Advanced match analysis
Bo Gee vs I RHUM MAN
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 15404
- Duration
- 29:32
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
Bo Gee
Poseidon · Elo 1043 +15
29:32
Match length
Defeated
I RHUM MAN
Ra · Elo 994 -15
57.0% win probability
Pre-match · Bo Gee favored
win probability 43.0%
Key momentsIn match order
Bo Gee
Poseidon · Cyan- EAPM
- 45.6
- Favorite unit
- Hypaspist 103 fielded
- Total score
- 70,996
- Military score
- 36,848
- Economic score
- 28,855
- Kills score
- 5,293
- Units killed
- 215
- Units lost
- 166
- Buildings razed
- 19
- Largest army
- 347
- First expansion
- 9:38
Age path
HermesClassical · Est. start 2:44
DionysusHeroic · Est. start 9:21
ArtemisMythic · Est. start 17:15
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling22 wall build events
Large army production347 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
I RHUM MAN
Ra · Yellow- EAPM
- 31.7
- Favorite unit
- Axeman 61 fielded
- Total score
- 40,856
- Military score
- 18,388
- Economic score
- 18,055
- Kills score
- 4,413
- Units killed
- 169
- Units lost
- 217
- Buildings razed
- 11
- Largest army
- 138
- First expansion
- 15:40
Age path
BastClassical · Research start 3:40
SobekHeroic · Research start 14:45
HorusMythic · Research start 18:22
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy3,100 total resource volume
Large army production138 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Bo GeeI RHUM MAN
Score
Combat and army
Bo GeeI RHUM MAN
215
Units killed
169
166
Units lost
217
19
Buildings razed
11
347
Largest army
138
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,100 total volume›
Bo Gee
Bought
No buys
Sold
No sells
Total player market volume0
I RHUM MAN
Bought
No buys
Sold
Total player market volume3,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.