Advanced match analysis
housset.valentin1997 vs BRCwolf
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 16929
- Duration
- 15:06
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
housset.valentin1997
Gaia · Elo 1081 -17
15:06
Match length
Winner
BRCwolf
Gaia · Elo 1086 +17
49.3% win probability
Pre-match · BRCwolf favored
win probability 50.7%
Key momentsIn match order
housset.valentin1997
Gaia · Blue- EAPM
- 27.8
- Favorite unit
- Murmillo 19 fielded
- Total score
- 13,816
- Military score
- 6,355
- Economic score
- 6,706
- Kills score
- 776
- Units killed
- 26
- Units lost
- 46
- Buildings razed
- 0
- Largest army
- 53
- First expansion
- 12:02
Age path
OceanusClassical · Research start 3:29
TheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy700 total resource volume
Most Deaths
Most Improvements
BRCwolf
Gaia · Red- EAPM
- 51.1
- Favorite unit
- Murmillo 27 fielded
- Total score
- 18,367
- Military score
- 7,725
- Economic score
- 9,515
- Kills score
- 1,173
- Units killed
- 47
- Units lost
- 24
- Buildings razed
- 0
- Largest army
- 52
- First expansion
- —
Age path
OceanusClassical · Est. start 2:33
RheiaHeroic · Est. start 13:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
housset.valentin1997BRCwolf
Score
Combat and army
housset.valentin1997BRCwolf
26
Units killed
47
46
Units lost
24
0
Buildings razed
0
53
Largest army
52
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
housset.valentin1997
Bought
No buys
Sold
Total player market volume700
BRCwolf
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.