Replay-derived match flow, timings, and composition.

Advanced match analysis

matudelro vs IMBR | NeroAOE3

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
6954
Duration
13:23
Patch
19.17020
Played
· 16 hours ago
Watering Hole map preview
MapWatering Hole
Winner
matudelro Hades · Elo 929 +15
13:23 Match length
Defeated
IMBR | NeroAOE3 Isis · Elo 874 -15
57.8% win probability Pre-match · matudelro favored win probability 42.2%
Key momentsIn match order
Fastest Classical
4:23* IMBR | NeroAOE3 Anubis · estimated
First pressure
4:48 matudelro Military Academy
First extra TC
6:09 IMBR | NeroAOE3 Town Center
Armory timing
9:25 matudelro Armory
Market timing
11:01 matudelro Market
Fortress timing
12:19 IMBR | NeroAOE3 Migdol Stronghold
Fastest Heroic
12:23* matudelro Aphrodite · estimated

matudelro

Hades · Maroon
Win 929 +15
EAPM
33.8
Favorite unit
Toxotes
13 fielded
Total score
16,737
Military score
5,704
Economic score
10,505
Kills score
582
Units killed
40
Units lost
10
Buildings razed
4
Largest army
32
First expansion
9:47
Age path
AthenaClassical · Research start 3:43
AphroditeHeroic · Research start 11:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army Most Kills

IMBR | NeroAOE3

Isis · Red
Loss 874 -15
EAPM
31.5
Favorite unit
Slinger
7 fielded
Total score
17,606
Military score
5,337
Economic score
11,980
Kills score
289
Units killed
10
Units lost
40
Buildings razed
0
Largest army
21
First expansion
6:09
Age path
AnubisClassical · Est. start 3:23
SobekHeroic · Est. start 11:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Highest Score Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

matudelroIMBR | NeroAOE3
Score
Total score IMBR | NeroAOE3
16,73749%17,60651%
Military score matudelro
5,70452%5,33748%
Economic score IMBR | NeroAOE3
10,50547%11,98053%
Kills score matudelro
58267%28933%
Combat and army
matudelroIMBR | NeroAOE3
40 Units killed 10
10 Units lost 40
4 Buildings razed 0
32 Largest army 21

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matudelro

Army · 32

Units

Toxotes13
Hippeus5
Hoplite5
Peltast3
Chiron2
Achilles1
Ajax1
Minotaur1
Prodromos1

Technologies6 researched

Pickaxe4:02
Hand Axe4:40
Plow6:55
Copper Shields10:15
Medium Archers11:17
Copper Weapons11:21
Buildings 11 types
House9
Farm6
Storehouse6
Granary5
Archery Range2
Military Academy2
Armory1
Market1
Stable1
Temple1
Town Center1
God powers 2 invoked
Curse1
Restoration1

IMBR | NeroAOE3

Army · 21

Units

Slinger7
Spearman6
Axeman5
Anubite2
Petsuchos1

Technologies5 researched · 8 pre-queued

Pickaxe3:45
HusbandryPre-queued · 4:48
Medium Axemen8:36
Medium Spearmen9:13
Medium Slingers10:47
BallisticsPre-queued · 11:00
Copper ShieldsPre-queued · 11:00
Copper ArmorPre-queued · 11:01
Copper WeaponsPre-queued · 11:01
Shaft MinePre-queued · 11:37
PlowPre-queued · 11:41
Hand AxePre-queued · 11:44
Heavy Slingers12:55
Buildings 13 types
House16
Farm13
Obelisk11
Mining Camp5
Granary4
Barracks3
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1