Replay-derived match flow, timings, and composition.

Advanced match analysis

Thillhouse vs Slasher3319

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
10297
Duration
25:11
Patch
19.17020
Played
· 16 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Thillhouse Zeus · Elo 594 -21
25:11 Match length
Winner
Slasher3319 Zeus · Elo 535 +21
58.4% win probability Pre-match · Thillhouse favored · Upset win probability 41.6%
Key momentsIn match order
Fastest Classical
3:12* Thillhouse Athena · estimated
First pressure
4:51 Thillhouse Military Academy
Market timing
7:06 Thillhouse Market
Armory timing
7:51 Thillhouse Armory
First extra TC
10:40 Slasher3319 Town Center
Fastest Heroic
11:10* Thillhouse Dionysus · estimated
Fortress timing
12:28 Thillhouse Fortress
Fastest Mythic
21:45* Slasher3319 Hera · estimated

Thillhouse

Zeus · Blue
Loss 594 -21
EAPM
19.9
Favorite unit
Hoplite
28 fielded
Total score
24,439
Military score
8,690
Economic score
14,280
Kills score
1,492
Units killed
53
Units lost
111
Buildings razed
2
Largest army
50
First expansion
12:47
Age path
AthenaClassical · Est. start 2:12
DionysusHeroic · Est. start 9:55
HephaestusMythic · Est. start 21:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,100 total resource volume
Largest Army Most Deaths

Slasher3319

Zeus · Yellow
Win 535 +21
EAPM
27.9
Favorite unit
Peltast
24 fielded
Total score
60,037
Military score
20,320
Economic score
36,531
Kills score
3,234
Units killed
110
Units lost
53
Buildings razed
5
Largest army
95
First expansion
10:40
Age path
AthenaClassical · Research start 3:06
DionysusHeroic · Research start 13:49
HeraMythic · Research start 19:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production95 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ThillhouseSlasher3319
Score
Total score Slasher3319
24,43929%60,03771%
Military score Slasher3319
8,69030%20,32070%
Economic score Slasher3319
14,28028%36,53172%
Kills score Slasher3319
1,49232%3,23468%
Combat and army
ThillhouseSlasher3319
53 Units killed 110
111 Units lost 53
2 Buildings razed 5
50 Largest army 95

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

Thillhouse

Bought

No buys

Sold

Food300
Wood800
Total player market volume1,100

Slasher3319

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thillhouse

Army · 50

Units

Hoplite28
Hypaspist16
Petrobolos3
Jason2
Minotaur1

Technologies3 researched · 9 pre-queued

HusbandryPre-queued · 2:26
Hand Axe8:53
PickaxePre-queued · 8:53
Medium Infantry9:06
Copper WeaponsPre-queued · 10:53
Copper ArmorPre-queued · 10:53
Copper ShieldsPre-queued · 10:53
BallisticsPre-queued · 10:54
Shaft MinePre-queued · 11:06
Bow SawPre-queued · 11:06
Heavy InfantryPre-queued · 15:26
Plow18:40
Buildings 11 types
Farm32
House18
Military Academy4
Granary3
Sentry Tower3
Storehouse3
Armory2
Fortress2
Town Center2
Market1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

Slasher3319

Army · 95

Units

Peltast24
Hypaspist23
Hoplite22
Toxotes15
Myrmidon5
Heracles2
Hydra2
Jason1
Minotaur1

Technologies20 researched

Hand Axe3:54
Pickaxe5:06
Medium Infantry6:25
Medium Archers7:21
Copper Weapons8:56
Copper Armor8:56
Copper Shields9:17
Ballistics9:52
Bronze Shields15:13
Plow16:09
Heavy Infantry16:20
Bronze Weapons16:22
Bronze Armor16:23
Bow Saw16:27
Heavy Archers17:06
Shaft Mine21:37
Iron Weapons21:47
Iron Armor21:47
Iron Shields21:48
Champion Infantry21:51
Buildings 10 types
Farm39
House20
Storehouse13
Granary6
Military Academy5
Archery Range4
Town Center4
Fortress3
Armory2
Temple1
God powers 3 invoked
Bolt1
Bronze1
Lightning Storm1