Replay-derived match flow, timings, and composition.

Advanced match analysis

housset.valentin1997 vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
16929
Duration
15:06
Patch
19.17020
Played
· 16 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
housset.valentin1997 Gaia · Elo 1081 -17
15:06 Match length
Winner
BRCwolf Gaia · Elo 1086 +17
49.3% win probability Pre-match · BRCwolf favored win probability 50.7%
Key momentsIn match order
First pressure
3:26 BRCwolf Military Barracks
Fastest Classical
3:33* BRCwolf Oceanus · estimated
Armory timing
8:29 housset.valentin1997 Armory
Market timing
11:46 housset.valentin1997 Market
First extra TC
12:02 housset.valentin1997 Town Center
Fastest Heroic
14:50* BRCwolf Rheia · estimated

housset.valentin1997

Gaia · Blue
Loss 1081 -17
EAPM
27.8
Favorite unit
Murmillo
19 fielded
Total score
13,816
Military score
6,355
Economic score
6,706
Kills score
776
Units killed
26
Units lost
46
Buildings razed
0
Largest army
53
First expansion
12:02
Age path
OceanusClassical · Research start 3:29
TheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy700 total resource volume
Most Deaths Most Improvements

BRCwolf

Gaia · Red
Win 1086 +17
EAPM
51.1
Favorite unit
Murmillo
27 fielded
Total score
18,367
Military score
7,725
Economic score
9,515
Kills score
1,173
Units killed
47
Units lost
24
Buildings razed
0
Largest army
52
First expansion
—
Age path
OceanusClassical · Est. start 2:33
RheiaHeroic · Est. start 13:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

housset.valentin1997BRCwolf
Score
Total score BRCwolf
13,81643%18,36757%
Military score BRCwolf
6,35545%7,72555%
Economic score BRCwolf
6,70641%9,51559%
Kills score BRCwolf
77640%1,17360%
Combat and army
housset.valentin1997BRCwolf
26 Units killed 47
46 Units lost 24
0 Buildings razed 0
53 Largest army 52

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

housset.valentin1997

Bought

No buys

Sold

Wood700
Total player market volume700

BRCwolf

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

housset.valentin1997

Army · 53

Units

Murmillo19
Turma18
Katapeltes7
Cheiroballista6
Caladria2
Oracle1

Technologies8 researched

Hand Axe0:15
Pickaxe0:15
Medium Archers9:12
Copper Armor9:32
Copper Weapons9:34
Medium Infantry9:56
Copper Shields10:04
Ballistics10:33
Buildings 8 types
Manor5
Counter Barracks2
Armory1
Economic Guild1
Market1
Military Barracks1
Temple1
Town Center1
God powers 2 invoked
Carnivora1
Gaia Forest1

BRCwolf

Army · 52

Units

Murmillo27
Turma10
Cheiroballista9
Caladria6

Technologies2 researched · 2 pre-queued

Medium Archers11:31
Medium Infantry11:39
BallisticsPre-queued · 12:06
Copper ShieldsPre-queued · 12:12
Buildings 6 types
Manor7
Counter Barracks3
Military Barracks2
Armory1
Farm1
Temple1
God powers 5 invoked
Carnivora3
Gaia Forest2