Advanced match analysis
SrMijo + TioPatinhas vs LuLuu + deam78
- Queue
- Ranked 2v2 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 7602
- Duration
- 16:21
- Patch
- 19.17020
- Played
- · 16 hours ago
Victory
Team Elo 1416
SrMijo
Tsukuyomi · Elo 1365 +12
<color="0,0,255">TioPatinhas
Freyr · Elo 1466 +8
16:21
Match length
Defeat
Team Elo 1269
LuLuu
Odin · Elo 1268 -10
deam78
Oranos · Elo 1270 -10
70.0% win probability
Pre-match · SrMijo + TioPatinhas favored
win probability 30.0%
Key momentsIn match order
SrMijo
Tsukuyomi · Blue · Team 1- EAPM
- 64.2
- Favorite unit
- Yumi Archer 26 fielded
- Total score
- 28,141
- Military score
- 10,655
- Economic score
- 16,085
- Kills score
- 1,445
- Units killed
- 55
- Units lost
- 30
- Buildings razed
- 5
- Largest army
- 72
- First expansion
- 5:01
Age path
Inari OkamiClassical · Est. start 3:31
HachimanHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Most Improvements
Most Resources
LuLuu
Odin · Red · Team 2- EAPM
- 59.4
- Favorite unit
- Throwing Axeman 34 fielded
- Total score
- 20,082
- Military score
- 4,960
- Economic score
- 14,104
- Kills score
- 1,018
- Units killed
- 40
- Units lost
- 63
- Buildings razed
- 2
- Largest army
- 55
- First expansion
- 7:50
Age path
FreyjaClassical · Research start 2:59
SkadiHeroic · Est. start 11:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
<color="0,0,255">TioPatinhas
Freyr · Yellow · Team 1- EAPM
- 36.9
- Favorite unit
- Hersir 27 fielded
- Total score
- 24,526
- Military score
- 11,385
- Economic score
- 11,453
- Kills score
- 1,740
- Units killed
- 65
- Units lost
- 38
- Buildings razed
- 6
- Largest army
- 95
- First expansion
- 8:42
Age path
UllrClassical · Est. start 3:58
AegirHeroic · Est. start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling18 wall build events
Large army production95 military units
Largest Army
Most Kills
deam78
Oranos · Green · Team 2- EAPM
- 87.0
- Favorite unit
- Arcus 50 fielded
- Total score
- 15,969
- Military score
- 8,625
- Economic score
- 6,659
- Kills score
- 685
- Units killed
- 28
- Units lost
- 50
- Buildings razed
- 1
- Largest army
- 122
- First expansion
- 11:14
Age path
OceanusClassical · Est. start 3:46
HyperionHeroic · Est. start 12:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production122 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
SrMijoLuLuu<color="0,0,255">TioPatinhasdeam78
Score composition
MilitaryEconomyKills score
SrMijo
28,141
LuLuu
20,082
<color="0,0,255">TioPatinhas
24,526
deam78
15,969
Units killed vs lost
KilledLost
SrMijo
55 / 30
LuLuu
40 / 63
<color="0,0,255">TioPatinhas
65 / 38
deam78
28 / 50
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.