Advanced match analysis
ZALIM1#9607 + bluekettle + lgjhon93 vs reydelphonkprofreefireyutube + Plujag + X100
- Queue
- Ranked 3v3 Supremacy
- Map
- Alfheim
- Map Seed
- 14493
- Duration
- 18:50
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeat
Team Elo 877
ZALIM1#9607
Hades · Elo 917 -7
bluekettle
Poseidon · Elo 763 -5
lgjhon93
Gaia · Elo 951 -8
18:50
Match length
Victory
Team Elo 1128
reydelphonkprofreefireyutube
Gaia · Elo 1096 +7
Plujag
Huitzilopochtli · Elo 1135 +6
<color1,1,1,0.3,0.3,0.3>X100
Thor · Elo 1152 +6
19.1% win probability
Pre-match · reydelphonkprofreefireyutube + Plujag + X100 favored
win probability 80.9%
Key momentsIn match order
ZALIM1#9607
Hades · Blue · Team 1- EAPM
- 27.0
- Favorite unit
- Toxotes 50 fielded
- Total score
- 29,130
- Military score
- 10,423
- Economic score
- 17,662
- Kills score
- 1,045
- Units killed
- 40
- Units lost
- 74
- Buildings razed
- 2
- Largest army
- 92
- First expansion
- 6:27
Age path
AthenaClassical · Est. start 3:40
ApolloHeroic · Research start 10:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production92 military units
No post-game awards
reydelphonkprofreefireyutube
Gaia · Red · Team 2- EAPM
- 40.9
- Favorite unit
- Murmillo 44 fielded
- Total score
- 46,095
- Military score
- 14,870
- Economic score
- 27,926
- Kills score
- 3,299
- Units killed
- 123
- Units lost
- 55
- Buildings razed
- 16
- Largest army
- 131
- First expansion
- 4:35
Age path
OceanusClassical · Research start 3:06
TheiaHeroic · Research start 10:13
AtlasMythic · Research start 15:58
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production131 military units
Most Kills
bluekettle
Poseidon · Purple · Team 1- EAPM
- 14.7
- Favorite unit
- Hoplite 33 fielded
- Total score
- 15,136
- Military score
- 5,990
- Economic score
- 7,853
- Kills score
- 1,293
- Units killed
- 45
- Units lost
- 108
- Buildings razed
- 2
- Largest army
- 83
- First expansion
- —
Age path
HermesClassical · Est. start 2:05
DionysusHeroic · Est. start 11:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production83 military units
Most Deaths
Plujag
Huitzilopochtli · Green · Team 2- EAPM
- 32.0
- Favorite unit
- Tequihua Archer 38 fielded
- Total score
- 50,006
- Military score
- 14,255
- Economic score
- 34,731
- Kills score
- 1,020
- Units killed
- 33
- Units lost
- 4
- Buildings razed
- 10
- Largest army
- 45
- First expansion
- 6:34
Age path
PatecatlClassical · Research start 5:12
CoatlicueHeroic · Research start 12:03
MictlantecutliMythic · Research start 14:52
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Market economy800 total resource volume
Highest Score
Most Resources
lgjhon93
Gaia · Cyan · Team 1- EAPM
- 21.8
- Favorite unit
- Murmillo 19 fielded
- Total score
- 26,740
- Military score
- 13,912
- Economic score
- 12,082
- Kills score
- 746
- Units killed
- 23
- Units lost
- 49
- Buildings razed
- 6
- Largest army
- 73
- First expansion
- 9:36
Age path
OceanusClassical · Research start 3:14
TheiaHeroic · Research start 14:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
<color1,1,1,0.3,0.3,0.3>X100
Thor · Pink · Team 2- EAPM
- 65.5
- Favorite unit
- Throwing Axeman 38 fielded
- Total score
- 26,414
- Military score
- 13,812
- Economic score
- 10,714
- Kills score
- 1,888
- Units killed
- 76
- Units lost
- 51
- Buildings razed
- 2
- Largest army
- 97
- First expansion
- 13:56
Age path
ForsetiClassical · Est. start 3:35
BragiHeroic · Est. start 13:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production97 military units
Largest Army
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
ZALIM1#9607reydelphonkprofreefireyutubebluekettlePlujaglgjhon93<color1,1,1,0.3,0.3,0.3>X100
Score composition
MilitaryEconomyKills score
ZALIM1#9607
29,130
reydelphonkprofreefireyutube
46,095
bluekettle
15,136
Plujag
50,006
lgjhon93
26,740
<color1,1,1,0.3,0.3,0.3>X100
26,414
Units killed vs lost
KilledLost
ZALIM1#9607
40 / 74
reydelphonkprofreefireyutube
123 / 55
bluekettle
45 / 108
Plujag
33 / 4
lgjhon93
23 / 49
<color1,1,1,0.3,0.3,0.3>X100
76 / 51
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
ZALIM1#9607
Bought
No buys
Sold
No sells
Total player market volume0
reydelphonkprofreefireyutube
Bought
No buys
Sold
No sells
Total player market volume0
bluekettle
Bought
No buys
Sold
No sells
Total player market volume0
Plujag
Bought
Sold
No sells
Total player market volume800
lgjhon93
Bought
No buys
Sold
No sells
Total player market volume0
<color1,1,1,0.3,0.3,0.3>X100
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.