Replay-derived match flow, timings, and composition.

Advanced match analysis

Bo Gee vs I RHUM MAN

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
15404
Duration
29:32
Patch
19.17020
Played
· 16 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Bo Gee Poseidon · Elo 1043 +15
29:32 Match length
Defeated
I RHUM MAN Ra · Elo 994 -15
57.0% win probability Pre-match · Bo Gee favored win probability 43.0%
Key momentsIn match order
Fastest Classical
3:44* Bo Gee Hermes · estimated
First pressure
4:21 Bo Gee Stable
Armory timing
7:51 Bo Gee Armory
First extra TC
9:38 Bo Gee Town Center
Fastest Heroic
10:36* Bo Gee Dionysus · estimated
Fortress timing
15:31 Bo Gee Fortress
Fastest Mythic
19:15* Bo Gee Artemis · estimated
Market timing
24:31 I RHUM MAN Market

Bo Gee

Poseidon · Cyan
Win 1043 +15
EAPM
45.6
Favorite unit
Hypaspist
103 fielded
Total score
70,996
Military score
36,848
Economic score
28,855
Kills score
5,293
Units killed
215
Units lost
166
Buildings razed
19
Largest army
347
First expansion
9:38
Age path
HermesClassical · Est. start 2:44
DionysusHeroic · Est. start 9:21
ArtemisMythic · Est. start 17:15
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling22 wall build events
Large army production347 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

I RHUM MAN

Ra · Yellow
Loss 994 -15
EAPM
31.7
Favorite unit
Axeman
61 fielded
Total score
40,856
Military score
18,388
Economic score
18,055
Kills score
4,413
Units killed
169
Units lost
217
Buildings razed
11
Largest army
138
First expansion
15:40
Age path
BastClassical · Research start 3:40
SobekHeroic · Research start 14:45
HorusMythic · Research start 18:22
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy3,100 total resource volume
Large army production138 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Bo GeeI RHUM MAN
Score
Total score Bo Gee
70,99663%40,85637%
Military score Bo Gee
36,84867%18,38833%
Economic score Bo Gee
28,85562%18,05538%
Kills score Bo Gee
5,29355%4,41345%
Combat and army
Bo GeeI RHUM MAN
215 Units killed 169
166 Units lost 217
19 Buildings razed 11
347 Largest army 138

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

Bo Gee

Bought

No buys

Sold

No sells

Total player market volume0

I RHUM MAN

Bought

No buys

Sold

Wood3,100
Total player market volume3,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bo Gee

Army · 347

Units

Hypaspist103
Prodromos85
Hippeus74
Hoplite30
Toxotes30
Petrobolos13
Polyphemus6
Atalanta2
Hippolyta2
Theseus2

Technologies1 researched · 25 pre-queued

PickaxePre-queued · 5:12
Hand AxePre-queued · 5:13
HusbandryPre-queued · 5:14
Medium InfantryPre-queued · 10:05
Heavy InfantryPre-queued · 10:40
Copper WeaponsPre-queued · 11:16
Copper ArmorPre-queued · 11:16
Copper ShieldsPre-queued · 11:16
PlowPre-queued · 13:29
Shaft MinePre-queued · 13:30
Bow SawPre-queued · 13:30
Medium CavalryPre-queued · 14:49
Bronze WeaponsPre-queued · 16:03
Bronze ArmorPre-queued · 16:03
Bronze ShieldsPre-queued · 16:03
Heavy CavalryPre-queued · 18:04
Iron ArmorPre-queued · 21:26
Iron ShieldsPre-queued · 21:26
Iron WeaponsPre-queued · 21:26
Champion CavalryPre-queued · 21:34
Champion InfantryPre-queued · 23:40
Medium ArchersPre-queued · 23:45
Heavy ArchersPre-queued · 25:48
BallisticsPre-queued · 25:50
Champion Archers27:33
CrenellationsPre-queued · 27:36
Buildings 13 types
Farm46
Wall22
House17
Storehouse13
Archery Range10
Military Academy10
Granary6
Stable5
Town Center4
Fortress3
Armory1
Market1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

I RHUM MAN

Army · 138

Units

Axeman61
Camel Rider35
Chariot Archer17
Spearman17
Catapult4
Avenger3
Sphinx1

Technologies22 researched

Hand Axe4:16
Plow5:35
Medium Spearmen7:16
Pickaxe10:00
Crenellations11:52
Medium Axemen13:18
Copper Weapons15:29
Copper Armor15:29
Copper Shields15:31
Heavy Axemen16:10
Shaft Mine16:17
Heavy Spearmen16:40
Heavy Camel Riders17:13
Heavy Chariot Archers17:30
Champion Camel Riders21:15
Champion Chariot Archers21:16
Champion Axemen25:12
Champion Spearmen25:12
Medium Slingers25:17
Heavy Slingers26:03
Bronze Armor27:04
Bronze Weapons27:05
Buildings 18 types
House18
Farm17
Obelisk15
Granary6
Migdol Stronghold6
Mining Camp5
Barracks4
Town Center3
Armory2
Lumber Camp2
Market2
Siege Works2
Wall2
Lighthouse1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 5 invoked
Rain2
Eclipse1
Locust Swarm1
Tornado1