Advanced match analysis
matudelro vs IMBR | NeroAOE3
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 6954
- Duration
- 13:23
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
matudelro
Hades · Elo 929 +15
13:23
Match length
Defeated
IMBR | NeroAOE3
Isis · Elo 874 -15
57.8% win probability
Pre-match · matudelro favored
win probability 42.2%
Key momentsIn match order
matudelro
Hades · Maroon- EAPM
- 33.8
- Favorite unit
- Toxotes 13 fielded
- Total score
- 16,737
- Military score
- 5,704
- Economic score
- 10,505
- Kills score
- 582
- Units killed
- 40
- Units lost
- 10
- Buildings razed
- 4
- Largest army
- 32
- First expansion
- 9:47
Age path
AthenaClassical · Research start 3:43
AphroditeHeroic · Research start 11:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Kills
IMBR | NeroAOE3
Isis · Red- EAPM
- 31.5
- Favorite unit
- Slinger 7 fielded
- Total score
- 17,606
- Military score
- 5,337
- Economic score
- 11,980
- Kills score
- 289
- Units killed
- 10
- Units lost
- 40
- Buildings razed
- 0
- Largest army
- 21
- First expansion
- 6:09
Age path
AnubisClassical · Est. start 3:23
SobekHeroic · Est. start 11:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Highest Score
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
matudelroIMBR | NeroAOE3
Score
Combat and army
matudelroIMBR | NeroAOE3
40
Units killed
10
10
Units lost
40
4
Buildings razed
0
32
Largest army
21
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.