Replay-derived match flow, timings, and composition.

Advanced match analysis

ZALIM1#9607 + bluekettle + lgjhon93 vs reydelphonkprofreefireyutube + Plujag + X100

Queue
Ranked 3v3 Supremacy
Map
Alfheim
Map Seed
14493
Duration
18:50
Patch
19.17020
Played
· 16 hours ago
Alfheim map preview
MapAlfheim
Defeat Team Elo 877
ZALIM1#9607 Hades · Elo 917 -7
bluekettle Poseidon · Elo 763 -5
lgjhon93 Gaia · Elo 951 -8
18:50 Match length
Victory Team Elo 1128
reydelphonkprofreefireyutube Gaia · Elo 1096 +7
Plujag Huitzilopochtli · Elo 1135 +6
<color1,1,1,0.3,0.3,0.3>X100 Thor · Elo 1152 +6
19.1% win probability Pre-match · reydelphonkprofreefireyutube + Plujag + X100 favored win probability 80.9%
Key momentsIn match order
Armory timing
0:08 <color1,1,1,0.3,0.3,0.3>X100 Dwarven Armory
Fastest Classical
3:05* bluekettle Hermes · estimated
First pressure
4:14 <color1,1,1,0.3,0.3,0.3>X100 Hersir trained
First extra TC
4:35 reydelphonkprofreefireyutube Town Center
Market timing
9:48 reydelphonkprofreefireyutube Market
Fastest Heroic
11:28* reydelphonkprofreefireyutube Theia · estimated
Fortress timing
13:32 reydelphonkprofreefireyutube Palace
Fastest Mythic
16:52* Plujag Mictlantecutli · estimated

ZALIM1#9607

Hades · Blue · Team 1
Loss 917 -7
EAPM
27.0
Favorite unit
Toxotes
50 fielded
Total score
29,130
Military score
10,423
Economic score
17,662
Kills score
1,045
Units killed
40
Units lost
74
Buildings razed
2
Largest army
92
First expansion
6:27
Age path
AthenaClassical · Est. start 3:40
ApolloHeroic · Research start 10:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production92 military units
No post-game awards

reydelphonkprofreefireyutube

Gaia · Red · Team 2
Win 1096 +7
EAPM
40.9
Favorite unit
Murmillo
44 fielded
Total score
46,095
Military score
14,870
Economic score
27,926
Kills score
3,299
Units killed
123
Units lost
55
Buildings razed
16
Largest army
131
First expansion
4:35
Age path
OceanusClassical · Research start 3:06
TheiaHeroic · Research start 10:13
AtlasMythic · Research start 15:58
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production131 military units
Most Kills

bluekettle

Poseidon · Purple · Team 1
Loss 763 -5
EAPM
14.7
Favorite unit
Hoplite
33 fielded
Total score
15,136
Military score
5,990
Economic score
7,853
Kills score
1,293
Units killed
45
Units lost
108
Buildings razed
2
Largest army
83
First expansion
—
Age path
HermesClassical · Est. start 2:05
DionysusHeroic · Est. start 11:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production83 military units
Most Deaths

Plujag

Huitzilopochtli · Green · Team 2
Win 1135 +6
EAPM
32.0
Favorite unit
Tequihua Archer
38 fielded
Total score
50,006
Military score
14,255
Economic score
34,731
Kills score
1,020
Units killed
33
Units lost
4
Buildings razed
10
Largest army
45
First expansion
6:34
Age path
PatecatlClassical · Research start 5:12
CoatlicueHeroic · Research start 12:03
MictlantecutliMythic · Research start 14:52
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom6 expansion build events
Market economy800 total resource volume
Highest Score Most Resources

lgjhon93

Gaia · Cyan · Team 1
Loss 951 -8
EAPM
21.8
Favorite unit
Murmillo
19 fielded
Total score
26,740
Military score
13,912
Economic score
12,082
Kills score
746
Units killed
23
Units lost
49
Buildings razed
6
Largest army
73
First expansion
9:36
Age path
OceanusClassical · Research start 3:14
TheiaHeroic · Research start 14:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

<color1,1,1,0.3,0.3,0.3>X100

Thor · Pink · Team 2
Win 1152 +6
EAPM
65.5
Favorite unit
Throwing Axeman
38 fielded
Total score
26,414
Military score
13,812
Economic score
10,714
Kills score
1,888
Units killed
76
Units lost
51
Buildings razed
2
Largest army
97
First expansion
13:56
Age path
ForsetiClassical · Est. start 3:35
BragiHeroic · Est. start 13:29
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
Large army production97 military units
Largest Army

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

ZALIM1#9607reydelphonkprofreefireyutubebluekettlePlujaglgjhon93<color1,1,1,0.3,0.3,0.3>X100
Score composition MilitaryEconomyKills score
ZALIM1#9607 29,130
10,42317,662
reydelphonkprofreefireyutube 46,095
14,87027,926
bluekettle 15,136
7,853
Plujag 50,006
14,25534,731
lgjhon93 26,740
13,91212,082
<color1,1,1,0.3,0.3,0.3>X100 26,414
13,81210,714
Units killed vs lost KilledLost
ZALIM1#9607 40 / 74
4074
reydelphonkprofreefireyutube 123 / 55
12355
bluekettle 45 / 108
45108
Plujag 33 / 4
33
lgjhon93 23 / 49
2349
<color1,1,1,0.3,0.3,0.3>X100 76 / 51
7651

