Advanced match analysis
Thillhouse vs Slasher3319
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 10297
- Duration
- 25:11
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Thillhouse
Zeus · Elo 594 -21
25:11
Match length
Winner
Slasher3319
Zeus · Elo 535 +21
58.4% win probability
Pre-match · Thillhouse favored · Upset
win probability 41.6%
Key momentsIn match order
Thillhouse
Zeus · Blue- EAPM
- 19.9
- Favorite unit
- Hoplite 28 fielded
- Total score
- 24,439
- Military score
- 8,690
- Economic score
- 14,280
- Kills score
- 1,492
- Units killed
- 53
- Units lost
- 111
- Buildings razed
- 2
- Largest army
- 50
- First expansion
- 12:47
Age path
AthenaClassical · Est. start 2:12
DionysusHeroic · Est. start 9:55
HephaestusMythic · Est. start 21:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,100 total resource volume
Largest Army
Most Deaths
Slasher3319
Zeus · Yellow- EAPM
- 27.9
- Favorite unit
- Peltast 24 fielded
- Total score
- 60,037
- Military score
- 20,320
- Economic score
- 36,531
- Kills score
- 3,234
- Units killed
- 110
- Units lost
- 53
- Buildings razed
- 5
- Largest army
- 95
- First expansion
- 10:40
Age path
AthenaClassical · Research start 3:06
DionysusHeroic · Research start 13:49
HeraMythic · Research start 19:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production95 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ThillhouseSlasher3319
Score
Combat and army
ThillhouseSlasher3319
53
Units killed
110
111
Units lost
53
2
Buildings razed
5
50
Largest army
95
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
Thillhouse
Bought
No buys
Sold
Total player market volume1,100
Slasher3319
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.