Replay-derived match flow, timings, and composition.

Advanced match analysis

ryanmillerfv vs Niki_Dume

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
11508
Duration
10:23
Patch
19.17020
Played
· 16 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
ryanmillerfv Odin · Elo 732 -17
10:23 Match length
Winner
Niki_Dume Kronos · Elo 743 +17
48.4% win probability Pre-match · Niki_Dume favored win probability 51.6%
Key momentsIn match order
Fastest Classical
3:55* Niki_Dume Prometheus · estimated
First pressure
4:44 Niki_Dume Counter Barracks

ryanmillerfv

Odin · Orange
Loss 732 -17
EAPM
50.9
Favorite unit
—
Total score
5,606
Military score
1,340
Economic score
3,335
Kills score
931
Units killed
44
Units lost
28
Buildings razed
0
Largest army
0
First expansion
—
Age path
FreyjaClassical · Research start 7:09
HeroicNot reached
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Kills

Niki_Dume

Kronos · Purple
Win 743 +17
EAPM
20.7
Favorite unit
Turma
16 fielded
Total score
9,914
Military score
3,195
Economic score
6,143
Kills score
576
Units killed
30
Units lost
43
Buildings razed
0
Largest army
33
First expansion
—
Age path
PrometheusClassical · Est. start 2:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ryanmillerfvNiki_Dume
Score
Total score Niki_Dume
5,60636%9,91464%
Military score Niki_Dume
1,34030%3,19570%
Economic score Niki_Dume
3,33535%6,14365%
Kills score ryanmillerfv
93162%57638%
Combat and army
ryanmillerfvNiki_Dume
44 Units killed 30
28 Units lost 43
0 Buildings razed 0
0 Largest army 33

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ryanmillerfv

Army · 0

Units

No military units recorded.

Technologies2 researched

Hand Axe5:44
Pickaxe5:57
Buildings 3 types
Ox Cart Building5
House2
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

Niki_Dume

Army · 33

Units

Turma16
Promethean9
Cheiroballista8

Technologies1 researched

Medium Archers8:19
Buildings 5 types
Manor4
Counter Barracks2
Economic Guild1
Military Barracks1
Temple1
God powers 5 invoked
Valor4
Deconstruction1