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

ZALIM1#9607

Bought

No buys

Sold

No sells

Total player market volume0

reydelphonkprofreefireyutube

Bought

No buys

Sold

No sells

Total player market volume0

bluekettle

Bought

No buys

Sold

No sells

Total player market volume0

Plujag

Bought

Food800

Sold

No sells

Total player market volume800

lgjhon93

Bought

No buys

Sold

No sells

Total player market volume0

<color1,1,1,0.3,0.3,0.3>X100

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ZALIM1#9607

Army · 92

Units

Toxotes50
Hoplite39
Achilles1
Ajax1
Chiron1

Technologies9 researched · 8 pre-queued

Hand Axe2:49
PickaxePre-queued · 3:29
Husbandry5:21
Medium Archers7:43
Plow9:41
Ballistics10:42
Copper Shields10:42
Copper ArmorPre-queued · 10:43
Copper WeaponsPre-queued · 10:43
Medium Infantry11:32
Heavy InfantryPre-queued · 12:13
Heavy Archers12:16
Shaft MinePre-queued · 12:21
Bow SawPre-queued · 12:21
Bronze Shields16:04
Bronze ArmorPre-queued · 16:04
Bronze WeaponsPre-queued · 16:05
Buildings 12 types
Farm36
House12
Archery Range4
Granary4
Military Academy3
Stable3
Storehouse3
Temple3
Wall3
Armory1
Fortress1
Town Center1
God powers 1 invoked
Restoration1

reydelphonkprofreefireyutube

Army · 131

Units

Murmillo44
Contarius33
Arcus22
Dryad19
Destroyer13

Technologies15 researched

Hand Axe3:13
Pickaxe3:13
Plow7:00
Bow Saw7:04
Medium Infantry10:08
Medium Archers10:08
Copper Weapons11:22
Copper Armor11:22
Copper Shields11:22
Heavy Archers11:44
Heavy Cavalry11:44
Heavy Infantry12:06
Bronze Weapons16:44
Bronze Armor16:44
Bronze Shields16:44
Buildings 10 types
Manor20
Farm16
Military Barracks5
Town Center4
Armory1
Counter Barracks1
Economic Guild1
Market1
Palace1
Temple1
God powers 9 invoked
Gaia Forest4
Carnivora2
Hesperides Tree2
Implode1

bluekettle

Army · 83

Units

Hoplite33
Toxotes24
Hippeus15
Centaur7
Atalanta2
Theseus2

Technologies8 researched · 2 pre-queued

Hand Axe2:50
PickaxePre-queued · 2:51
Copper Weapons9:42
Copper Armor9:42
Copper Shields9:43
Ballistics10:18
Medium InfantryPre-queued · 10:31
Medium Cavalry10:34
Plow12:09
Medium Archers12:55
Buildings 9 types
House13
Farm9
Storehouse6
Granary2
Archery Range1
Armory1
Military Academy1
Stable1
Temple1
God powers 2 invoked
Cease Fire1
Lure1

Plujag

Army · 45

Units

Tequihua Archer38
Warrior Priest4
Tlamanih Spearman3

Technologies9 researched

Pickaxe3:05
Hand Axe3:08
Plow8:10
Medium War Hut Soldiers11:12
Heavy War Hut Soldiers13:32
Bow Saw14:01
Ballistics17:24
Shaft Mine17:30
Champion War Hut Soldiers18:28
Buildings 10 types
Farm61
House22
Calpulli13
Armory4
Town Center4
War Hut4
Village Center2
Great Temple1
Market1
Temple1
God powers 4 invoked
Agave Bloom1
Blood Pact1
Earth Monster1
Volcano1

lgjhon93

Army · 73

Units

Murmillo19
Cheiroballista12
Contarius11
Turma9
Arcus6
Caladria6
Oracle5
Katapeltes3
Dryad2

Technologies14 researched

Husbandry3:12
Hand Axe4:04
Pickaxe4:04
Shaft Mine6:38
Plow6:39
Medium Archers7:11
Bow Saw8:19
Medium Infantry8:41
Copper Armor10:06
Copper Weapons10:07
Copper Shields10:07
Crenellations15:07
Heavy Cavalry15:44
Heavy Archers15:47
Buildings 10 types
Manor8
Farm6
Economic Guild5
Wall5
Counter Barracks4
Military Barracks4
Armory3
Sentry Tower3
Temple1
Town Center1
God powers 5 invoked
Gaia Forest3
Carnivora1
Hesperides Tree1

<color1,1,1,0.3,0.3,0.3>X100

Army · 97

Units

Throwing Axeman38
Hersir33
Raiding Cavalry15
Jarl5
Hirdman3
Godi2
Berserk1

Technologies11 researched · 1 pre-queued

Copper Shields3:38
Copper Weapons4:56
Husbandry5:24
Copper Armor6:15
Pickaxe6:18
Hand Axe7:46
Medium InfantryPre-queued · 11:14
Ballistics13:11
Bronze Armor14:59
Heavy Infantry15:34
Iron Armor16:07
Shaft Mine17:50
Buildings 9 types
House24
Longhouse13
Wall8
Great Hall4
Ox Cart Building4
Dwarven Armory1
Hill Fort1
Temple1
Town Center1
God powers 2 invoked
Flaming Weapons1
Healing Spring1