1
Restoration1

alexraphael

Army · 272

Units

Berserk65
Portable Ram52
Godi34
Throwing Axeman34
Hersir32
Raiding Cavalry31
Frost Giant7
Huskarl6
Hirdman4
Jarl3
Ballista2
Valkyrie2

Technologies23 researched

Hand Axe4:56
Copper Armor5:11
Pickaxe5:36
Ballistics6:15
Plow6:56
Copper Shields8:05
Copper Weapons8:30
Bronze Shields9:04
Bronze Armor11:15
Medium Infantry11:32
Husbandry13:30
Medium Cavalry13:33
Bronze Weapons14:12
Bow Saw14:39
Heavy Cavalry16:18
Iron Armor16:21
Shaft Mine16:25
Crenellations16:28
Heavy Infantry16:45
Iron Shields18:31
Champion Infantry23:44
Meteoric Iron Armor24:48
Champion Cavalry29:53
Buildings 12 types
Farm45
House16
Great Hall13
Wall11
Longhouse9
Hill Fort6
Ox Cart Building5
Sentry Tower4
Market3
Town Center3
Temple2
Dwarven Armory1
God powers 4 invoked
Dwarven Mine1
Fimbulwinter1
Forest Fire1
Frost1