Advanced match analysis
helena42 vs AlvaroMB5
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 11879
- Duration
- 21:12
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
helena42
Gaia · Elo 1285 +48
21:12
Match length
Defeated
AlvaroMB5
Amaterasu · Elo 1348 -22
41.0% win probability
Pre-match · AlvaroMB5 favored · Upset
win probability 59.0%
Key momentsIn match order
helena42
Gaia · Blue- EAPM
- 46.6
- Favorite unit
- Arcus 70 fielded
- Total score
- 48,206
- Military score
- 25,004
- Economic score
- 21,064
- Kills score
- 2,228
- Units killed
- 63
- Units lost
- 102
- Buildings razed
- 13
- Largest army
- 171
- First expansion
- 4:21
Age path
OceanusClassical · Research start 3:15
TheiaHeroic · Research start 10:29
HekateMythic · Est. start 15:16
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling8 wall build events
Large army production171 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
AlvaroMB5
Amaterasu · Red- EAPM
- 45.3
- Favorite unit
- Samurai 30 fielded
- Total score
- 35,487
- Military score
- 13,786
- Economic score
- 18,596
- Kills score
- 3,133
- Units killed
- 120
- Units lost
- 84
- Buildings razed
- 1
- Largest army
- 76
- First expansion
- 6:32
Age path
MinakatatomiClassical · Est. start 2:48
RaijinHeroic · Est. start 9:24
TakemikazuchiMythic · Est. start 14:10
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
helena42AlvaroMB5
Score
Combat and army
helena42AlvaroMB5
63
Units killed
120
102
Units lost
84
13
Buildings razed
1
171
Largest army
76
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.